On this round of last-minute previews, we have another common red Room, a 1/1 for 1 that's actually a 4/4 for 4 and discard, one of those weird white removal spells that get cheaper when you hit something tapped, and the descendant of Charge of the Forever-Beast.
Wow, monstrous emergence works around the biggest draw-back of green creature-based damage: removal in response. It even works if they have instant-speed discard (which is extremely rare anyway) since it is an additional cost. That spell will do some serious work in limited. Weirdly, it also works if your creature in play that has shroud, since it chooses, not target.
Wow, monstrous emergence works around the biggest draw-back of green creature-based damage: removal in response. It even works if they have instant-speed discard (which is extremely rare anyway) since it is an additional cost. That spell will do some serious work in limited. Weirdly, it also works if your creature in play that has shroud, since it chooses, not target.
If Charge of the Forever-Beast was any indication, this won't do anything. Maybe what it needed was a power boost, but on paper it's just awkward.
One mana less and the creature can be in your hand or in play is a pretty big upgrade. Unless you literally have zero creature whatsoever, this spell is certain to do something. As far as green removal go, this will be a good one in limited.
Ok, I know it sounds silly, but I'm actually kind of excited for the goat in my Tibalt deck. It focuses on turning the discard into benefit, and having a silly discard outlet like this when I haven't drawn Tibalt will be useful and fun.
Source: MMORPG.com
True.
Shouldn't most goats have this activated ability: t: destroy target Plant?
Plant, shoe, equipment, wall, whatever.
Yes, pretty much exactly like that.
I didn't even know that card existed--that's it.