Takes Prey Upon, makes it worse by limiting your targets and giving an opponent the choice to copy your spell, but increases the cost for some reason. I have no issue with political cards, but they really need to figure out how to cost them appropriately.
Takes Prey Upon, makes it worse by limiting your targets and giving an opponent the choice to copy your spell, but increases the cost for some reason. I have no issue with political cards, but they really need to figure out how to cost them appropriately.
It costs more, from what I can tell, because it can only target the player to your left.
Sometimes, if the player to your left has no creatures, this card is literally unplayable. Other times, if the player to your right has no creatures, you can use this card to kill an opponent's creature before encouraging that player to kill a third player's creature with total satisfaction that the chain will end there. When used right, this card is going to wobble anywhere from a 2-for-2 (if you throw away one of your creatures to take out a creature and let the next player kill a real threat) to a 3-for-1 (if your creature survives the first fight and the next player is willing to sacrifice their creature to take out a threat).
There's a definite political edge to this card but the fact that your opponent can't just turn around and target you right back as they could with chain of vapor and the like makes it much easier to take advantage of.
Takes Prey Upon, makes it worse by limiting your targets and giving an opponent the choice to copy your spell, but increases the cost for some reason. I have no issue with political cards, but they really need to figure out how to cost them appropriately.
It costs more, from what I can tell, because it can only target the player to your left.
Sometimes, if the player to your left has no creatures, this card is literally unplayable. Other times, if the player to your right has no creatures, you can use this card to kill an opponent's creature before encouraging that player to kill a third player's creature with total satisfaction that the chain will end there. When used right, this card is going to wobble anywhere from a 2-for-2 (if you throw away one of your creatures to take out a creature and let the next player kill a real threat) to a 3-for-1 (if your creature survives the first fight and the next player is willing to sacrifice their creature to take out a threat).
There's a definite political edge to this card but the fact that your opponent can't just turn around and target you right back as they could with chain of vapor and the like makes it much easier to take advantage of.
But it gives them a choice. That player will only choose to copy if they benefit, and failing some dire threat to their left, also only if they benefit more than you do. Sure, the board state could line up perfectly, but the fact that it has to is a huge problem.
Weird aside, but makes me think of a trope in Indie Pro Wrestling where a group of wrestlers, mid-match, sit down in chairs facing one another and just spend the next few minutes taking turns punching each other in the face.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I think this would have been a better card if you got to choose the direction, making it at least viable and not a dead card if the person to your left has an empty board. This seems like it would have been easy to implement...
What's Chain of Punching going to burn through first: new legal targets, or players still willing to keep fighting things?
It costs more, from what I can tell, because it can only target the player to your left.
Sometimes, if the player to your left has no creatures, this card is literally unplayable. Other times, if the player to your right has no creatures, you can use this card to kill an opponent's creature before encouraging that player to kill a third player's creature with total satisfaction that the chain will end there. When used right, this card is going to wobble anywhere from a 2-for-2 (if you throw away one of your creatures to take out a creature and let the next player kill a real threat) to a 3-for-1 (if your creature survives the first fight and the next player is willing to sacrifice their creature to take out a threat).
There's a definite political edge to this card but the fact that your opponent can't just turn around and target you right back as they could with chain of vapor and the like makes it much easier to take advantage of.
... its Chain of Fight
But it gives them a choice. That player will only choose to copy if they benefit, and failing some dire threat to their left, also only if they benefit more than you do. Sure, the board state could line up perfectly, but the fact that it has to is a huge problem.
Could just be a Chain of Plasma like card, so everyone gets to choose new targets.
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Yeah I was going to say, is this another instance of Bronze Calendar inspiration?
If you want a Brawl, this is how you brawl. Sort of.
'buster
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