I love this new take on Braids. It's a throwback to the punishermechanic from Odyssey block and Braids. A potential mini-Torment of Hailfire-esque ability—a Botherance of Raincinders, if you will.
This Braids is amazing. I love it. In a Commander game, you're often going to draw 2-3 cards and knock down some life. Worst case scenario is you clean up their boards a little. I like that it's end step, rather than upkeep, as you're much more likely to get at least one use.
New Braids seems great. Stats are reasonable for the cost, and the ability triggering during your endstep means it can do something right away. Now you do need to build around it a little by having cards you actively want to sacrifice (like a Doomed Traveller-style card), so that while you might not always get the specific two for one you want, you still get one regardless of your opponents choice.
The other, and I think more interesting way to build with new Braids, at least in 60 card formats, is to build it with the idea that your opponent *won't* be able to sacrifice anything, so you'll always deal 2 and draw a card. Think stuff like Blood Tokens or, even though they are rotating out of standard, the Omen cycle from Theros. There are plenty of decks that either have no enchantments/artifacts in them, or very few, and if you do something like turn two Omen of the Forge, turn three Braids, sac the Omen, you're almost always going to deal 2 and draw a card.
Does anyone else think The World Spell could be problematic in Standard? Namely in G ramp decks?
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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This Braids is amazing. I love it. In a Commander game, you're often going to draw 2-3 cards and knock down some life. Worst case scenario is you clean up their boards a little. I like that it's end step, rather than upkeep, as you're much more likely to get at least one use.
Yes, I can think of some decks she'd like to go in but I kind of want to build around her because that stained glass art is INCREDIBLE!
Really? I find neo braids to be trash. Punisher cards never work how you want. Original braids was a must sacrifice and not a pittance punishment.
Braids also banned in commander and really unfun. This strikes a much healthier balance.
Am I crazy or is impede momentum really good in limited (and maybe standard)? Stopping a creature for *three* turns for 2 mana, with a scry 1, just seems great. When you are tapping a creature for that long it becomes more than just a tempo play, it's almost removal (sometimes).
I think she'll be pretty good in the right shell. Punisher cards just need the right environment. Browbeat was very heavily played in Standard, and Risk Factor was played quite a bit, as well. This kind of splits the difference, as if you they choose not to they take damage and you draw a card. At it's best its cleaning up permanents, at its worst its a Phyrexian Arena, but your opponent takes the loss. I'm anxious to try a Standard deck with Braids, Arisen Nightmare, Liliana of the Veil, and The Raven Man.
New Braids seems great. Stats are reasonable for the cost, and the ability triggering during your endstep means it can do something right away. Now you do need to build around it a little by having cards you actively want to sacrifice (like a Doomed Traveller-style card), so that while you might not always get the specific two for one you want, you still get one regardless of your opponents choice.
The other, and I think more interesting way to build with new Braids, at least in 60 card formats, is to build it with the idea that your opponent *won't* be able to sacrifice anything, so you'll always deal 2 and draw a card. Think stuff like Blood Tokens or, even though they are rotating out of standard, the Omen cycle from Theros. There are plenty of decks that either have no enchantments/artifacts in them, or very few, and if you do something like turn two Omen of the Forge, turn three Braids, sac the Omen, you're almost always going to deal 2 and draw a card.
Does anyone else think The World Spell could be problematic in Standard? Namely in G ramp decks?
We were talking about this earlier... Depending on the deck, Storm the Festival is probably still usually better. Sloth and Snail, here is either a slow Tooth and Nail, or an unentwined Tooth and Nail. It really depends on how the meta shakes out, I supposed, but since it can't tutor, you either need a density of high-cost creatures or your chance to whiff goes up.
Really? I find neo braids to be trash. Punisher cards never work how you want. Original braids was a must sacrifice and not a pittance punishment.
In this case, you can force the draw/lose life as long as you sacrifice permanents your opponents don't have, which is honestly how I see her being used.
Am I crazy or is impede momentum really good in limited (and maybe standard)? Stopping a creature for *three* turns for 2 mana, with a scry 1, just seems great. When you are tapping a creature for that long it becomes more than just a tempo play, it's almost removal (sometimes).
