Today we have the second part of the Planeswalker's Guide for Aetherdrift, talking about the planes involved in the Ghirapur Grand Prix. See here for part one on the racers.
Along with this is a showcase of the regular basics for each plane. First off, fresh off their Indigo Revolution, the host plane of Avishkar.
Next up, Amonkhet, rebuilding with the rise of the sentient dead and two new gods.
Finally, Muraganda. Lots of new stuff here, from oozes and spirits that remember the dead, dinosaur people, and so much more.
Man, those Kaladesh basics look great and the Amonkhet ones look cool too. I just wish those ******* race tracks weren't on them...
Would be great to get some full art Kaladesh lands that look like this (No futuristic "race" elements... Just pure Kaladesh style)
Man, those Kaladesh basics look great and the Amonkhet ones look cool too. I just wish those ******* race tracks weren't on them...
Would be great to get some full art Kaladesh lands that look like this (No futuristic "race" elements... Just pure Kaladesh style)
Agreed. Why does every Muraganda land has a track in it, but Kaladesh and Amonkhet get away with having one or two? It's really egregious since it's been suggested that Muraganda isn't deep enough to have it's own set, so every time we visit will it be like Kellan? It's the land, with a race track! It's the land, with a cowboy hat! It's the land, with robots! If they had gone all-in, every land has track visible, you could make the argument that "This set is focused on the race, so next time we visit Muraganda, it can show it's more unmarred landscapes."
Some of the best basic land art we've seen in a while, ruined.
Amonkhet at least have more natural depictions, with the neat lotus. But the Muraganda Forest and Island are some of the best arts... if it weren't for the tracks
Would it be considered a flavor win that a lot of people want the racetracks on the Muraganda basics removed... like everyone on Muraganda who isn't a part of the Saurid Autocracy?
Would it be considered a flavor win that a lot of people want the racetracks on the Muraganda basics removed... like everyone on Muraganda who isn't a part of the Saurid Autocracy?
Haha, good point
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Along with this is a showcase of the regular basics for each plane. First off, fresh off their Indigo Revolution, the host plane of Avishkar.
Next up, Amonkhet, rebuilding with the rise of the sentient dead and two new gods.
Finally, Muraganda. Lots of new stuff here, from oozes and spirits that remember the dead, dinosaur people, and so much more.
Would be great to get some full art Kaladesh lands that look like this (No futuristic "race" elements... Just pure Kaladesh style)
Agreed. Why does every Muraganda land has a track in it, but Kaladesh and Amonkhet get away with having one or two? It's really egregious since it's been suggested that Muraganda isn't deep enough to have it's own set, so every time we visit will it be like Kellan? It's the land, with a race track! It's the land, with a cowboy hat! It's the land, with robots! If they had gone all-in, every land has track visible, you could make the argument that "This set is focused on the race, so next time we visit Muraganda, it can show it's more unmarred landscapes."
Amonkhet at least have more natural depictions, with the neat lotus. But the Muraganda Forest and Island are some of the best arts... if it weren't for the tracks
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Too bad this is literally the worst idea for a set they've ever had with no competition.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Haha, good point