also preview is one of the other wincons Approach of the second sun, most likely Maze's end plus gate package will also be here, so this is looking like alt win cards matter (17 out of 32 alt win condition cards)
and as for the reskin treatment for these commander cards it’s gonna be around tanuki's aka(Japanese raccoon dogs) so basically Raccoons
oh and for the enchantment reprints they will be getting the starfield frame from the change starting with foundations going forward (all enchantments now have the starfield frame starting with foundations)
to note another one of the 17 could be poison counters and with that blightsteel colossus could be in here for that reason.
Slim to none chance but they could reprint coalition victory in this as a sneaky way to announce that the card is getting unbanned in commander.
Personal note if this looks fun might rebuild my go-shintai deck like this and bring my alt win kindred out of retirement (basically in a way don't need to get it since i both have a go shintai deck and alternate win kindred)
...but really the evil investors will use there bots to get this before anyone will get a chance like the others + monty python + marvel lairs
WinCon.dec is some fun, but this one is going to be difficult to reach that high price they tend to put on these SL precons. I wish people luck in getting this, that actually want to play it, as they race bots and scalpers.
As far as i'm concerned those cards look pretty ugly (subjective opinion obviously), so it's no loss for me. It's pretty much just yet another commander deck among the dozens and dozens of commander decks that get released each year these days. Well, i guess i'm kind of just beating the dead to-much-to-fast horse. In any case i feel it's kind weird to get a deck where changing it would basically be an aesthetics (i guess whoever buys it likes the original one) downgrade.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
The most expensive one of those seems to be the nexus at about 2€. I'm not really sure if buying those decks for specific singles would make a lot of sense.
It's kinda crazy though that those made for commander vending machines, which stop just one step short of serving you coffee while you wait for your next turn, are what people identify the format with these days but i guess that's just the way it is. A while ago i was lurking in a conversation where someone was boasting to be playing commander almost as long as JLK, so i looked up what that ment. Seems JLK plays since 2014. I mean, sure, that's quite a long time but it still feels weird to think that a lot of the known faces never witnessed the format before Wizards started to artifically sillify it.
It's kinda crazy though that those made for commander vending machines, which stop just one step short of serving you coffee while you wait for your next turn, are what people identify the format with these days but i guess that's just the way it is. A while ago i was lurking in a conversation where someone was boasting to be playing commander almost as long as JLK, so i looked up what that ment. Seems JLK plays since 2014. I mean, sure, that's quite a long time but it still feels weird to think that a lot of the known faces never witnessed the format before Wizards started to artifically sillify it.
Lots of people weren't around in the early days, where you could reserve your commander on a forum. There were some more in the early precon days (those early decks that were more three decks in a trenchcoat, that any decent human being would actively drive new players from unless you wanted to pubstomp them all week) but the cycles of watching Sol Ring climb to $5 every damn year and having manabases worth an arm, leg, and kidney. At least the precons today are actually playable, and have lead to all but the most powerful of manabses being reprinted into the ground (among other things).
I will be honest I’m excited for this since I am someone who built alt win kindred before
so this might inspire me to bring it out of retirement and build it similar to whatever this is
(Infact life origin is a great idea for a commander since it can bring back most of the win cons and shrines)
Oh and I looked at the other wincons I think I got ideas for the others (no in any particular order)
here’s what we know I’m pretty sure we won’t see Luck Bobblehead — harder card to Universe within Chance encounter — it’s the only coin flip win con and likely not gonna include coin flip cards Mortal combat — it could be here but it might be too little creatures in you deck to nail this one. Gallifrey Stands — same as Bobblehead Barren glory — the hardest wincon to do plus too much room to make this happen Battle of wits and Hedron Alignment — they are both the same impossible to do in commander because of the rules (100 card limit and singles only)
And ofcoarse the non-legal/silver bordered/acorn cards
Now with that out of the way Excluding the ones shown already
honorable mentions and other possibles Twenty-Toed Toad — this would have made the list but I exclude it because it may be too new and the deck may have been made before the card existed could be wrong though and it is in here
the 16 other shrines — they all could be here because of life's origin as the commander but it depends if the deck made had enough room for them, and to note 9 out of 16 synergize with the “you win the game” cards that exist the other 7 likely for defense and wincons #2 and #3 (the most basic get someone to 0 life or deck em out (blue shintai mills).)
