Marina is the trigger behind Valgavoth's Ascension, and as a warped fulfillment of his promise to restore her home, she can explore all of the House with no consequences or any idea of the hellscape she helped build. She's the obligatory 5c legend of the set, focused on enchantments and Rooms in particular.
Marina VendrellWUBRG
Legendary Creature - Human Warlock (Rare)
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards revealed this way into your hand and the rest on the bottom of your library in a random order. T: Choose target Room you control. Lock or unlock one of its doors. Activate only as sorcery.
3/5
Is this the only card that allows you to lock a door? I don't see the point of doing that...
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
oh you can lock rooms with her I can explain that some rooms say, “When you unlock this door” and after that it just does nothing no static effect so you can lock the room to unlock it again. With that said you also want effects like this in the deck for marina
She can explore Duskmourn without seeing how it's become twisted? How does that work? How does she step into a room with a mountain in it, and not realize that her house didn't use to have a mountain in it...
She can explore Duskmourn without seeing how it's become twisted? How does that work? How does she step into a room with a mountain in it, and not realize that her house didn't use to have a mountain in it...
What kind of explanation do you expect? No one can explain this any more clearly than they could explain how Fireball doesn't violate Conservation of Energy or how geists walk through walls. I can make up half a dozen explanations that are internally consistent e. g. based on the idea that our brains already are wired to lie to us about what we perceive, so why wouldn't powerful complex magic not only change what she sees, but also what she feels and how she moves, boost her stamina so she doesn't notice she expands more energy climbing a mountain than walking a straight floor; or alter gravity to make her float across a chasm; or just put a stair where the mountain slopes upward; or teleports her through the mountain she cannot see etc.?
In the end the explanation is very simple: It's magic.
And considering her patron controls 99% of the plane (excluding the squished places the glitch ghosts come in from sometimes), there is probably a lot of magic going around. And as far as I can tell (not having fully gone through the story yet) the only limit to her patron's power is her illusion of a safe haven being intact, so that's a high priority target for the magic of almost an entire plane.
How does it work? I imagine very well.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Actually, if your aim is to lock and unlock rooms repeatedly, making Marina summoning sick due to blinking is not ideal. Of course, you're not forced to blink her every time.
Actually, if your aim is to lock and unlock rooms repeatedly, making Marina summoning sick due to blinking is not ideal. Of course, you're not forced to blink her every time.
yes but that’s for the drawing part, and plus typically commanders with activated abilitys you want to have stuff that grant haste or pesudo it
She can explore Duskmourn without seeing how it's become twisted? How does that work? How does she step into a room with a mountain in it, and not realize that her house didn't use to have a mountain in it...
What kind of explanation do you expect? No one can explain this any more clearly than they could explain how Fireball doesn't violate Conservation of Energy or how geists walk through walls. I can make up half a dozen explanations that are internally consistent e. g. based on the idea that our brains already are wired to lie to us about what we perceive, so why wouldn't powerful complex magic not only change what she sees, but also what she feels and how she moves, boost her stamina so she doesn't notice she expands more energy climbing a mountain than walking a straight floor; or alter gravity to make her float across a chasm; or just put a stair where the mountain slopes upward; or teleports her through the mountain she cannot see etc.?
In the end the explanation is very simple: It's magic.
And considering her patron controls 99% of the plane (excluding the squished places the glitch ghosts come in from sometimes), there is probably a lot of magic going around. And as far as I can tell (not having fully gone through the story yet) the only limit to her patron's power is her illusion of a safe haven being intact, so that's a high priority target for the magic of almost an entire plane.
How does it work? I imagine very well.
Too be fair, Fireball doesn't violate the Conservation of Energy. It takes more energy (mana) than the energy puts out as damage. Geists walking through walls and still being able to enter combat is a better one, unless they're energy beings that can coalesce into more solid fors. I guess my real question was "Was she ok with Valgavoth expanding the house?" If yes, then that very neatly clears it up, because you don't care if a room has an Island or carnival in it, as long as the room doesn't look like it's in disrepair. Then the magic just needs to ward off cultists and clowns, while changing what you see. However, if she wasn't ok with the expansion, then it'd be simpler to just Matrix-style her into a memory of the old house.
I guess my real question was "Was she ok with Valgavoth expanding the house?"
Marina was not okay with Valgavoth renovating over the entire plane. She threatened to burn the house down if he didn't stop. Since Valgavoth was still bound to the house by the curse, this would kill him. He told her he'd stop, but instead he created a magical bubble around her that restores the house a short distance from wherever she stands. To that end, he's technically holding up his end of the bargain.