You're not crazy, people seem to be overlooking how powerful that card is, for 2 paltry mana you can almost ensure your flyer will deliver a beating to your opponent, if they don't have another flyer, we're talking about 4 hits if they can't kill your creature. This is one of the strongest tempo plays I've seen for Limited, and the Stun mechanic in general is going to have an impact I'm sure, these kind of tap-down effects were pretty much always either miss the next untap or have the permanent become tapped er...permanently, now we'll see more varied designs that tap stuff down for maybe two turns only, mass stun counters, etc.
We were talking about this earlier... Depending on the deck, Storm the Festival is probably still usually better. Sloth and Snail, here is either a slow Tooth and Nail, or an unentwined Tooth and Nail. It really depends on how the meta shakes out, I supposed, but since it can't tutor, you either need a density of high-cost creatures or your chance to whiff goes up.
More accurately, it's "Sleuth and Snail", but still looks good enough for me to get a playset early before better options for it to cheat in get printed and the price goes up. The name of the card itself seems too epic to ignore and underestimate.
Am I crazy or is impede momentum really good in limited (and maybe standard)? Stopping a creature for *three* turns for 2 mana, with a scry 1, just seems great. When you are tapping a creature for that long it becomes more than just a tempo play, it's almost removal (sometimes).
I mean I think it's just about comparable to like charmed sleep or something like that. Little bit stronger. I think stun counters are almost certainly a plant for proliferate tho so maybe it gets even better.
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For the first day of previews, Mark talks about the decision process of what came back for Dominaria United. The Mechanics article talks about the new mechanics for the set, and the newly evergreen stun counters.
Oh and this article is how we find out Ajani gets a lot of art treatments this set, while the Product Overview gives us the Bundle promo.
thank heavens they confirmed vast majority of the time its gonna hit creatures
but with nesting grounds and proliferate things are gonna get nasty
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The other, and I think more interesting way to build with new Braids, at least in 60 card formats, is to build it with the idea that your opponent *won't* be able to sacrifice anything, so you'll always deal 2 and draw a card. Think stuff like Blood Tokens or, even though they are rotating out of standard, the Omen cycle from Theros. There are plenty of decks that either have no enchantments/artifacts in them, or very few, and if you do something like turn two Omen of the Forge, turn three Braids, sac the Omen, you're almost always going to deal 2 and draw a card.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Yes, I can think of some decks she'd like to go in but I kind of want to build around her because that stained glass art is INCREDIBLE!
Braids also banned in commander and really unfun. This strikes a much healthier balance.
Am I crazy or is impede momentum really good in limited (and maybe standard)? Stopping a creature for *three* turns for 2 mana, with a scry 1, just seems great. When you are tapping a creature for that long it becomes more than just a tempo play, it's almost removal (sometimes).
We were talking about this earlier... Depending on the deck, Storm the Festival is probably still usually better. Sloth and Snail, here is either a slow Tooth and Nail, or an unentwined Tooth and Nail. It really depends on how the meta shakes out, I supposed, but since it can't tutor, you either need a density of high-cost creatures or your chance to whiff goes up.
Commander
U Tetsuko Umezawa, Fugitive
RG Zilortha, Strength Incarnate
WB Amalia Benavides Aguirre
You're not crazy, people seem to be overlooking how powerful that card is, for 2 paltry mana you can almost ensure your flyer will deliver a beating to your opponent, if they don't have another flyer, we're talking about 4 hits if they can't kill your creature. This is one of the strongest tempo plays I've seen for Limited, and the Stun mechanic in general is going to have an impact I'm sure, these kind of tap-down effects were pretty much always either miss the next untap or have the permanent become tapped er...permanently, now we'll see more varied designs that tap stuff down for maybe two turns only, mass stun counters, etc.
More accurately, it's "Sleuth and Snail", but still looks good enough for me to get a playset early before better options for it to cheat in get printed and the price goes up. The name of the card itself seems too epic to ignore and underestimate.
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I mean I think it's just about comparable to like charmed sleep or something like that. Little bit stronger. I think stun counters are almost certainly a plant for proliferate tho so maybe it gets even better.