The Millennium Calendar — pseudo “you win the game” effect it drains everyone not you for 1,000 the only way it doesn't work is if someone gained infinite life
10 Poison counters — this is another wincon not mentioned but typically you don’t see this in alt win matters the one and only card that would make a acceptation for this one is Blightsteel colossus
I will be honest I’m excited for this since I am someone who built alt win kindred before
so this might inspire me to bring it out of retirement and build it similar to whatever this is
(Infact life origin is a great idea for a commander since it can bring back most of the win cons and shrines)
Oh and I looked at the other wincons I think I got ideas for the others (no in any particular order)
here’s what we know I’m pretty sure we won’t see Luck Bobblehead — harder card to Universe within Chance encounter — it’s the only coin flip win con and likely not gonna include coin flip cards Mortal combat — it could be here but it might be too little creatures in you deck to nail this one. Gallifrey Stands — same as Bobblehead Barren glory — the hardest wincon to do plus too much room to make this happen Battle of wits and Hedron Alignment — they are both the same impossible to do in commander because of the rules (100 card limit and singles only)
And ofcoarse the non-legal/silver bordered/acorn cards
Now with that out of the way Excluding the ones shown already
honorable mentions and other possibles Twenty-Toed Toad — this would have made the list but I exclude it because it may be too new and the deck may have been made before the card existed could be wrong though and it is in here
the 16 other shrines — they all could be here because of life's origin as the commander but it depends if the deck made had enough room for them, and to note 9 out of 16 synergize with the “you win the game” cards that exist the other 7 likely for defense and wincons #2 and #3 (the most basic get someone to 0 life or deck em out (blue shintai mills).)
The Millennium Calendar — pseudo “you win the game” effect it drains everyone not you for 1,000 the only way it doesn't work is if someone gained infinite life
10 Poison counters — this is another wincon not mentioned but typically you don’t see this in alt win matters the one and only card that would make a acceptation for this one is Blightsteel colossus
To support your prediction of Blightsteel, we can see that they included commander damage, regular damage and decking as "ways to win". If they want to support decking, they could put Spin into Myth and Tunnel Vision, because that's always hilarious
Also, many list provided do not include cards that makes your opponent ;lose, like triskaidekaphobia
I do admit I forgot phobia but there’s a problem with that one there’s on one card in he entire game that combos with that one and that’s Tree of Perdition
booo Triskaidekaphile should have been #13 oh with the fountain now im almost certain epic struggle is here
oh And I’m still pretty sure the shrines will be here 9 + Life origins of the 17 shrines do synergize/help meet most of the “you win the game” cards that exist
so far Liliana’s contract and Biovisonary don't synergize with them but all those only need 1 card (1-3 for insurance backup plans)
3. Esix, Fractal Bloom or mystic reflection effects to make tokens being created turn into the visionary (this synergizes with the white Go-shintai and Green Honden)
It's kinda crazy though that those made for commander vending machines, which stop just one step short of serving you coffee while you wait for your next turn, are what people identify the format with these days but i guess that's just the way it is. A while ago i was lurking in a conversation where someone was boasting to be playing commander almost as long as JLK, so i looked up what that ment. Seems JLK plays since 2014. I mean, sure, that's quite a long time but it still feels weird to think that a lot of the known faces never witnessed the format before Wizards started to artifically sillify it.
Lots of people weren't around in the early days, where you could reserve your commander on a forum. There were some more in the early precon days (those early decks that were more three decks in a trenchcoat, that any decent human being would actively drive new players from unless you wanted to pubstomp them all week) but the cycles of watching Sol Ring climb to $5 every damn year and having manabases worth an arm, leg, and kidney. At least the precons today are actually playable, and have lead to all but the most powerful of manabses being reprinted into the ground (among other things).
I guess it's my fault for putting both of those points next to each other with no actual delimiter but they weren't really meant to be connected.
Anyways, i agree that early precons were pretty crappy (basically like Wizards didn't have the slightest clue what they were doing with those - sometimes i think they still are when reprinting Oblation, which lost pretty much all it's appeal with the removal of tuck) but i can't really follow how improving those justifies warping the format with loads and loads of kitchen sink cards. Precons could have easily been made stronger without those, besides how much improvement would really have been needed is kind of subjective. Getting a precon and expecting it to compete with decks that might have had years of tuning is a bit of a stretch anyways in my opinion. I don't think that handing people competitive decks is really all that important - actually i think the whole "need to grow" angle is mostly only Wizards perspective. EDH got tons of players before any kind of precon existed at all.