Too be fair, Fireball doesn't violate the Conservation of Energy. It takes more energy (mana) than the energy puts out as damage. Geists walking through walls and still being able to enter combat is a better one, unless they're energy beings that can coalesce into more solid fors. I guess my real question was "Was she ok with Valgavoth expanding the house?" If yes, then that very neatly clears it up, because you don't care if a room has an Island or carnival in it, as long as the room doesn't look like it's in disrepair. Then the magic just needs to ward off cultists and clowns, while changing what you see. However, if she wasn't ok with the expansion, then it'd be simpler to just Matrix-style her into a memory of the old house.
Valgavoth can literally rearrange the house and utilize non-euclidian physics to change its layout. I assume he simply keeps her in a semi-designated area where she explicitly doesn't come across mountains and such.
I also assume she's not entirely sane. She reacted badly when Zimone and Tyvar tell her what happened to the house, closing her eyes and covering her ears in denial. Also she hadn't had anyone to talk to in... however long it took for Valgavoth to consume the entire plane.
Marina Vendrell WUBRG
Legendary Creature - Human Warlock (Rare)
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards revealed this way into your hand and the rest on the bottom of your library in a random order.
T: Choose target Room you control. Lock or unlock one of its doors. Activate only as sorcery.
3/5
Source: @mtgjp
Some rooms have triggers when they unlock, so locking them is more or less the way you reuse those abilities.
Not necessarily. You don’t always want to lose the static ability provided by the other door of the room as would happen if you flickered the room.
there was no way she had green based on the lore.
anyway atleast now we have are room kindred/matters legend.
sub theme is clearly 5-color enchantments since she can go outside rooms with her enters digs
Speaking of enters we want a couple flicker effects for that enters ability. So by default Teleportation Circle, Thassa, Deep-Dwelling, Far Traveler, and maybe Nahiri's Resolve are auto includes
oh you can lock rooms with her I can explain that some rooms say, “When you unlock this door” and after that it just does nothing no static effect so you can lock the room to unlock it again. With that said you also want effects like this in the deck for marina
and so you have more skeleton/master keys you could throw in
Marvin, Murderous Mimic
Experiment Kraj
Robaran Mercenaries
Quicksilver Elemental
What kind of explanation do you expect? No one can explain this any more clearly than they could explain how Fireball doesn't violate Conservation of Energy or how geists walk through walls. I can make up half a dozen explanations that are internally consistent e. g. based on the idea that our brains already are wired to lie to us about what we perceive, so why wouldn't powerful complex magic not only change what she sees, but also what she feels and how she moves, boost her stamina so she doesn't notice she expands more energy climbing a mountain than walking a straight floor; or alter gravity to make her float across a chasm; or just put a stair where the mountain slopes upward; or teleports her through the mountain she cannot see etc.?
In the end the explanation is very simple: It's magic.
And considering her patron controls 99% of the plane (excluding the squished places the glitch ghosts come in from sometimes), there is probably a lot of magic going around. And as far as I can tell (not having fully gone through the story yet) the only limit to her patron's power is her illusion of a safe haven being intact, so that's a high priority target for the magic of almost an entire plane.
How does it work? I imagine very well.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
i think i just realized
after all thesee years i think we finally once and for all have the perfect home for skybind
yes but that’s for the drawing part, and plus typically commanders with activated abilitys you want to have stuff that grant haste or pesudo it
and Plus stuff like Robaran Mercenaries and experiment kraj to also unlock and lock doors
and Ofcoarse the biggest of them all I see you missed part that saids oh yea. “Activate only as a sorcery”.
Too be fair, Fireball doesn't violate the Conservation of Energy. It takes more energy (mana) than the energy puts out as damage. Geists walking through walls and still being able to enter combat is a better one, unless they're energy beings that can coalesce into more solid fors. I guess my real question was "Was she ok with Valgavoth expanding the house?" If yes, then that very neatly clears it up, because you don't care if a room has an Island or carnival in it, as long as the room doesn't look like it's in disrepair. Then the magic just needs to ward off cultists and clowns, while changing what you see. However, if she wasn't ok with the expansion, then it'd be simpler to just Matrix-style her into a memory of the old house.
Valgavoth can literally rearrange the house and utilize non-euclidian physics to change its layout. I assume he simply keeps her in a semi-designated area where she explicitly doesn't come across mountains and such.
I also assume she's not entirely sane. She reacted badly when Zimone and Tyvar tell her what happened to the house, closing her eyes and covering her ears in denial. Also she hadn't had anyone to talk to in... however long it took for Valgavoth to consume the entire plane.