The wereboar leader of the all-lycanthrope Goreguts Gang is here to lead your mana dorks to victory. If you want maximum flavor-mechanics synergy, there are six Werewolves (EDIT: and Werebear) that are mana dorks (five if you don't count the Eldrazi).
Ooh venturing into the Were category of compendium monsters. I remember Wereboars very vividly. The one line in their description I recall the most is:
"They wear clothing that is easily repaired, removed, or replaced."
So here's where this is gonna get weird: Kessig Naturalist and Conduit of Storms do not have mana abilities. Triggered abilities only count if they trigger off mana production.
So, what seven-mana instants are we wanting to cast mid-combat?
That's kinda what I'm getting out of this: Pump your mana dorks, send them into combat, untap them, tap them again to produce 7 mana, then cast a 7-mana instant spell and Might of Oaks one of the attacking dorks.
Ugh , it wasn·t bad enough that they printed Jeroboam in NGK , they had to print Rehoboam in CLB ? Honestly , **** these people and the horse they rode in on . Do not print cards of me .
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Do not print cards of me .
-Irini Sengir
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The wereboar leader of the all-lycanthrope Goreguts Gang is here to lead your mana dorks to victory. If you want maximum flavor-mechanics synergy, there are six Werewolves (EDIT: and Werebear) that are mana dorks (five if you don't count the Eldrazi).
Source: Amy the Amazonian
"They wear clothing that is easily repaired, removed, or replaced."
'buster
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same can be said for animate land effects that might spike like
and ofcoarse from this catergory Kamahl's Will will probably hype spike the most
That's kinda what I'm getting out of this: Pump your mana dorks, send them into combat, untap them, tap them again to produce 7 mana, then cast a 7-mana instant spell and Might of Oaks one of the attacking dorks.
Seems fun with cards like Awakening Zone…
-Irini Sengir