We finally get the last ancient metallic dragon, and its plan is to defeat evil by blotting out the sky with 1/1 flyers. With it is another of many white boardwipes that leaves only one of each player's creatures standing.
the impossible happened probably the rarest moment in modern times of magic
green got the worst one in the cycle
red makes treasures
blue gives you atleast 1 or more card draw but more importantly forever infinite hand sized
black Gives recursion (if you don’t roll bad)
white makes a bunch of flying 1/1's
and green……pumps two creatures
And the boardwipe is beautiful if your ridiculously behind and only have 1-3 creatures
Even if its the worst in the cycle, green's ancient dragon is still pretty strong. Only pumps two creatures, sure, but depending on your roll, potentially pumps them by a HUGE amount.
Ancient Gold Dragon is expensive. I think the blue and red one (black one for some extend) can use those effects (treasures, card draw, etbs of reanimated creatures) the same turn they connect. Therefore makes them better than the other two. This one and the green one needs to wait until the next turn for the benefit.
If I read Sculpted Sunburst right there is a chance that an opponent has to exile every creature. Depending if they have a creature with equal or less attack than the one selected by the player casting the spell.
Stonekin is ridiculous... 0/+10 as aura with flash? Not one shot thing? Rasaad yn Bashar likes this.
Nature's Lore reprint is nice. Always glad to see it.
Opt Dragon (for 1 mana more but this the late game option) is nice I guess.
Ancient Gold Dragon is expensive. I think the blue and red one (black one for some extend) can use those effects (treasures, card draw, etbs of reanimated creatures) the same turn they connect. Therefore makes them better than the other two. This one and the green one needs to wait until the next turn for the benefit.
If I read Sculpted Sunburst right there is a chance that an opponent has to exile every creature. Depending if they have a creature with equal or less attack than the one selected by the player casting the spell.
Stonekin is ridiculous... 0/+10 as aura with flash? Not one shot thing? Rasaad yn Bashar likes this.
Nature's Lore reprint is nice. Always glad to see it.
Opt Dragon (for 1 mana more but this the late game option) is nice I guess.
the impossible happened probably the rarest moment in modern times of magic
green got the worst one in the cycle
red makes treasures
blue gives you atleast 1 or more card draw but more importantly forever infinite hand sized
black Gives recursion (if you don’t roll bad)
white makes a bunch of flying 1/1's
and green……pumps two creatures
And the boardwipe is beautiful if your ridiculously behind and only have 1-3 creatures
Even if its the worst in the cycle, green's ancient dragon is still pretty strong. Only pumps two creatures, sure, but depending on your roll, potentially pumps them by a HUGE amount.
yes that’s 100% true but there’s the important question to ask
unless You get extra combat and those creatures having haste/not summoning sick
will they survive a rotation without getting hit by something like path to exile/vindicate or any wrath effect?
the impossible happened probably the rarest moment in modern times of magic
green got the worst one in the cycle
red makes treasures
blue gives you atleast 1 or more card draw but more importantly forever infinite hand sized
black Gives recursion (if you don’t roll bad)
white makes a bunch of flying 1/1's
and green……pumps two creatures
And the boardwipe is beautiful if your ridiculously behind and only have 1-3 creatures
Waitwaitwait. You rate no max hand size higher than drawing 1-20 cards? What? No max hand size isn't even worth a SINGLE card, let alone an average 10.5 of them. Please tell me I'm missing the sarcasm here.
the impossible happened probably the rarest moment in modern times of magic
green got the worst one in the cycle
red makes treasures
blue gives you atleast 1 or more card draw but more importantly forever infinite hand sized
black Gives recursion (if you don’t roll bad)
white makes a bunch of flying 1/1's
and green……pumps two creatures
And the boardwipe is beautiful if your ridiculously behind and only have 1-3 creatures
Waitwaitwait. You rate no max hand size higher than drawing 1-20 cards? What? No max hand size isn't even worth a SINGLE card, let alone an average 10.5 of them. Please tell me I'm missing the sarcasm here.
you need to remmeber I said atleast 1 card draw because you could roll very bad and barely draw anything
thr max hand size part is guaranteed on hit while enormous amount of cards isn't (getting atleast 7 on the dice is the best case point)
Waitwaitwait. You rate no max hand size higher than drawing 1-20 cards? What? No max hand size isn't even worth a SINGLE card, let alone an average 10.5 of them. Please tell me I'm missing the sarcasm here.
Drawing more than 7 cards is pretty bad if you have to discard to handsize immediately after. That's why the effect granting unlimited handsize is important.
Would be ok if they did an Old World Warhammer set, that's where my mind immediately goes.
It would be okay, but this needed to be something akin to the Unstable cards that had multiple versions as "breath weapon" is so incredibly vague when you have dragons involved and could have been one in each color, even colorless. They could have played with this idea a lot, but instead it's just lame. This reminds me of +2 Mace and that was a poor name too.
With what's depicted this might as well been called Fire/Flame Breath.
Waitwaitwait. You rate no max hand size higher than drawing 1-20 cards? What? No max hand size isn't even worth a SINGLE card, let alone an average 10.5 of them. Please tell me I'm missing the sarcasm here.