Late edit for clarity: In general my comment wasn't so much about an arbitrary number of years but rather seeing what the format looked like when it still ran on cards designed for 60 card Magic.
As far as 5$ Sol Rings go, well, $5 isn't much in the world of Magic (i'm not saying it's great but it's just the way it is), so that shouldn't really be that big of deal. Not to mention that the whole "Sol Ring belongs in any deck" mantra wasn't even all that much of a mantra before. Sure lots of decks had it but a fair share didn't. Sol Ring might be (often times) crazy good if it's in one's opening hand but beyond that it gets continuously worse until it's a dead draw you pray to not see. Sometimes that's fine - sometimes not so much. Besides that hating on artifacts is quite effective if a deck can support it.
Will WotC care one iota about their primary consumers (players) this time around?
By this, I mean to ask... Will this deck be printed to demand so I can at least buy one unlike the dogs and cats deck, Monty Python, 30th anniversary, and Marvel drops all of which sold out instantly because retailers and resellers got all their employees, friends, cohorts, and bots to corner the market by syphoning up the available pre-printed inventory only to flip them on the secondary market at two to five times their original price?
Will I have to wait in line for 3+ hours again after carting only to receive an error, see my cart get emptied, and find out that somehow the product is sold out when attempting to checkout?
I won't apologize is I sound bitter and disappointed that I missed out on the aforementioned drops which I would've really liked and gladly bought if other greedy individuals didn't game the system preventing me from doing so. My grievances, and those of many others who had similar experiences and their valuable time wasted are 100% justified.
The way Secret Lair has has changed as a product line has been an absolute disgrace.
It was originally marketed as a product that all players had fair and equal access to purchase within a reasonable window at a fair (manufacturer suggested retail) price.
Now it's literally....From The Vault 2.0
Shame on whomever felt it was more important to cater and pander to scalpers over players (and collectors) by deciding to make Secret Lair drops limited print run products creating this easily foreseeable and preventable scenario.
The way that Wizards of the Coast / Hasbro handled the recent Marvel drops is what bothers me the most out of this especially when it feels like they're pushing Spider-Man in Standard for the players who aren't part of the societal class that can afford Secret Lair drops. It's also on brand for how Marvel loves to bully Spider-Man for their own detriment. Yes he's popular but he's never shown the same sign of respect from other writers and artists at Marvel that he got from Stan Lee and Steve Ditko. Dan Slott is the worst offender for those who remember, "One More Day". Today's Marvel is run by people who'd rather spit on Stan Lee's legacy than honor it in any high regard. Oh but the Avengers and Guardians of the Galaxy get a pass. X-Men somehow gets a pass despite how Cyclops and Scarlet Witch put an end to them even though it probably got a retcon because capitalism.
Private Mod Note
():
Rollback Post to RevisionRollBack
Jesus Christ, Who Is God Revealed In The Flesh, Bless America.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
As far as 5$ Sol Rings go, well, $5 isn't much in the world of Magic (i'm not saying it's great but it's just the way it is), so that shouldn't really be that big of deal. Not to mention that the whole "Sol Ring belongs in any deck" mantra wasn't even all that much of a mantra before. Sure lots of decks had it but a fair share didn't. Sol Ring might be (often times) crazy good if it's in one's opening hand but beyond that it gets continuously worse until it's a dead draw you pray to not see. Sometimes that's fine - sometimes not so much. Besides that hating on artifacts is quite effective if a deck can support it.
Guess you're one of those people who don't care for reprints. Sol Ring was the example that breaks the rules of supply and demand (these things were printed yearly, why in the age of the 5 precons a year did one of the constant reprints still go up in price like that). It's not even the stupidest price movement, that would be Sol Ring climbing back up to #3 and staying there for a year because the Jared Carthalion precon didn't have it. Overall I'm just always for accessible reprints and anything that dents a card's prices. It just sounds like being a dick to go "it's not a lot of money, sorry poors"
Guess you're one of those people who don't care for reprints. Sol Ring was the example that breaks the rules of supply and demand (these things were printed yearly, why in the age of the 5 precons a year did one of the constant reprints still go up in price like that). It's not even the stupidest price movement, that would be Sol Ring climbing back up to #3 and staying there for a year because the Jared Carthalion precon didn't have it. Overall I'm just always for accessible reprints and anything that dents a card's prices. It just sounds like being a dick to go "it's not a lot of money, sorry poors"
Oh, i do like reprints, even if it's just because of them keeping the original printings down as a lot of them don't resonate with me personally and i'll still buy the original regardless of what's cheaper (well, at least as long as the gap is somewhat reasonable - i still wouldn't buy a 400€ Cradle when there's a 100€ version around just because it looks kinda *****ty to me). In regards to pricing, well, if that makes me a dick then so be it but i'd argue that if $5 really matters to a person all that much they probably aren't playing Magic to begin with. It's a game where a pack of 15 random cards (that might as well all suck) sets you back about $5 and you need multiple of those to even play a single draft. I like saving money as much as the next guy but given how expensive Magic is overall $5 really isn't all that prohibitive. Of course with a deck of 60 or 100 cards things add up but then there highly likely are (way way) worse offenders among those cards.
