Our last mythic is the BR Gearhulk, bringing with it another creature with menace and deathtouch from any graveyard for the rest of the turn. Can someone who reads Japanese check if menace, deathtouch and haste are permanent if the finality counter somehow comes off?
Coalheart Gearhulk1BBRR
Artifact Creature - Construct (Mythic Rare)
Menace, deathtouch
When this creature enters, put target creature card in a graveyard with mana value 4 or less onto the battlefield with a finality counter on it. That creature has menace, deathtouch and haste. Exile that creature at the beginning of the next end step.
5/4
Works well with etb blinkers like Restoration Angel, can blink gearhulk to keep unearthing creatures or blink themselves to remove the finality (loses haste though)
I saw social media claim this is garbage but it’s far from it.
1. As Karrik said we can start immediately with Flicker effects to make it a new object to forget about the finality counter and the exile at endstep part (same trick works for unearth)
2. This says “A graveyard” and not “your graveyard” so we got a Puppeteer Clique effect, and going back to “1” we can use the flickers that wizards worded in the broken way. Like Thassa, Deep-Dwelling, cloudshift, and Nephalia Smuggler to keep the creatures you took from opponents
3. It gives menace and deathtouch plus haste to the creature, and to remind menace became a lot better ever since the removed damage assignment order (all creatures get damaged at the same time now and choose how much damage is done to each creature.)
4. The secondary technique to prevent the creature from being exiled is to move the finality counter with Nesting Grounds (move counter)/Power Conduit (remove counter) effects then you can just sacrifice it before it exiles, that’s why the finality counter part was there so you can't do that.
I don't think the Finality counter is as big a deal as it would be on 99% of other cards. The big thing will be getting the Gearhulk itself haste so you can throw 10 across the bow in one turn when you attack with it and (just as an example) something like Akul the Unrepentant or Hugs, Grisly Guardian
If one were to remove the finality counter to an opponents creature with Nesting Grounds after combat if the creature lives to see Main Phase 2, the creature will just go back to our graveyard. I have done the research (as that's the trigger to removing the Finality Counter). At this point your opponents creature is then F'ed six ways to Sunday.
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Coalheart Gearhulk 1BBRR
Artifact Creature - Construct (Mythic Rare)
Menace, deathtouch
When this creature enters, put target creature card in a graveyard with mana value 4 or less onto the battlefield with a finality counter on it. That creature has menace, deathtouch and haste. Exile that creature at the beginning of the next end step.
5/4
Source: denfaminicogamer
1. As Karrik said we can start immediately with Flicker effects to make it a new object to forget about the finality counter and the exile at endstep part (same trick works for unearth)
2. This says “A graveyard” and not “your graveyard” so we got a Puppeteer Clique effect, and going back to “1” we can use the flickers that wizards worded in the broken way. Like Thassa, Deep-Dwelling, cloudshift, and Nephalia Smuggler to keep the creatures you took from opponents
3. It gives menace and deathtouch plus haste to the creature, and to remind menace became a lot better ever since the removed damage assignment order (all creatures get damaged at the same time now and choose how much damage is done to each creature.)
4. The secondary technique to prevent the creature from being exiled is to move the finality counter with Nesting Grounds (move counter)/Power Conduit (remove counter) effects then you can just sacrifice it before it exiles, that’s why the finality counter part was there so you can't do that.
Basically I'm no fool