Drawing more than 7 cards is pretty bad if you have to discard to handsize immediately after. That's why the effect granting unlimited handsize is important.
I'm so confused by this logic. Why is drawing more than 7 bad in any way shape or form? If you draw 20, you sculpt a perfect 7 card hand and stock your graveyard with juicy reanimation/snapcaster/etc. targets or simply dump the cards you don't need. Unlimited handsize has to be one of the least useful abilities you could put on a card, which is why they tacked it onto the best dragon's effect for free. There's a reason Reliquary Tower sees little to no play anymore, the benefit (unlim hand) is just absolutely not worth the drawback (colorless land). Spellbook costs 0 and nobody plays that since its overcosted.
Waitwaitwait. You rate no max hand size higher than drawing 1-20 cards? What? No max hand size isn't even worth a SINGLE card, let alone an average 10.5 of them. Please tell me I'm missing the sarcasm here.
Drawing more than 7 cards is pretty bad if you have to discard to handsize immediately after. That's why the effect granting unlimited handsize is important.
I'm so confused by this logic. Why is drawing more than 7 bad in any way shape or form? If you draw 20, you sculpt a perfect 7 card hand and stock your graveyard with juicy reanimation/snapcaster/etc. targets or simply dump the cards you don't need. Unlimited handsize has to be one of the least useful abilities you could put on a card, which is why they tacked it onto the best dragon's effect for free. There's a reason Reliquary Tower sees little to no play anymore, the benefit (unlim hand) is just absolutely not worth the drawback (colorless land). Spellbook costs 0 and nobody plays that since its overcosted.
The unlimited hand size rider is nice for big draw effects, I definitely like that they've been doing that more, but yeah, turning up your nose at cards beyond hand size is pretty silly. Bazaar of Baghdad should be all the required proof there.
The unlimited hand size rider is nice for big draw effects, I definitely like that they've been doing that more, but yeah, turning up your nose at cards beyond hand size is pretty silly. Bazaar of Baghdad should be all the required proof there.
Yeah. I play a lot of commander and I've sworn off Reliquary Tower. I know people that jam it in every deck. It might be a mileage may vary situation but I value the discard step to a degree.
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We finally get the last ancient metallic dragon, and its plan is to defeat evil by blotting out the sky with 1/1 flyers. With it is another of many white boardwipes that leaves only one of each player's creatures standing.
Source: Weekly MTG
Marut is a bit spicy for a common, potentially a free 7/7 trampler if you have enough treasures lying around.
the impossible happened probably the rarest moment in modern times of magic
green got the worst one in the cycle
red makes treasures
blue gives you atleast 1 or more card draw but more importantly forever infinite hand sized
black Gives recursion (if you don’t roll bad)
white makes a bunch of flying 1/1's (bonus: they are dragons so picture that with dragon tempest or/and Scourge of Valkas)
and green……pumps two creatures
And the boardwipe is beautiful if your ridiculously behind and only have 1-3 creatures
Even if its the worst in the cycle, green's ancient dragon is still pretty strong. Only pumps two creatures, sure, but depending on your roll, potentially pumps them by a HUGE amount.
If I read Sculpted Sunburst right there is a chance that an opponent has to exile every creature. Depending if they have a creature with equal or less attack than the one selected by the player casting the spell.
Stonekin is ridiculous... 0/+10 as aura with flash? Not one shot thing? Rasaad yn Bashar likes this.
Nature's Lore reprint is nice. Always glad to see it.
Opt Dragon (for 1 mana more but this the late game option) is nice I guess.
Stoneskin you didn,t talk about the psycho commanders with it and that’s Arcades, the Strategist and Doran, the Siege Tower
yes that’s 100% true but there’s the important question to ask
unless You get extra combat and those creatures having haste/not summoning sick
will they survive a rotation without getting hit by something like path to exile/vindicate or any wrath effect?
you need to remmeber I said atleast 1 card draw because you could roll very bad and barely draw anything
thr max hand size part is guaranteed on hit while enormous amount of cards isn't (getting atleast 7 on the dice is the best case point)
Drawing more than 7 cards is pretty bad if you have to discard to handsize immediately after. That's why the effect granting unlimited handsize is important.
Would be ok if they did an Old World Warhammer set, that's where my mind immediately goes.
https://archidekt.com/user/71716
It would be okay, but this needed to be something akin to the Unstable cards that had multiple versions as "breath weapon" is so incredibly vague when you have dragons involved and could have been one in each color, even colorless. They could have played with this idea a lot, but instead it's just lame. This reminds me of +2 Mace and that was a poor name too.
With what's depicted this might as well been called Fire/Flame Breath.
The unlimited hand size rider is nice for big draw effects, I definitely like that they've been doing that more, but yeah, turning up your nose at cards beyond hand size is pretty silly. Bazaar of Baghdad should be all the required proof there.
Yeah. I play a lot of commander and I've sworn off Reliquary Tower. I know people that jam it in every deck. It might be a mileage may vary situation but I value the discard step to a degree.