sol rings are $5?? I think I have like 8 of them and I don't even play commander
Well, not really unless you want some semi-oldschool one (Revised is 4€+, FBB 9€+ and FWB still 2.80€+ - foreign mostly meaning French or Italian as German versions usually tend to command quite a premium for these printings) or something fancy. A random Sol Ring is rather like 0.15€ to 0.60€. I was a bit confused at first too but i guess the rationale is that even with about 90 reprints it still has a fair bit of value, so without all the reprints it probably would actually move up quite a bit across the board. Depending on which versions you have it might still be worth thinking about making them into trade fodder if you don't want/need them as some are actually worth a fair bit: https://www.cardmarket.com/en/Magic/Cards/Sol-Ring/Versions
Feels weird that they're using Go-Shintai for the commander - it reanimates enchantments but doesn't offer much else for this archetype. When I built win-con tribal almost 6 years ago, Ramos, Dragon Engine proved to be the best commander, and I don't think that has changed. Beyond potential mana-fixing, he's an artifactcreature that uses +1/+1 counters to get really big and can hit for commander damage.
Feels weird that they're using Go-Shintai for the commander - it reanimates enchantments but doesn't offer much else for this archetype. When I built win-con tribal almost 6 years ago, Ramos, Dragon Engine proved to be the best commander, and I don't think that has changed. Beyond potential mana-fixing, he's an artifactcreature that uses +1/+1 counters to get really big and can hit for commander damage.
they key is this
When you look at the shrines and enchantment synergy cards they actually help most the alt win cons quite a bit
(Three examples for synergy cards for each not necessary the right choice, also some can colorlate for other win cons)
Feels weird that they're using Go-Shintai for the commander - it reanimates enchantments but doesn't offer much else for this archetype. When I built win-con tribal almost 6 years ago, Ramos, Dragon Engine proved to be the best commander, and I don't think that has changed. Beyond potential mana-fixing, he's an artifactcreature that uses +1/+1 counters to get really big and can hit for commander damage.
they key is this
When you look at the shrines and enchantment synergy cards they actually help most the alt win cons quite a bit
(Three examples for synergy cards for each not necessary the right choice, also some can colorlate for other win cons)
each day we will see the win cons in the deck atleast two per day around 10am pacific for today we get 4
and we will be seeing more cards later on and so far the face commander is Go-Shintai, Life Origin
also preview is one of the other wincons Approach of the second sun, most likely Maze's end plus gate package will also be here, so this is looking like alt win cards matter (17 out of 32 alt win condition cards)
and as for the reskin treatment for these commander cards it’s gonna be around tanuki's aka(Japanese raccoon dogs) so basically Raccoons
oh and for the enchantment reprints they will be getting the starfield frame from the change starting with foundations going forward (all enchantments now have the starfield frame starting with foundations)
to note another one of the 17 could be poison counters and with that blightsteel colossus could be in here for that reason.
Slim to none chance but they could reprint coalition victory in this as a sneaky way to announce that the card is getting unbanned in commander.
Personal note if this looks fun might rebuild my go-shintai deck like this and bring my alt win kindred out of retirement (basically in a way don't need to get it since i both have a go shintai deck and alternate win kindred)
wincons
1. 21 commander
2. 0 life final opponent
3. Deck out final opponent (empty library)
4. Approach of the second sun (Tanuki/Racoon art)
5. Biovisonary
6. Liliana's contract
7. Felidar Sovereign (Tanuki/Raccoon art)
8. Test of Endurance
9. Mayael's Aria
10.Halo Fountain
11.Triskaidekaphile (Tanuki/Raccoon art)
12. & 13. Twenty-Toed Toad (has two alt win options)
14. Happily Ever After (Tanuki/raccoon art)
15. Hellkite Tyrant
16. Simic Ascendancy (Tanuki/Raccoon art)
17. Mechanized Production
18. Maze's End (Tanuki/Raccoon art)
19.
