It’s actually a lot worse than stealing a topdeck, because if the top card is a land you just drew them a free card.
Outside of possible shenanigans with that black tutor-to-the-top for both players, I don’t like this card as anything more than a 2 mana thoughtseize that saves you 2 life.
Using it when your opponent doesn't have an empty hand still gives you the opportunity to look at and potentially steal an extra card than they already had which is nice.
Discard is already often bad: if they have multiple copies of their good card, it doe little. If they have no card in hand, it does nothing. But at least when they do have cards in hand, it is card parity. Gifting them a card break parity, making it worst. The illusion of getting value when empty-handed is ridiculous. This card merely becomes a mill-one-card sorcery for two mana. Would you ever play that?!?
It only becomes good if your opponent cards match your deck strategy. Yay, you /might/ have gotten a removal spell! Wait, should you not instead put removal in your deck? Should you not instead play a card-draw spell?
Using it when your opponent doesn't have an empty hand still gives you the opportunity to look at and potentially steal an extra card than they already had which is nice.
unless you have the ability to look at the top of their deck so you know exactly when to do this, it’s just going to draw them a land about 40% of the time with no benefit to you. A horrible risk to take.
Discard is already often bad: if they have multiple copies of their good card, it doe little. If they have no card in hand, it does nothing. But at least when they do have cards in hand, it is card parity. Gifting them a card break parity, making it worst. The illusion of getting value when empty-handed is ridiculous. This card merely becomes a mill-one-card sorcery for two mana. Would you ever play that?!?
It only becomes good if your opponent cards match your deck strategy. Yay, you /might/ have gotten a removal spell! Wait, should you not instead put removal in your deck? Should you not instead play a card-draw spell?
It might be of some value in mirror matches...
The gift-a-card version is still card parity (assuming you actually exile a nonland card): you go -1 card to get +1 card, they go +1 card and then -1 card.
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Source: IYingdi
Outside of possible shenanigans with that black tutor-to-the-top for both players, I don’t like this card as anything more than a 2 mana thoughtseize that saves you 2 life.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Discard is already often bad: if they have multiple copies of their good card, it doe little. If they have no card in hand, it does nothing. But at least when they do have cards in hand, it is card parity. Gifting them a card break parity, making it worst. The illusion of getting value when empty-handed is ridiculous. This card merely becomes a mill-one-card sorcery for two mana. Would you ever play that?!?
It only becomes good if your opponent cards match your deck strategy. Yay, you /might/ have gotten a removal spell! Wait, should you not instead put removal in your deck? Should you not instead play a card-draw spell?
It might be of some value in mirror matches...
unless you have the ability to look at the top of their deck so you know exactly when to do this, it’s just going to draw them a land about 40% of the time with no benefit to you. A horrible risk to take.
The gift-a-card version is still card parity (assuming you actually exile a nonland card): you go -1 card to get +1 card, they go +1 card and then -1 card.