We found two mythics, two blue Adventures (including the cycle-nonconforming blue member of the gem dragon cycle), a d20 damage sweeper, and a Dragon Turtle in line at the Card Image Gallery and Variants Gallery today. Getting into the city must be harder than it was before.
Ok balor May have initiated a super cycle from vindictive lich since they both have choose a different opponent when dies (though lich doesn't have attack)
edit: Shadrix Silverquill also has it but attack only so i guess its just a fun thing and could be persudo cycle
Sailors' Bane seems much better than we are probably giving it credit for? Like how much better is Murktide in Legacy over this when this does not destroy your graveyard while doing it's thing? Ward 4 may as well be Hexproof.
Sailors' Bane seems much better than we are probably giving it credit for? Like how much better is Murktide in Legacy over this when this does not destroy your graveyard while doing it's thing? Ward 4 may as well be Hexproof.
It takes a while to shove cards into exile. Murktide Regent is still likely better due to having Flying and having a steeper, easier discount overall because it can Delve away lands (and dead creatures, permanents, etc.). Gosh knows Bedlam Reveler was a mite too expensive for me, even in no-Delve decks.
Sailors' Bane seems much better than we are probably giving it credit for? Like how much better is Murktide in Legacy over this when this does not destroy your graveyard while doing it's thing? Ward 4 may as well be Hexproof.
Its so much harder to turn on though compared to Regent. Not just that its 5 cards vs. 7, but that its any cards with Regent, vs. restricted types here. You can pretty easily make a 2-mana 4/4 or 5/5 Regent on T3 by just playing normally, but Sailors' Bane is still gonna cost like 6+ mana. And while it does seem awesome later when you can just drop a huge Tarmogoyf with Hexproof, its just a complete blank until you have 6+ appropriate cards in exile/graveyard. I'm sure it'll get a look because it seems powerful, but I'm skeptical of it being fast enough to really matter.
But I hope to see some madlad come around with a Serum Powder deck that fishes for this and Berserk or some nonsense. Eternal formats are always great like that.
Sailors' Bane seems much better than we are probably giving it credit for? Like how much better is Murktide in Legacy over this when this does not destroy your graveyard while doing it's thing? Ward 4 may as well be Hexproof.
It takes a while to shove cards into exile. Murktide Regent is still likely better due to having Flying and having a steeper, easier discount overall because it can Delve away lands (and dead creatures, permanents, etc.). Gosh knows Bedlam Reveler was a mite too expensive for me, even in no-Delve decks.
I feel bad for anyone who was hoping Murktide gets banned just for this to swoop in and take it's place haha. At least it's easier to chump?
Balor seems pretty decent. If it was an uncommon 5/5 flyer for 5 that popped an artifact on ETB I'd already kind of be on board, but it has a couple of other odd abilities and triggers on attack+death instead of etb. It might just be his Fire Aura, but I'm warming up to this creature. Good flavor if you equip him with a Vorpal Sword.
You're certainly correct that token strategies can make Elminster's better. I tend to like stealing things compared to copying them, this way they have to spend removal on their own things rather than them keeping the good thing that's being copied. My preferences.
Instant speed. One less (colored) mana. Token synergies. Enter the battlefield effects.
Obviously its still pretty different, but they also decide rarity based on the environment the card is meant for. Some sets' rare cards are another set's uncommon cards and the like.
We found two mythics, two blue Adventures (including the cycle-nonconforming blue member of the gem dragon cycle), a d20 damage sweeper, and a Dragon Turtle in line at the Card Image Gallery and Variants Gallery today. Getting into the city must be harder than it was before.
edit: Shadrix Silverquill also has it but attack only so i guess its just a fun thing and could be persudo cycle
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
It takes a while to shove cards into exile. Murktide Regent is still likely better due to having Flying and having a steeper, easier discount overall because it can Delve away lands (and dead creatures, permanents, etc.). Gosh knows Bedlam Reveler was a mite too expensive for me, even in no-Delve decks.
Its so much harder to turn on though compared to Regent. Not just that its 5 cards vs. 7, but that its any cards with Regent, vs. restricted types here. You can pretty easily make a 2-mana 4/4 or 5/5 Regent on T3 by just playing normally, but Sailors' Bane is still gonna cost like 6+ mana. And while it does seem awesome later when you can just drop a huge Tarmogoyf with Hexproof, its just a complete blank until you have 6+ appropriate cards in exile/graveyard. I'm sure it'll get a look because it seems powerful, but I'm skeptical of it being fast enough to really matter.
But I hope to see some madlad come around with a Serum Powder deck that fishes for this and Berserk or some nonsense. Eternal formats are always great like that.
I feel bad for anyone who was hoping Murktide gets banned just for this to swoop in and take it's place haha. At least it's easier to chump?
Balor seems pretty decent. If it was an uncommon 5/5 flyer for 5 that popped an artifact on ETB I'd already kind of be on board, but it has a couple of other odd abilities and triggers on attack+death instead of etb. It might just be his Fire Aura, but I'm warming up to this creature. Good flavor if you equip him with a Vorpal Sword.
I guess it's older but there's always token synergy and the draft format to consider.
Brudiclad, Telchor Engineer
Parallel Lives
Etc, etc
https://archidekt.com/user/71716
You're certainly correct that token strategies can make Elminster's better. I tend to like stealing things compared to copying them, this way they have to spend removal on their own things rather than them keeping the good thing that's being copied. My preferences.
Instant speed. One less (colored) mana. Token synergies. Enter the battlefield effects.
Obviously its still pretty different, but they also decide rarity based on the environment the card is meant for. Some sets' rare cards are another set's uncommon cards and the like.