So what do others feel about artificial power pumping? Like a card or effect that says "~ get's +1 [or more] until end of turn" to get to the 2 [or higher] of "Casualty 2 [or higher]"? I'm thinking it can be a cheap way to get the boost w/o having to actually commit to a 2 power... There are a lot of 1 power tokens out there. Finding decent enough fodder for the Casualty keyword can almost be an issue (unless one sets it up to have fodder.
So what do others feel about artificial power pumping? Like a card or effect that says "~ get's +1 [or more] until end of turn" to get to the 2 [or higher] of "Casualty 2 [or higher]"? I'm thinking it can be a cheap way to get the boost w/o having to actually commit to a 2 power... There are a lot of 1 power tokens out there. Finding decent enough fodder for the Casualty keyword can almost be an issue (unless one sets it up to have fodder.
That's a horrible idea. The ability is already flawed with build in card disadvantage and now you want to add on even more card disadvantage by playing narrow use case spells? Unless we get casualty with a high number that breaks the game (which we likely won't).
So what do others feel about artificial power pumping? Like a card or effect that says "~ get's +1 [or more] until end of turn" to get to the 2 [or higher] of "Casualty 2 [or higher]"? I'm thinking it can be a cheap way to get the boost w/o having to actually commit to a 2 power... There are a lot of 1 power tokens out there. Finding decent enough fodder for the Casualty keyword can almost be an issue (unless one sets it up to have fodder.
You couldn't do this in Limited but in Constructed I would rather use Bloodsoaked Champion because then I can get it back the very next turn, post combat.
At worst, this upgrades your random 2-power creature into a 4-power one. Could be useful to upgrading a blocker in Limited.
Source: MTGNerdGirl
That's a horrible idea. The ability is already flawed with build in card disadvantage and now you want to add on even more card disadvantage by playing narrow use case spells? Unless we get casualty with a high number that breaks the game (which we likely won't).
You couldn't do this in Limited but in Constructed I would rather use Bloodsoaked Champion because then I can get it back the very next turn, post combat.