I can't decide on this. Its a ramp spell with a body you cant use in the early game, or a vanilla 4/4 with an unneeded ramp effect in the late game.
I feel like this would have been really good if it needed 5 lands instead of 7.
I would however, happily pay 1GG to get a land onto the battlefield tapped so maybe the body is just a nice extra sometimes. The tension I. This card is significant but so is the opportunity. 4/4 with Vigilance is a fair finisher in UG ramp with mana back to protect it
I can't decide on this. Its a ramp spell with a body you cant use in the early game, or a vanilla 4/4 with an unneeded ramp effect in the late game.
I feel like this would have been really good if it needed 5 lands instead of 7.
I would however, happily pay 1GG to get a land onto the battlefield tapped so maybe the body is just a nice extra sometimes. The tension I. This card is significant but so is the opportunity. 4/4 with Vigilance is a fair finisher in UG ramp with mana back to protect it
I'm still not sold. Only getting a basic, and only into play tapped, for a problematic double green cost in a heavily multicolored format isnt a great deal, even if it does net a 4/4 vigilance a couple turns later.
This just feels like it's JUST a shade too weak at whatever you need it to be when you need it. Like, its either a poorly-cost, slightly slower but slightly more flexible Wood Elves on turn 3/4/5, or its 4/4 vigilance for 3 with an unneeded slow ramp on turn 6 or 7.
Neither mode seems like its a great value at the time when it actually works. The body isnt big enough for a late game finisher in most cases, and the ramp effect is slow and poorly costed for the early game. You COULD do better with in multiples, but then youre pushing more towards Monogreen than the two or even three color decks the format is looking for.
Maybe this is better in multiples in Monogreen stompy in older formats, but I have my doubts there.
I can't decide on this. Its a ramp spell with a body you cant use in the early game, or a vanilla 4/4 with an unneeded ramp effect in the late game.
I feel like this would have been really good if it needed 5 lands instead of 7.
I would however, happily pay 1GG to get a land onto the battlefield tapped so maybe the body is just a nice extra sometimes. The tension I. This card is significant but so is the opportunity. 4/4 with Vigilance is a fair finisher in UG ramp with mana back to protect it
I'm still not sold. Only getting a basic, and only into play tapped, for a problematic double green cost in a heavily multicolored format isnt a great deal, even if it does net a 4/4 vigilance a couple turns later.
This just feels like it's JUST a shade too weak at whatever you need it to be when you need it. Like, its either a poorly-cost, slightly slower but slightly more flexible Wood Elves on turn 3/4/5, or its 4/4 vigilance for 3 with an unneeded slow ramp on turn 6 or 7.
Neither mode seems like its a great value at the time when it actually works. The body isnt big enough for a late game finisher in most cases, and the ramp effect is slow and poorly costed for the early game. You COULD do better with in multiples, but then youre pushing more towards Monogreen than the two or even three color decks the format is looking for.
Maybe this is better in multiples in Monogreen stompy in older formats, but I have my doubts there.
I mean, in limited it's a bit of color fixing but in constructed it's pretty much a monogreen card. I think this will be easier to evaluate if we see a bit more of the monogreen stuff from this set. Ramp has been in a kind of bad place lately, where we're looking at stuff like Quandrix Cultivator or ecologist's terrarium as some of the only cheap land plays. At three mana and putting it on the field instead of in hand this is the closest we've gotten to cultivate in a long while.
Imagine this with lotus cobra and jaspera sentinel. You can use this to tap with jaspera and the land comes in with one for lotus...
I can't decide on this. Its a ramp spell with a body you cant use in the early game, or a vanilla 4/4 with an unneeded ramp effect in the late game.
I feel like this would have been really good if it needed 5 lands instead of 7.
I would however, happily pay 1GG to get a land onto the battlefield tapped so maybe the body is just a nice extra sometimes. The tension I. This card is significant but so is the opportunity. 4/4 with Vigilance is a fair finisher in UG ramp with mana back to protect it
I'm still not sold. Only getting a basic, and only into play tapped, for a problematic double green cost in a heavily multicolored format isnt a great deal, even if it does net a 4/4 vigilance a couple turns later.
This just feels like it's JUST a shade too weak at whatever you need it to be when you need it. Like, its either a poorly-cost, slightly slower but slightly more flexible Wood Elves on turn 3/4/5, or its 4/4 vigilance for 3 with an unneeded slow ramp on turn 6 or 7.
Neither mode seems like its a great value at the time when it actually works. The body isnt big enough for a late game finisher in most cases, and the ramp effect is slow and poorly costed for the early game. You COULD do better with in multiples, but then youre pushing more towards Monogreen than the two or even three color decks the format is looking for.
Maybe this is better in multiples in Monogreen stompy in older formats, but I have my doubts there.
I mean, in limited it's a bit of color fixing but in constructed it's pretty much a monogreen card. I think this will be easier to evaluate if we see a bit more of the monogreen stuff from this set. Ramp has been in a kind of bad place lately, where we're looking at stuff like Quandrix Cultivator or ecologist's terrarium as some of the only cheap land plays. At three mana and putting it on the field instead of in hand this is the closest we've gotten to cultivate in a long while.
