Yep I know the reference for this one despite not being a horror movie watcher
typical In endings of horror movies the heroes successfully kill the slasher/monster, but however they resurrect/come back despite that, the two you see this the most often with is Jason and Freddy.
Someone at the design team at Wizards of the Coast / Hasbro found a way to make The Ozolith less powerful similar with how they've been cracking down on cards that could potentially be exploited in combo decks by adding the following oracle text, "once per turn" or "can only be played as a sorcery". Where now they could just add a new rule to the game saying that, "all counters on permanents that leave the battlefield are exiled" or something along those lines. Apparently moving counters around on permanents you control seems to be as broken as playing infinite combos.
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Jesus Christ, Who Is God Revealed In The Flesh, Bless America.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Well it worth nothing that with double strike this gets you (In a commander game) from 40 to 0 lifes in just 2 turns...add Ramses (yes assassins support too) and you just won.
The random demon/nightmare in the background is far less effective as horror when there is no victim/survivor in the illustration to be stalked by it. This goes from "Oh no! Look out! It's directly behind you!" to "See? Two co-workers meet on the commute. How perfectly mundane."
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Unstoppable Slasher just feels like a new design direction in which they're telling players NOT to exploit counter strategies by designing more creatures that can't have counters moved from one permanent they control to another. Because apparently Forgotten Ancient is absolutely busted with cards that trigger whenever a counter is added onto them like Scurry Oak and Basking Broodscale. Also we can't have +1/+1 and -1/-1 counters cancel each other out because it leads to board states that players might not be able to interact with. Wait, so we're not allowed to have fun with decks using counters then? Too much dice to keep track of I'm guessing? Played against Proliferate and Super Friends? Guess that makes sense.
I guess we'll see in future sets If this becomes more of a trend especially with finality counter cards gaining more support. Unstoppable Slasher gains stun counters but only If you meet a specific condition that doesn't allow a combo to go off. I'm aware that this is intentional to circumvent power creep from becoming problematic in Standard though I am a bit surprised that this design philosophy isn't used more in other formats that need it like Modern and Pioneer for example which just went through some recent card bannings as of late. They only push for broken cards in eternal formats solely to flip money on them to sell specific sets. You don't wait until you milk the broken cards dry, you ban the cards immediately.
Jesus Christ, Who Is God Revealed In The Flesh, Bless America.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Source: GeekCulture
typical In endings of horror movies the heroes successfully kill the slasher/monster, but however they resurrect/come back despite that, the two you see this the most often with is Jason and Freddy.
and as for game play this is wound reflection effects and Solemity/hex parasite effects
Someone at the design team at Wizards of the Coast / Hasbro found a way to make The Ozolith less powerful similar with how they've been cracking down on cards that could potentially be exploited in combo decks by adding the following oracle text, "once per turn" or "can only be played as a sorcery". Where now they could just add a new rule to the game saying that, "all counters on permanents that leave the battlefield are exiled" or something along those lines. Apparently moving counters around on permanents you control seems to be as broken as playing infinite combos.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I guess we'll see in future sets If this becomes more of a trend especially with finality counter cards gaining more support. Unstoppable Slasher gains stun counters but only If you meet a specific condition that doesn't allow a combo to go off. I'm aware that this is intentional to circumvent power creep from becoming problematic in Standard though I am a bit surprised that this design philosophy isn't used more in other formats that need it like Modern and Pioneer for example which just went through some recent card bannings as of late. They only push for broken cards in eternal formats solely to flip money on them to sell specific sets. You don't wait until you milk the broken cards dry, you ban the cards immediately.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Sometimes I think it's a sin when I feel like I'm winning but I'm losing again." - Gordon Lightfoot
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta