We have two celebratory mice and a great removal spell for the Faerie decks.
Raging Battle Mouse1R
Creature - Mouse (Rare)
The second spell you cast each turn costs 1 less to cast. Celebration - At the beginning of combat on your turn, if two or more permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
2/1
Faerie FencingXB
Instant (Uncommon)
Target creature gets -X/-X until end of turn. It gets an additional -3/-3 if you controlled a Faerie as you cast this spell. Even under the influence of the Wicked Slumber, Obyra, princess of the High Fae, was a blademaster of unmatched skill.
Armory Mice1W
Creature - Mouse (Common) Celebration —Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. They are a part of why the dwarven forges are always squeaky clean.
3/1
that celebration trigger is super weak and celebration is very hard to trigger for starters (easier in a set with a ton of token auras and food, but still kinda hard)
making the second spell cost 1 less is also very cornercase.
That removal spell is gonna be a high pick, it's playable without Faeries in your deck, and really powerful if you're playing Faeries, most notably because the extra -3/-3 is locked in as you cast it, so killing your (assuming it's the only one) Faerie in response won't matter.
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Raging Battle Mouse 1R
Creature - Mouse (Rare)
The second spell you cast each turn costs 1 less to cast.
Celebration - At the beginning of combat on your turn, if two or more permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
2/1
Faerie Fencing XB
Instant (Uncommon)
Target creature gets -X/-X until end of turn. It gets an additional -3/-3 if you controlled a Faerie as you cast this spell.
Even under the influence of the Wicked Slumber, Obyra, princess of the High Fae, was a blademaster of unmatched skill.
Armory Mice 1W
Creature - Mouse (Common)
Celebration —Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They are a part of why the dwarven forges are always squeaky clean.
3/1
Source: Beyond Pixels
2/1 for 1 just doesn't cut it.
that celebration trigger is super weak and celebration is very hard to trigger for starters (easier in a set with a ton of token auras and food, but still kinda hard)
making the second spell cost 1 less is also very cornercase.
damn.... hahah