Here is the rest of the Necron Dynasties precon. This thread is going to have a lot of cards, like the past two before it, which include some of the reprints and their new art. Decklist is here.
First off, the leaders of said Necron dynasties, and those who directly serve them. The Triarch specifically answer to Szarekh, arbitrating between Overlords and expressing the Silent King's will.
While most of Necron society follows their leaders along in a mix of loyalty and programming, many outcasts still exist. Between the nihilistic bloodlust of the Destroyer cults and the mockery of cannibalism that befalls the Flayed Ones, some wonder if this is from the erosion of ages or the last revenge of the C'tan.
The technological advances of the Necrons, beyond that of the other races of the galaxy, are borne of the crypteks and their massive knowledge of science bending the laws of physics to their will. They are the reason the Necrons are still a powerful forces to this day.
These technologies manifest in two ways on the battlefield: relentless firepower, and the signature ability of the Necrons to get up from any injury.
Long ago, the star gods known as the C'tan tricked the Necrons into biotransference and losing their souls to gain immortality, under the pretense of aiding in their fight in the War in Heaven. While Szarekh did realize the betrayal and what his people lost, he waited until the end of the war to turn his people against the C'tan, and now those gods are splintered, to be used as weapons by the Necrons.
After the war, the Necrons hibernated for millions of years in their Tomb Worlds. There they satyed locked in stasis, maintained by their Canoptek constructs . . . until now.
As a monocolor deck, there aren't much in color variety of reprints. Here are the black cards. The big reprints here are Darkness and Living Death.
As an artifact-based deck, there are a number of artifact reprints. Notable ones here are Caged Sun and Mystic Forge.
As a monocolor deck, there aren't really that much in the way of nonbasic reprints either. It shares Barren Moor with the Chaos precon.
Like the other precons, this deck also has its own new basic land art. However, due to being a monocolor deck, this precon gets 3 unique arts for its Swamps. The deck has 10 of each of these Swamps.
There is only one kind of double-faced token in the set, with Necron Warriors on one side, and Insects on the other. Each precon comes with ten copies.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Does this deck seem really, REALLY good? Something about monocolor just allows them to really push the power level. Out of the box, this deck is unreal.
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the Real negative is for players who do draft because 36 is divisible by 8
I love the theming, style and consistency of the decks. Even the reprints got new artwork to fit the fraction/race what ever. I love it. I am not into Warhammer but I will most likely buy one of this decks.
First off, the leaders of said Necron dynasties, and those who directly serve them. The Triarch specifically answer to Szarekh, arbitrating between Overlords and expressing the Silent King's will.
While most of Necron society follows their leaders along in a mix of loyalty and programming, many outcasts still exist. Between the nihilistic bloodlust of the Destroyer cults and the mockery of cannibalism that befalls the Flayed Ones, some wonder if this is from the erosion of ages or the last revenge of the C'tan.
The technological advances of the Necrons, beyond that of the other races of the galaxy, are borne of the crypteks and their massive knowledge of science bending the laws of physics to their will. They are the reason the Necrons are still a powerful forces to this day.
These technologies manifest in two ways on the battlefield: relentless firepower, and the signature ability of the Necrons to get up from any injury.
Long ago, the star gods known as the C'tan tricked the Necrons into biotransference and losing their souls to gain immortality, under the pretense of aiding in their fight in the War in Heaven. While Szarekh did realize the betrayal and what his people lost, he waited until the end of the war to turn his people against the C'tan, and now those gods are splintered, to be used as weapons by the Necrons.
After the war, the Necrons hibernated for millions of years in their Tomb Worlds. There they satyed locked in stasis, maintained by their Canoptek constructs . . . until now.
As an artifact-based deck, there are a number of artifact reprints. Notable ones here are Caged Sun and Mystic Forge.
As a monocolor deck, there aren't really that much in the way of nonbasic reprints either. It shares Barren Moor with the Chaos precon.
Like the other precons, this deck also has its own new basic land art. However, due to being a monocolor deck, this precon gets 3 unique arts for its Swamps. The deck has 10 of each of these Swamps.
(x10)
Thanks to DNC from Heroes of the Plane Studios for the sig
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