Imagine this with lotus cobra and jaspera sentinel. You can use this to tap with jaspera and the land comes in with one for lotus...
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
this takes out another general bad/vanilla dinosaur
this one kills two birds with one stone ramp and a dinosaur gishath wants both of those
No, this is a bad card even in a Gishath deck. Besides the fact I don't even run basics in my build, waiting to have seven lands it's too much in a world where you ramp with much more fast stuff in both mana rocks (sol ring, mana crypt, mana vault etc) and mana dorks (Orcish Lumberjack, Somberwald Sage, etc). There are much better Dinos at 3 mana than this stuff.
right on que people from web tries to shut down positivity
anyway nope there’s a whole bunch of just beater Dino’s in the deck that are no different to this one. Heck The Tarrasque is added to most decks according to edh and your gonna not get the ward and haste benefit most of the time so mostly vanilla
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
Probably a monogreen ramp deck, which doesn't currently exist (you are describing the aggro deck) because ramp sucks right now. This is the best ramp card in like 6 straight sets and it's still not great. I would guess your next play after this is Wrenn and Seven but there might be better options coming down later.
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
Probably a monogreen ramp deck, which doesn't currently exist (you are describing the aggro deck) because ramp sucks right now. This is the best ramp card in like 6 straight sets and it's still not great. I would guess your next play after this is Wrenn and Seven but there might be better options coming down later.
Even if such a Monogreen ramp deck existed in an older format, would you run this over Wood Elves? The elf gets nonbasics, gets them into play untapped, and despite being a admittedly smaller body, is onboard body from the jump?
I see the intent behind this card, which IS theoretically interesting in its own right. Make this 2G instead of 1GG, give us the land untapped, make it any forest instead of basic, trim the threshold back from 7 to 4 or even 5 - do any ONE of those, and this becomes a lot more viable. As it stands, it's an interesting card to look at and a neat design, but doesn't really accomplish much of anything. Hell, even in Gisath - would you be playing a janky slow ramp spell, or a french vanilla 4/4 in the late game?
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
Probably a monogreen ramp deck, which doesn't currently exist (you are describing the aggro deck) because ramp sucks right now. This is the best ramp card in like 6 straight sets and it's still not great. I would guess your next play after this is Wrenn and Seven but there might be better options coming down later.
Even if such a Monogreen ramp deck existed in an older format, would you run this over Wood Elves? The elf gets nonbasics, gets them into play untapped, and despite being a admittedly smaller body, is onboard body from the jump?
I see the intent behind this card, which IS theoretically interesting in its own right. Make this 2G instead of 1GG, give us the land untapped, make it any forest instead of basic, trim the threshold back from 7 to 4 or even 5 - do any ONE of those, and this becomes a lot more viable. As it stands, it's an interesting card to look at and a neat design, but doesn't really accomplish much of anything. Hell, even in Gisath - would you be playing a janky slow ramp spell, or a french vanilla 4/4 in the late game?
I am only talking about standard, which is why I mentioned the last six sets or the handful of recent ramp cards that go to hand. Wizards has intentionally been designing around landfall, meaning that ramp has been objectively bad for a while. Landfall is about to rotate, though. It is possible that we're about to see the equivalent of a hydroid krasis in an upcoming set or so and with one or two more reasonably okay ramp effects you'd have a viable deck. District Guide saw a decent amount of play just on being a body on the field. Maybe this works well with alliance.
If you were playing ramp in older formats (or EDH) you would not play this card, nor would you play wood elves.
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
Probably a monogreen ramp deck, which doesn't currently exist (you are describing the aggro deck) because ramp sucks right now. This is the best ramp card in like 6 straight sets and it's still not great. I would guess your next play after this is Wrenn and Seven but there might be better options coming down later.
Even if such a Monogreen ramp deck existed in an older format, would you run this over Wood Elves? The elf gets nonbasics, gets them into play untapped, and despite being a admittedly smaller body, is onboard body from the jump?
I see the intent behind this card, which IS theoretically interesting in its own right. Make this 2G instead of 1GG, give us the land untapped, make it any forest instead of basic, trim the threshold back from 7 to 4 or even 5 - do any ONE of those, and this becomes a lot more viable. As it stands, it's an interesting card to look at and a neat design, but doesn't really accomplish much of anything. Hell, even in Gisath - would you be playing a janky slow ramp spell, or a french vanilla 4/4 in the late game?
I am only talking about standard, which is why I mentioned the last six sets or the handful of recent ramp cards that go to hand. Wizards has intentionally been designing around landfall, meaning that ramp has been objectively bad for a while. Landfall is about to rotate, though. It is possible that we're about to see the equivalent of a hydroid krasis in an upcoming set or so and with one or two more reasonably okay ramp effects you'd have a viable deck. District Guide saw a decent amount of play just on being a body on the field. Maybe this works well with alliance.
If you were playing ramp in older formats (or EDH) you would not play this card, nor would you play wood elves.
wood elves sees a lot of play in edh, and will 99% of the time be better than this card there.
Could be good in Monogreen for the time being, as it can crew Esika's Chariot solo, while also guaranteeing you hit that 4th land drop to cast Chariot.
