The debut stream for Unfinity should start around 15 minutes after this thread goes up. As always, this post will be updated during and after the show to present all the cards previewed during the show.
Jermane and "four-legged Tribal" just made me realize this might be THE chance to get a definitive Commander for Chair Tribal.
Rangeling and Nearby Planet made me chuckle. Solid card too.
Rock Star is a really fun concept but I really don't like these kinds of "pause the game" cards at Common. Still, in this specific case the idea of "prioritizing drafting cards with names that sound cool to tutor out with Rock Star" is such a wild concept that I can't help but love it. Also, if someone ever flips Into The Maw of Hell out of a Rock Star this automatically eliminates the need to ask anyone which is a plus.
I guess those with the acorn stamp at the bottom are eternal-legal cards then from what I understand?
No, the acorn stamps are the ones that aren't eternal-legal. An acorn stamp is equivalent to a silver border.
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Thou shalt not have others of the same Legendary before me Thou shalt not frame images with the modern card face Thou shalt not change rules in vain Remember the Reserved List to keep it holy Honor thy Slivers and the symmetry of their abilities Thou shalt not kill mana burn Thou shalt not sacrifice depth for accessibility Thou shalt not steal combat damage from the stack Thou shalt tell a story through thy cards All must be one
Also, if someone ever flips Into The Maw of Hell out of a Rock Star this automatically eliminates the need to ask anyone which is a plus.
My first instinct is to evaluate whether cards are the most like rock bands based on their art. That card doesn't have art of a band at all. It's just got a solo act on a horse. Nah, I'm rating Elvish Impersonators higher than Into the Maw of Hell.
Oh, and Nearby Planet seems to be the first acorn card that works in the rules and isn't impossible to manage. I assume the Urza's types and locus were the big reasons for this, and I'd bet we see the "all basic land types" version of this in the near-ish future.
Oh, and Nearby Planet seems to be the first acorn card that works in the rules and isn't impossible to manage. I assume the Urza's types and locus were the big reasons for this, and I'd bet we see the "all basic land types" version of this in the near-ish future.
agreed the acorn is likely due to certain land types included with that like “Urza” and “locus”
On the my favorite comet may be really hard to remove and simply because people won’t have the heart to remove/kill the dog
Oh, and Nearby Planet seems to be the first acorn card that works in the rules and isn't impossible to manage. I assume the Urza's types and locus were the big reasons for this, and I'd bet we see the "all basic land types" version of this in the near-ish future.
Sometimes, noncreature card types comes with rules baggage, like Sagas, Auras and Equipments. So far this is not the case for Land types other than the basics, but making it Acorn stamped might also be a way of future-proofing the card so that a zany one-off in an Un-set doesn't cuts off potential future design space.
Oh, and Nearby Planet seems to be the first acorn card that works in the rules and isn't impossible to manage. I assume the Urza's types and locus were the big reasons for this, and I'd bet we see the "all basic land types" version of this in the near-ish future.
Sometimes, noncreature card types comes with rules baggage, like Sagas, Auras and Equipments. So far this is not the case for Land types other than the basics, but making it Acorn stamped might also be a way of future-proofing the card so that a zany one-off in an Un-set doesn't cuts off potential future design space.
Maybe, but the fact it's broken surely made the decision easier.
I see no description for what attractions are or how they work on any card. This is more forgivable in an un-set, but still gets a big "BOOOO!"
NO MORE "you have to know what this complicated extra subgame mechanic is to play these cards" EVER AGAIN!!
Attractions are dual sided like Contraptions were from the Unstable set and have reminder text on the back of how to play them if you're ever without access to a smartphone. If you check the rules article it will explain them and also have a flippy card as well to showcase both sides.
I see no description for what attractions are or how they work on any card. This is more forgivable in an un-set, but still gets a big "BOOOO!"
NO MORE "you have to know what this complicated extra subgame mechanic is to play these cards" EVER AGAIN!!
Attractions are dual sided like Contraptions were from the Unstable set and have reminder text on the back of how to play them if you're ever without access to a smartphone. If you check the rules article it will explain them and also have a flippy card as well to showcase both sides.
