The Eerie version of Eidolon of Blossoms (Eeriechantress?) had flash and 1 more toughness for one less colored mana. Should allow for some sudden card draw.
Essence Tracker2U
Creature - Human Scout (Rare)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. "The readings are off the charts! Whatever it is, it seems to be nearby."
2/3
Okay, so first of all you called it an "obnoxiously large bend" which is just such a gross exaggeration, even if true.
And second of all, it's still not a bend. Lack of precedence does not mean that it isn't within that color's part of the pie. Blue is king at card drawing, while green is secondary (or tertiary?) at it, which means it often needs to attach it to a condition, such as playing enchantments, having creatures with a high power or connecting with the opponent. Blue doesn't need that and usually doesn't care too strongly about enchantments, which is why that particular constellation (pun not intended) of condition and effect had not appeared in blue yet.
I assume we get a blue "Eidolon of Blossoms" this time because three of the blue limited archetypes in Duskmourn support eerie, while none of the green archetypes care about enchantments or rooms in particular (delirium cares about it in the same way it cares about any card type), so a blue Eidolon made more sense here in this particular environment than a green one. Otherwise we probably would have gotten a Verduran Enchantress expy again out of tradition and/or utility (to slot into a green enchantment archetye).
I wouldn't be surprised at all if at some point we get a black "draw a card and lose 1 life" Verduran Enchantress and maybe even a red impulse draw one somewhere in the future when we return to Theros and/or Duskmourn. And those will not be "obnoxiously large bends" either.
Yeah this isn't a bend for blue, or at the very least, a very small one. If blue can get eerie and constellation effects, and blue can for damn sure draw cards, there's no reason it can't combine the two, it's not undermining some important weakness of blue. Plenty of blue cards in this set with eerie- do a blue thing. Well it doesn't get more blue of an output than this. Green and white getting enchantress effects makes sense as part of them being the colours that care most about enchantments, but blue is getting a whole enchantment theme here. Making green and white the colours that get effects like this by default makes sense, but flatly denying this obviously blue effect to blue doesn't.
Personally I think it makes this card a whole lot more interesting than if it were yet another green or white enchantress card.
Triggering off Rooms alone kicks this out of Green. Blue is the enchantment-matters color of the set, between two Eerie draft archetypes and the Room support.
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Essence Tracker 2U
Creature - Human Scout (Rare)
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
"The readings are off the charts! Whatever it is, it seems to be nearby."
2/3
Source: Dorasuta
that’s it I’m calling them out that they are no longer obeying the color pie thing this is a obnoxiously large bend
I think blue might be the room-oriented color and every color will have enchantment-matters cards, but it is a weird choice.
yes but the bend is enchantment focus that lets you draw which is typically green or white.
In sets heavy in certain card types they bend colors to have more interaction with them but while keeping their interaction within color.
This is super duper not a bend at all. Blue is king at card drawing and caring about enchantments is simply this set's theme.
Green had Metalcraft in Scars of Mirrodin and Blue and Red had Constellation in Theros.
Show me draw from enchantments that got casted or that entered play thats mono blue (besides this one and ones in future sets)
its a bend
Hasn't MaRo always said it's just about outputs? Any color can care about [set theme].
Okay, so first of all you called it an "obnoxiously large bend" which is just such a gross exaggeration, even if true.
And second of all, it's still not a bend. Lack of precedence does not mean that it isn't within that color's part of the pie. Blue is king at card drawing, while green is secondary (or tertiary?) at it, which means it often needs to attach it to a condition, such as playing enchantments, having creatures with a high power or connecting with the opponent. Blue doesn't need that and usually doesn't care too strongly about enchantments, which is why that particular constellation (pun not intended) of condition and effect had not appeared in blue yet.
I assume we get a blue "Eidolon of Blossoms" this time because three of the blue limited archetypes in Duskmourn support eerie, while none of the green archetypes care about enchantments or rooms in particular (delirium cares about it in the same way it cares about any card type), so a blue Eidolon made more sense here in this particular environment than a green one. Otherwise we probably would have gotten a Verduran Enchantress expy again out of tradition and/or utility (to slot into a green enchantment archetye).
I wouldn't be surprised at all if at some point we get a black "draw a card and lose 1 life" Verduran Enchantress and maybe even a red impulse draw one somewhere in the future when we return to Theros and/or Duskmourn. And those will not be "obnoxiously large bends" either.
Personally I think it makes this card a whole lot more interesting than if it were yet another green or white enchantress card.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
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