Truce: oh now that’s a cool politics card it will give insurance they won’t attack if you hold off both of you draw a card nice way to co-op if you two are slower than the others.
spotlight: the question is which 3 color spell is the god tier one with this so far the only guess is Guided Passage because too many copy’s your gonna win.
I really like the new white legend, neat incremental card draw for white.
The truce seems pretty bad, because the opponent you choose has just as much control over breaking it as you do. I really it had an extra "you draw a card" at sacrifice when the opponent is the one breaking the truce. Would still consider it for a defensive group hug deck, though.
Edited to add: putting commander-exclusive cards in these set boosters is really dumb and annoying.
One thing that I've wanted for a surprisingly long time is a decent reusable card draw engine for 2 mana. Dawn of Hope was my first suspect but I'm not looking for things that I need to build around and sink more mana into. Flumph technically gives similar benefits but is more vulnerable and requires more cooperation. Spirited Companion is GREAT... if you are running the blink deck. I wanted something a bit more general.
I see Tenuous Truce as a pretty rad card if you hope to play it on curve. I play at a lot of tables where earnest attacks take 4-5 turns to set up for at least one player in each game and where someone trying to give you an instant -1 to spite you would likely result from them attacking with their mana dorks and being actively mana inefficient rather than drawing a free card. If nothing else, this card will virtually always replace itself if you target a player with no creatures (which isn't rare in the early game). With all of that in mind, a howling mine that leaves half of the players in the dust and that you benefit from first (unlike the real mine, which gives you a new card to use after everyone else) seems like a pretty okay place to be for white card card.
Edit: Between the Truce, Bennie, the Better cloudkin seer, the Rumor gatherer, the sanctum defender, and the halo fountain, I’m actually kind of impressed by the amount of white card draw we’ve seen in this set.
Well, the slight asymmetry of the Truce is that you draw cards at the end of the opponent's turn. In a 1-v-1 game, this is just before your untap and whatever you draw, you can potentially use it in your turn. Unless your opponent draws an instant or something with Flash, and they have the mana untapped to cast it, the card will initially be useless to them.
Zoologist kinda implies it cares for CREATURE tokens, but it counts all tokens (so food, treasures, blood, clue, copies of any permanent, as by now, there are WAY too many tokens).
And as a mono-white card making it a Elf, Druid is also kinda out of place.
The card had and most likely was a green card in design, and they forced it to be white.
Even the Elf-ears in the art look completely tacked on later, the art is horrible to display an Elf and nothing about it is a Druid at all.
With the flavor text hes clearly a "researcher" , and thats normally a Wizard and aligned with blue.
The card would certainly fit better in blue/green all together (could even be white/green for that matter, as we got plenty of draw effects for tokens like in Mentor of the Meek), especially if it would only care for creature-tokens as the entire Zoologist theme implies it should.
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The cards effect is fine, with plenty of token makers around this does the job to draw cards.
So yea, i see why people like it for its effect, but the card just oozes late and short-term changes all over it.
Zoologist kinda implies it cares for CREATURE tokens, but it counts all tokens (so food, treasures, blood, clue, copies of any permanent, as by now, there are WAY too many tokens).
And as a mono-white card making it a Elf, Druid is also kinda out of place.
The card had and most likely was a green card in design, and they forced it to be white.
Even the Elf-ears in the art look completely tacked on later, the art is horrible to display an Elf and nothing about it is a Druid at all.
With the flavor text hes clearly a "researcher" , and thats normally a Wizard and aligned with blue.
The card would certainly fit better in blue/green all together (could even be white/green for that matter, as we got plenty of draw effects for tokens like in Mentor of the Meek), especially if it would only care for creature-tokens as the entire Zoologist theme implies it should.
----
The cards effect is fine, with plenty of token makers around this does the job to draw cards.
So yea, i see why people like it for its effect, but the card just oozes late and short-term changes all over it.
Zoologist kinda implies it cares for CREATURE tokens, but it counts all tokens (so food, treasures, blood, clue, copies of any permanent, as by now, there are WAY too many tokens).
And as a mono-white card making it a Elf, Druid is also kinda out of place.
The card had and most likely was a green card in design, and they forced it to be white.
Even the Elf-ears in the art look completely tacked on later, the art is horrible to display an Elf and nothing about it is a Druid at all.
With the flavor text hes clearly a "researcher" , and thats normally a Wizard and aligned with blue.