20.
Source: Secret lair Mothership, Twitter
so this precon is definitely a alt win kindred since it means clone's and cards like maskwood nexus/Rukarumel, Biologist are likley in the deck
life origin is likely the commander for the reanimate effect since most alt wins are enchantments
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It's kinda crazy though that those made for commander vending machines, which stop just one step short of serving you coffee while you wait for your next turn, are what people identify the format with these days but i guess that's just the way it is. A while ago i was lurking in a conversation where someone was boasting to be playing commander almost as long as JLK, so i looked up what that ment. Seems JLK plays since 2014. I mean, sure, that's quite a long time but it still feels weird to think that a lot of the known faces never witnessed the format before Wizards started to artifically sillify it.
Lots of people weren't around in the early days, where you could reserve your commander on a forum. There were some more in the early precon days (those early decks that were more three decks in a trenchcoat, that any decent human being would actively drive new players from unless you wanted to pubstomp them all week) but the cycles of watching Sol Ring climb to $5 every damn year and having manabases worth an arm, leg, and kidney. At least the precons today are actually playable, and have lead to all but the most powerful of manabses being reprinted into the ground (among other things).
I will be honest I’m excited for this since I am someone who built alt win kindred before
so this might inspire me to bring it out of retirement and build it similar to whatever this is
(Infact life origin is a great idea for a commander since it can bring back most of the win cons and shrines)
Oh and I looked at the other wincons I think I got ideas for the others (no in any particular order)
here’s what we know I’m pretty sure we won’t see
Luck Bobblehead — harder card to Universe within
Chance encounter — it’s the only coin flip win con and likely not gonna include coin flip cards
Mortal combat — it could be here but it might be too little creatures in you deck to nail this one.
Gallifrey Stands — same as Bobblehead
Barren glory — the hardest wincon to do plus too much room to make this happen
Battle of wits and Hedron Alignment — they are both the same impossible to do in commander because of the rules (100 card limit and singles only)
And ofcoarse the non-legal/silver bordered/acorn cards
Now with that out of the way Excluding the ones shown already
1. Laboratory maniac and Jace, Wielder of Mysteries, possibly Thassa's Oracle (they are all nearly the same win con of having no cards in the library when you deck yourself, hopefully they don’t count labman and Jace as seperate wins since they are exactly the same.)
2. Hellkite tyrant
3. Revel in Riches
4. Triskaidekaphile
5. Simic Ascendancy
6. Halo Fountain
7. Maze's End
8. Helix Pinnacle
9. Azor Elocutors
10. Epic struggle
11. Happily ever after
honorable mentions and other possibles
Twenty-Toed Toad — this would have made the list but I exclude it because it may be too new and the deck may have been made before the card existed could be wrong though and it is in here
the 16 other shrines — they all could be here because of life's origin as the commander but it depends if the deck made had enough room for them, and to note 9 out of 16 synergize with the “you win the game” cards that exist the other 7 likely for defense and wincons #2 and #3 (the most basic get someone to 0 life or deck em out (blue shintai mills).)
Mechanized Production - it’s possible but my assumption that it isn't is because the commander is Go-Shintai, life’s origin so it a enchantment themed deck rather than a artifact one
Near-Death Experience — likely the same problem as barren being ridiculously hard but it’s duoble with stuff like Necropotence, wall of blood, Soulgorger Orgg, and oblivian ring with worldfire effect (this last one is what you do with barren)
Darksteel reactor — it’s a tough one to do but same as near death with but this time Deepglow skate, effects and proliferate effects (also virtual with Gilder Bairn.)
The Millennium Calendar — pseudo “you win the game” effect it drains everyone not you for 1,000 the only way it doesn't work is if someone gained infinite life
door to nothingness/Phage, the untouchable — “you lose the game” effects for opponents definitely isn't out of the question but not likely
10 Poison counters — this is another wincon not mentioned but typically you don’t see this in alt win matters the one and only card that would make a acceptation for this one is Blightsteel colossus
To support your prediction of Blightsteel, we can see that they included commander damage, regular damage and decking as "ways to win". If they want to support decking, they could put Spin into Myth and Tunnel Vision, because that's always hilarious
Also, many list provided do not include cards that makes your opponent ;lose, like triskaidekaphobia
I do admit I forgot phobia but there’s a problem with that one there’s on one card in he entire game that combos with that one and that’s Tree of Perdition
oh and also...