Good. That is better than dungeon or initiative or day/night.
what the **** is this *****? All the abilities and keywords we've seen so far are clunky AT BEST. This just does not feel like anything Magic, at all. Who asked for this? Holy crap. Remember Unstable? Someone who just learned magic could pick up and play with cards from that set. None of this grokking abilities that haven't been printed on a card in years only for them not to actually matter 99% of the time. None of this stickers changing names in a way that doesn't actually fit with the mechanics of the game it is based on. TWO SIDE DECKS. What?! SIX mechanically identical versions of a card that trigger in different ways but all with the same art? What the **** is that??
Like, that land. Why is it all types? What does being an urza land do? Nothing. It does nothing. It isn't there to improve the mechanical use of the card, its there because omg I recognize that name! Is it for marketing purposes? I can't wrap my head around this. And that what this whole thing feels like. Dear god. Who wants a ******* fun fair carnival side deck in their magic game?? Who wants a single land to enable domain?
It's been said before, and I'm sure it's been heartfelt, but now it is official. Magic is ruined forever.
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Latest proof this forum is a trashfire:
the Real negative is for players who do draft because 36 is divisible by 8
what the **** is this *****? All the abilities and keywords we've seen so far are clunky AT BEST. This just does not feel like anything Magic, at all. Who asked for this? Holy crap. Remember Unstable? Someone who just learned magic could pick up and play with cards from that set. None of this grokking abilities that haven't been printed on a card in years only for them not to actually matter 99% of the time. None of this stickers changing names in a way that doesn't actually fit with the mechanics of the game it is based on. TWO SIDE DECKS. What?! SIX mechanically identical versions of a card that trigger in different ways but all with the same art? What the **** is that??
Like, that land. Why is it all types? What does being an urza land do? Nothing. It does nothing. It isn't there to improve the mechanical use of the card, its there because omg I recognize that name! Is it for marketing purposes? I can't wrap my head around this. And that what this whole thing feels like. Dear god. Who wants a ******* fun fair carnival side deck in their magic game?? Who wants a single land to enable domain?
It's been said before, and I'm sure it's been heartfelt, but now it is official. Magic is ruined forever.
You should quit and send me all your cards, also don't let the door hit you on the way out.
I guess those with the acorn stamp at the bottom are eternal-legal cards then from what I understand?
And WTF is all this here? Attractions? Egad...
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Rangeling and Nearby Planet made me chuckle. Solid card too.
Rock Star is a really fun concept but I really don't like these kinds of "pause the game" cards at Common. Still, in this specific case the idea of "prioritizing drafting cards with names that sound cool to tutor out with Rock Star" is such a wild concept that I can't help but love it. Also, if someone ever flips Into The Maw of Hell out of a Rock Star this automatically eliminates the need to ask anyone which is a plus.
No, the acorn stamps are the ones that aren't eternal-legal. An acorn stamp is equivalent to a silver border.
Thou shalt not frame images with the modern card face
Thou shalt not change rules in vain
Remember the Reserved List to keep it holy
Honor thy Slivers and the symmetry of their abilities
Thou shalt not kill mana burn
Thou shalt not sacrifice depth for accessibility
Thou shalt not steal combat damage from the stack
Thou shalt tell a story through thy cards
All must be one
My first instinct is to evaluate whether cards are the most like rock bands based on their art. That card doesn't have art of a band at all. It's just got a solo act on a horse. Nah, I'm rating Elvish Impersonators higher than Into the Maw of Hell.
agreed the acorn is likely due to certain land types included with that like “Urza” and “locus”
On the my favorite comet may be really hard to remove and simply because people won’t have the heart to remove/kill the dog
Maybe, but the fact it's broken surely made the decision easier.
NO MORE "you have to know what this complicated extra subgame mechanic is to play these cards" EVER AGAIN!!
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Which is kind of annoying in its own right, but still.
Attractions are dual sided like Contraptions were from the Unstable set and have reminder text on the back of how to play them if you're ever without access to a smartphone. If you check the rules article it will explain them and also have a flippy card as well to showcase both sides.
Good. That is better than dungeon or initiative or day/night.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Like, that land. Why is it all types? What does being an urza land do? Nothing. It does nothing. It isn't there to improve the mechanical use of the card, its there because omg I recognize that name! Is it for marketing purposes? I can't wrap my head around this. And that what this whole thing feels like. Dear god. Who wants a ******* fun fair carnival side deck in their magic game?? Who wants a single land to enable domain?
It's been said before, and I'm sure it's been heartfelt, but now it is official. Magic is ruined forever.
You should quit and send me all your cards, also don't let the door hit you on the way out.
https://archidekt.com/user/71716