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Quote from Evil Never Dies »Quote from Ryperior74 »I forgot but what’s the last gate not shown It ofcoarse the victory here is maze's end can go in 3 color decks now 3 guild gates 3 of the “thriving” gates Then heap gate, bauldr's gate, Gond Gate, and gateway plaza (and ofcoarse whatever the last gate is in this set) I'm not usually a grammar nazi, but for the sake of god, it's "of course" not that abomination of "coarse" lol
Quote from Ryperior74 »I forgot but what’s the last gate not shown It ofcoarse the victory here is maze's end can go in 3 color decks now 3 guild gates 3 of the “thriving” gates Then heap gate, bauldr's gate, Gond Gate, and gateway plaza (and ofcoarse whatever the last gate is in this set)
Quote from MoonliteKnight »So they're likely to keep remaking common dual-land cycles into gates until gates are pushed enough to be a competitive archetype... neat
Today Gavin and Matt talk about Gates, and how they supplanted Jumpstart's Thriving lands in this set.
It ofcoarse the victory here is maze's end can go in 3 color decks now
3 guild gates
3 of the “thriving” gates
Then heap gate, bauldr's gate, Gond Gate, and gateway plaza (and ofcourse whatever the last gate is in this set)
based on this comment
that auto corrector needs to go to hell.
I mean I wouldn't go that far, I think they're just making it so you can do a three color gates deck instead of being stuck in five color.
~Funk Pirate