Day 4 — #10 Halo Fountain #11 Triskaidekaphile (Tanuki/raccoon lair art)
booo Triskaidekaphile should have been #13 oh with the fountain now im almost certain epic struggle is here
so far Liliana’s contract and Biovisonary don't synergize with them but all those only need 1 card (1-3 for insurance backup plans)
Biovison you got three routes
1. Rite of replication or Orthion, Hero of Lavabrink for cloning straight to 4 of them
2. Mirrorweave or Infinite Reflection effects to turn your creatures into the vison for the end step
3. Esix, Fractal Bloom or mystic reflection effects to make tokens being created turn into the visionary (this synergizes with the white Go-shintai and Green Honden)
And for Liliana’s contract
just pick one of these and the condition is met by choosing demon since they are all differently named
and ofcoarse most of all Maskwood nexus
the other wincons not mentioned yet work was well with only one card
hellkite Tyrant/mechanized production
answer: Mycosynth Lattice, Encroaching Mycosynth, or Ygra, Eater of All
Revel in Riches
answer: brass's bounty, or Bootleggers' Stash
Simic Ascendancy
answer: Body of Research
Maze's end
answer: reshape the earth or scapeshift
Azor's Elocutors
answer: hitting for atleast 4 or 5 with Obeka, Splitter of Seconds
Happily ever after
answer: leyline of the guildpact (but depends on graveyard/field and life total)
epic struggle
answer: Storm herd
Near-Death experience
answer: wall of blood or necropotence
barren glory
answer: Decree of Annihilation (as long as barren is the only enchantment you have in play) or renounce (if this is the final card in your hand)
I guess it's my fault for putting both of those points next to each other with no actual delimiter but they weren't really meant to be connected.
Anyways, i agree that early precons were pretty crappy (basically like Wizards didn't have the slightest clue what they were doing with those - sometimes i think they still are when reprinting Oblation, which lost pretty much all it's appeal with the removal of tuck) but i can't really follow how improving those justifies warping the format with loads and loads of kitchen sink cards. Precons could have easily been made stronger without those, besides how much improvement would really have been needed is kind of subjective. Getting a precon and expecting it to compete with decks that might have had years of tuning is a bit of a stretch anyways in my opinion. I don't think that handing people competitive decks is really all that important - actually i think the whole "need to grow" angle is mostly only Wizards perspective. EDH got tons of players before any kind of precon existed at all.
Late edit for clarity: In general my comment wasn't so much about an arbitrary number of years but rather seeing what the format looked like when it still ran on cards designed for 60 card Magic.
As far as 5$ Sol Rings go, well, $5 isn't much in the world of Magic (i'm not saying it's great but it's just the way it is), so that shouldn't really be that big of deal. Not to mention that the whole "Sol Ring belongs in any deck" mantra wasn't even all that much of a mantra before. Sure lots of decks had it but a fair share didn't. Sol Ring might be (often times) crazy good if it's in one's opening hand but beyond that it gets continuously worse until it's a dead draw you pray to not see. Sometimes that's fine - sometimes not so much. Besides that hating on artifacts is quite effective if a deck can support it.
Will WotC care one iota about their primary consumers (players) this time around?
By this, I mean to ask... Will this deck be printed to demand so I can at least buy one unlike the dogs and cats deck, Monty Python, 30th anniversary, and Marvel drops all of which sold out instantly because retailers and resellers got all their employees, friends, cohorts, and bots to corner the market by syphoning up the available pre-printed inventory only to flip them on the secondary market at two to five times their original price?
Will I have to wait in line for 3+ hours again after carting only to receive an error, see my cart get emptied, and find out that somehow the product is sold out when attempting to checkout?
I won't apologize is I sound bitter and disappointed that I missed out on the aforementioned drops which I would've really liked and gladly bought if other greedy individuals didn't game the system preventing me from doing so. My grievances, and those of many others who had similar experiences and their valuable time wasted are 100% justified.
The way Secret Lair has has changed as a product line has been an absolute disgrace.
It was originally marketed as a product that all players had fair and equal access to purchase within a reasonable window at a fair (manufacturer suggested retail) price.