The card would certainly fit better in blue/green all together (could even be white/green for that matter, as we got plenty of draw effects for tokens like in Mentor of the Meek), especially if it would only care for creature-tokens as the entire Zoologist theme implies it should.
No one else will complain because the playerbase wants White to cannibalize the color pie to become "stronger" in Commander or something. This dissonance is desired for them.
Zoologist kinda implies it cares for CREATURE tokens, but it counts all tokens (so food, treasures, blood, clue, copies of any permanent, as by now, there are WAY too many tokens).
And as a mono-white card making it a Elf, Druid is also kinda out of place.
The card had and most likely was a green card in design, and they forced it to be white.
Even the Elf-ears in the art look completely tacked on later, the art is horrible to display an Elf and nothing about it is a Druid at all.
With the flavor text hes clearly a "researcher" , and thats normally a Wizard and aligned with blue.
The card would certainly fit better in blue/green all together (could even be white/green for that matter, as we got plenty of draw effects for tokens like in Mentor of the Meek), especially if it would only care for creature-tokens as the entire Zoologist theme implies it should.
----
The cards effect is fine, with plenty of token makers around this does the job to draw cards.
So yea, i see why people like it for its effect, but the card just oozes late and short-term changes all over it.
Every zoologist needs a steady supply of food, money (treasure), research (clues), and yes, even blood. Especially blood.
I'm really trying to understand how a traffic light is giving you the power to copy spells.
Improves traffic flow so your delivery driver can go back and bring another of the thing you ordered in the same time, as long as you pay a little extra for shipping.
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We got a couple of cards from the Set Booster exclusives, including a convoke legend, another round of white card draw, and replicate on an artifact,
Source: Weekly MTG
Truce: oh now that’s a cool politics card it will give insurance they won’t attack if you hold off both of you draw a card nice way to co-op if you two are slower than the others.
spotlight: the question is which 3 color spell is the god tier one with this so far the only guess is Guided Passage because too many copy’s your gonna win.
The truce seems pretty bad, because the opponent you choose has just as much control over breaking it as you do. I really it had an extra "you draw a card" at sacrifice when the opponent is the one breaking the truce. Would still consider it for a defensive group hug deck, though.
Edited to add: putting commander-exclusive cards in these set boosters is really dumb and annoying.
Bennie is nice, one of the very few cards I actually want from this set.
One thing that I've wanted for a surprisingly long time is a decent reusable card draw engine for 2 mana.
Dawn of Hope was my first suspect but I'm not looking for things that I need to build around and sink more mana into.
Flumph technically gives similar benefits but is more vulnerable and requires more cooperation.
Spirited Companion is GREAT... if you are running the blink deck. I wanted something a bit more general.
I see Tenuous Truce as a pretty rad card if you hope to play it on curve. I play at a lot of tables where earnest attacks take 4-5 turns to set up for at least one player in each game and where someone trying to give you an instant -1 to spite you would likely result from them attacking with their mana dorks and being actively mana inefficient rather than drawing a free card. If nothing else, this card will virtually always replace itself if you target a player with no creatures (which isn't rare in the early game). With all of that in mind, a howling mine that leaves half of the players in the dust and that you benefit from first (unlike the real mine, which gives you a new card to use after everyone else) seems like a pretty okay place to be for white card card.
Edit: Between the Truce, Bennie, the Better cloudkin seer, the Rumor gatherer, the sanctum defender, and the halo fountain, I’m actually kind of impressed by the amount of white card draw we’ve seen in this set.
Someone somewhere will make it work.
‘buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
And as a mono-white card making it a Elf, Druid is also kinda out of place.
The card had and most likely was a green card in design, and they forced it to be white.
Even the Elf-ears in the art look completely tacked on later, the art is horrible to display an Elf and nothing about it is a Druid at all.
With the flavor text hes clearly a "researcher" , and thats normally a Wizard and aligned with blue.
The card would certainly fit better in blue/green all together (could even be white/green for that matter, as we got plenty of draw effects for tokens like in Mentor of the Meek), especially if it would only care for creature-tokens as the entire Zoologist theme implies it should.
----
The cards effect is fine, with plenty of token makers around this does the job to draw cards.
So yea, i see why people like it for its effect, but the card just oozes late and short-term changes all over it.
WUBRG#BlackLotusMatterWUBRG
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It's doctor dolittle.
Every zoologist needs a steady supply of food, money (treasure), research (clues), and yes, even blood. Especially blood.
Improves traffic flow so your delivery driver can go back and bring another of the thing you ordered in the same time, as long as you pay a little extra for shipping.