I really don’t get why ONE doesn’t use +1/+1 counters just like the rest of magic, where limited formats are a very short span compared to the entirety of magic. Design feels just so inelegant.
They could easily use +/+ counters easily. Proliferate interacts already with it and for like the few cards that care about oil counters, they can just batch them (oil and +/+ counters) or just care about any counter. Not like they will be broken outside limited. I dunno why mixing 2 counters is too complex where we already have first strike counters.
I really don’t get why ONE doesn’t use +1/+1 counters just like the rest of magic, where limited formats are a very short span compared to the entirety of magic. Design feels just so inelegant.
They could easily use +/+ counters easily. Proliferate interacts already with it and for like the few cards that care about oil counters, they can just batch them (oil and +/+ counters) or just care about any counter. Not like they will be broken outside limited. I dunno why mixing 2 counters is too complex where we already have first strike counters.
1) Because exist cards that cares about oil counters removed or added or present on permanents (Churning Reservoir, Magmatic Sprinter, The Filigree Sylex, Cinderlash Ravager etc ), creating new and unique design space to explore.
2) Oil counters are more versatile than +1/+1 counters because they can also act as charge counters for non-creature permanents, creating once again new and unique design space to explore that +1 counters wouldnt fulfill.
3) Oil counters are great flavor-wise and helps to add a distinct mechanical identity to Phyrexians like toxic, phyrexian mana, proliferate or poison matter cards.
4) It's inelegant to track in one card multiple types of counters, so the less, the better, especially for limited environment. The fact that sometimes they are willing to add more counter-matter complexity like in Ikoria or New Capenna, doesn't mean must be the norm for every single set, and especially in this case where are mechanical and synergistic reasons to make massive use of oil counters.
Just because you don't understand why they make certain design choices, doesn't mean there aren't any valid reasons behind it.
I really don’t get why ONE doesn’t use +1/+1 counters just like the rest of magic, where limited formats are a very short span compared to the entirety of magic.
Most of them won't even be played outside limited. Why should they prioritize the constructed "feel" of cards that will never be played in constructed? Oil counters look like they'll be fun to play with in ONE limited and not having to worry about what color dice represent what counters will make it more fun.
1) Because exist cards that cares about oil counters removed or added or present on permanents (Churning Reservoir, Magmatic Sprinter, The Filigree Sylex, Cinderlash Ravager etc ), creating new and unique design space to explore.
2) Oil counters are more versatile than +1/+1 counters because they can also act as charge counters for non-creature permanents, creating once again new and unique design space to explore that +1 counters wouldnt fulfill.
3) Oil counters are great flavor-wise and helps to add a distinct mechanical identity to Phyrexians like toxic, phyrexian mana, proliferate or poison matter cards.
4) It's inelegant to track in one card multiple types of counters, so the less, the better, especially for limited environment. The fact that sometimes they are willing to add more counter-matter complexity like in Ikoria or New Capenna, doesn't mean must be the norm for every single set, and especially in this case where are mechanical and synergistic reasons to make massive use of oil counters.
Just because you don't understand why they make certain design choices, doesn't mean there aren't any valid reasons behind it.
1) As I said in my post, the cards that care about oil counters can care about +1/+1 about as well. The result is the same interaction in limited.
2) I was not proposing to remove oil counters.
3) #2
4) as you said, they do it from time to time.
Most of them won't even be played outside limited. Why should they prioritize the constructed "feel" of cards that will never be played in constructed? Oil counters look like they'll be fun to play with in ONE limited and not having to worry about what color dice represent what counters will make it more fun.
This I agree with. The cards were really designed for limited, both by mexhanic and power level. Still irks me though that they could have gone on the other end of design choice, and made some +1/+1 interactions matter.
Trawler Drake, death triggers edition.
Source: Zenaide Beckham
: /
They could easily use +/+ counters easily. Proliferate interacts already with it and for like the few cards that care about oil counters, they can just batch them (oil and +/+ counters) or just care about any counter. Not like they will be broken outside limited. I dunno why mixing 2 counters is too complex where we already have first strike counters.
1) Because exist cards that cares about oil counters removed or added or present on permanents (Churning Reservoir, Magmatic Sprinter, The Filigree Sylex, Cinderlash Ravager etc ), creating new and unique design space to explore.
2) Oil counters are more versatile than +1/+1 counters because they can also act as charge counters for non-creature permanents, creating once again new and unique design space to explore that +1 counters wouldnt fulfill.
3) Oil counters are great flavor-wise and helps to add a distinct mechanical identity to Phyrexians like toxic, phyrexian mana, proliferate or poison matter cards.
4) It's inelegant to track in one card multiple types of counters, so the less, the better, especially for limited environment. The fact that sometimes they are willing to add more counter-matter complexity like in Ikoria or New Capenna, doesn't mean must be the norm for every single set, and especially in this case where are mechanical and synergistic reasons to make massive use of oil counters.
Just because you don't understand why they make certain design choices, doesn't mean there aren't any valid reasons behind it.
Most of them won't even be played outside limited. Why should they prioritize the constructed "feel" of cards that will never be played in constructed? Oil counters look like they'll be fun to play with in ONE limited and not having to worry about what color dice represent what counters will make it more fun.
1) As I said in my post, the cards that care about oil counters can care about +1/+1 about as well. The result is the same interaction in limited.
2) I was not proposing to remove oil counters.
3) #2
4) as you said, they do it from time to time.
This I agree with. The cards were really designed for limited, both by mexhanic and power level. Still irks me though that they could have gone on the other end of design choice, and made some +1/+1 interactions matter.
Well you got your explanations, you're just going to ignore it, just because you don't like them apparently.
You literally just said in your first post:
"I really don’t get why ONE doesn’t use +1/+1 counters just like the rest of magic"
So I'm glad you get now, even if you don't agree with it.