Now it's literally....From The Vault 2.0
Shame on whomever felt it was more important to cater and pander to scalpers over players (and collectors) by deciding to make Secret Lair drops limited print run products creating this easily foreseeable and preventable scenario.
SHAME!
/end rant
I used to be a demigod, but now I'm an omnimage
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
...and to do that
Day 5 #12.....and #13 Twenty-toed toad (wow thats amazing it was made for this deck) #14 Happily ever after
with happily that means leyline of the guildpact is probably in the 99
so the last 6 likely the follows but will see
note: laboratory maniac could be with Jace as one number since their wincons are exactly the same or they are seperate, and also chances are two get replaced by Azor's Elocutors, Darksteel Reactor, or/and Helix pinnacle
Oh, i do like reprints, even if it's just because of them keeping the original printings down as a lot of them don't resonate with me personally and i'll still buy the original regardless of what's cheaper (well, at least as long as the gap is somewhat reasonable - i still wouldn't buy a 400€ Cradle when there's a 100€ version around just because it looks kinda *****ty to me). In regards to pricing, well, if that makes me a dick then so be it but i'd argue that if $5 really matters to a person all that much they probably aren't playing Magic to begin with. It's a game where a pack of 15 random cards (that might as well all suck) sets you back about $5 and you need multiple of those to even play a single draft. I like saving money as much as the next guy but given how expensive Magic is overall $5 really isn't all that prohibitive. Of course with a deck of 60 or 100 cards things add up but then there highly likely are (way way) worse offenders among those cards.
next up is Day 6 with #15 Hellkite Tyrant and #16 Simic Ascendancy
so it means Encroaching Mycosynth or/and Mycosynth Lattice is in this since that's how people typically do it with hellkite
Well, not really unless you want some semi-oldschool one (Revised is 4€+, FBB 9€+ and FWB still 2.80€+ - foreign mostly meaning French or Italian as German versions usually tend to command quite a premium for these printings) or something fancy. A random Sol Ring is rather like 0.15€ to 0.60€. I was a bit confused at first too but i guess the rationale is that even with about 90 reprints it still has a fair bit of value, so without all the reprints it probably would actually move up quite a bit across the board. Depending on which versions you have it might still be worth thinking about making them into trade fodder if you don't want/need them as some are actually worth a fair bit: https://www.cardmarket.com/en/Magic/Cards/Sol-Ring/Versions
2024 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Check out the artist for it.
Luke Pearson the creator of the Hilda series
they key is this
When you look at the shrines and enchantment synergy cards they actually help most the alt win cons quite a bit
(Three examples for synergy cards for each not necessary the right choice, also some can colorlate for other win cons)
Shrines:Go-Shintai of Shared Purpose, Honden of Life's Web and Go-Shintai of Life's Origin
Synergy: Archon of Sun's Grace, Sigil of the Empty Throne, Alela, Artful Provocateur
Wincons they help
(Also Azor's Elocutors in the form if making a brick wall of blockers)
Shrines: Honden of Cleansing Fire, Sanctum of Stone Fangs
Synergy: Sythis, Harvest's Hand, Herald of the Pantheon, Nexus Wardens
Wincons they help
Shrines: Sanctum of Calm Waters, Honden of Seeing Winds
Synergy: Eidolon of Blossoms, Enchantress's Presence Argothian Enchantress
Wincons they help
(Honorable mention Sanctum of Shattered Heights also helps Triskaidekaphile because of exactly 13 you can discard cards if you have too many)
Shrines: Go-Shintai of Boundless Vigor
Synergy: Setessan Champion, Celestial Ancient, Ancestral Mask
Wincons they help
Shrines: Sanctum of All
Synergy: 3 color or higher ones like Tuvasa the Sunlit (but really leyline of the guildpact/prismatic omen)
Wincons they help
Happily Ever After
Shrines: Sanctum of Fruitful Harvest
Synergy: Sanctum Weaver
Wincons they help
helix pinnacle
Shrines: Sanctum of Tranquil Light (tap creatures on their turn)
Synergy: Sphere of Safety, Fear of Sleep Paralysis,
Wincons they help
Azor's Elocutors
Killing me that you've misspelled go-shintai of life's origin twice now in different ways. You got it right for all the other go-shintai's!
Fleecing folks who wanna have twenty commander decks but don't wanna re-sleeve their rings is my only guess.