It's a Plant Dinosaur. I think that means it's a plant first and foremost (a topiary as by its name), and it was cut into the shape of a dinosaur (these are mega-rich crime lords, I'm sure there's enough eccentricity going around) and then it came alive. A Wizard Did It. Or someone watered it with too much Halo.
That's some strange hedge art you got there, Wood Elves. Are you trying to make it look like a Wayward Swordtooth?
Source: CBR.com
I feel like this would have been really good if it needed 5 lands instead of 7.
I would however, happily pay 1GG to get a land onto the battlefield tapped so maybe the body is just a nice extra sometimes. The tension I. This card is significant but so is the opportunity. 4/4 with Vigilance is a fair finisher in UG ramp with mana back to protect it
this takes out another general bad/vanilla dinosaur
this one kills two birds with one stone ramp and a dinosaur gishath wants both of those
I'm still not sold. Only getting a basic, and only into play tapped, for a problematic double green cost in a heavily multicolored format isnt a great deal, even if it does net a 4/4 vigilance a couple turns later.
This just feels like it's JUST a shade too weak at whatever you need it to be when you need it. Like, its either a poorly-cost, slightly slower but slightly more flexible Wood Elves on turn 3/4/5, or its 4/4 vigilance for 3 with an unneeded slow ramp on turn 6 or 7.
Neither mode seems like its a great value at the time when it actually works. The body isnt big enough for a late game finisher in most cases, and the ramp effect is slow and poorly costed for the early game. You COULD do better with in multiples, but then youre pushing more towards Monogreen than the two or even three color decks the format is looking for.
Maybe this is better in multiples in Monogreen stompy in older formats, but I have my doubts there.
I mean, in limited it's a bit of color fixing but in constructed it's pretty much a monogreen card. I think this will be easier to evaluate if we see a bit more of the monogreen stuff from this set. Ramp has been in a kind of bad place lately, where we're looking at stuff like Quandrix Cultivator or ecologist's terrarium as some of the only cheap land plays. At three mana and putting it on the field instead of in hand this is the closest we've gotten to cultivate in a long while.
Imagine this with lotus cobra and jaspera sentinel. You can use this to tap with jaspera and the land comes in with one for lotus...
The thing about considering this a monogreen card in Constructed is that what kind of deck would actually want this? Mono-G decks aim to have lethal on the board before even thinking of reaching 7 lands, with a 5-land requirement it may have stood a chance in Mono-G, as it is, it may have some use in ramp decks only.
right on que people from web tries to shut down positivity
anyway nope there’s a whole bunch of just beater Dino’s in the deck that are no different to this one. Heck The Tarrasque is added to most decks according to edh and your gonna not get the ward and haste benefit most of the time so mostly vanilla
Probably a monogreen ramp deck, which doesn't currently exist (you are describing the aggro deck) because ramp sucks right now. This is the best ramp card in like 6 straight sets and it's still not great. I would guess your next play after this is Wrenn and Seven but there might be better options coming down later.
Even if such a Monogreen ramp deck existed in an older format, would you run this over Wood Elves? The elf gets nonbasics, gets them into play untapped, and despite being a admittedly smaller body, is onboard body from the jump?
I see the intent behind this card, which IS theoretically interesting in its own right. Make this 2G instead of 1GG, give us the land untapped, make it any forest instead of basic, trim the threshold back from 7 to 4 or even 5 - do any ONE of those, and this becomes a lot more viable. As it stands, it's an interesting card to look at and a neat design, but doesn't really accomplish much of anything. Hell, even in Gisath - would you be playing a janky slow ramp spell, or a french vanilla 4/4 in the late game?
I am only talking about standard, which is why I mentioned the last six sets or the handful of recent ramp cards that go to hand. Wizards has intentionally been designing around landfall, meaning that ramp has been objectively bad for a while. Landfall is about to rotate, though. It is possible that we're about to see the equivalent of a hydroid krasis in an upcoming set or so and with one or two more reasonably okay ramp effects you'd have a viable deck. District Guide saw a decent amount of play just on being a body on the field. Maybe this works well with alliance.
If you were playing ramp in older formats (or EDH) you would not play this card, nor would you play wood elves.
wood elves sees a lot of play in edh, and will 99% of the time be better than this card there.
In Simic, what we need to do is:
T1: Forest, Jaspera Sentinel.
T2: Island, Prosperous Innkeeper
T3: Dreamroot Cascade, Double Major -> Topiary Stomper
T4: Esika's Chariot.
And now we can copy Topiary Stompers with chariot.
And after the two Stompers come into play on T3 we already have 5 lands. If we drop one more and copy a Stomper we have 'em all online.
looks like a strip of tree bark with moss growing all over it
and
what is that
a theatre ?
why would there be a plant cut into the shape of a dinosaur in front of a theatre ?
-Irini Sengir
The new Jurassic Park just came out there.
"Again?!"
-Irini Sengir
Good question. Why would a plant be cut into the shape of a dinosaur.
Probably because its a topiary.
Are you suggesting topiaries arent a thing?
-Irini Sengir