The main thing allowing this to be common is the lack of an ability to crack it at the end of an opponent's turn. Be careful around Blood Moon if you didn't want a Mountain out of this deal.
It's almost like Evoke but on lands without an evoke cost. It removes the mystery that not saccing Fabled Passage/Evolving Wilds brings, but at least it nets you a land, albeit tapped, and a life gain. I think this will see play, in limited anyway.
Pauper will probably find a way. That format plays CITP 2 color lifegain lands as well as evolving wilds and this is a new option for the colors it is in (unless it is a cycle?). May actually be better because it lets you run more basics and less naturally CITP lands, plus thinning.
I wouldn't be too worried about stifle/blood moon interactions given the formats these are likely to see play in, but nice card. I wonder if the auto-sac mechanic is an experiment to see if these create fewer "feel-bad" moments for players who forget to crack end of turn and get suck with a tapped land another turn? Or probably just more Arena-friendly in general because they don't give you the automatic stop after every opponent action.
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this is are Panorama lands cycle of the set.
but The most risky evolving wilds variant as well because you do not want a stifle effect hitting these no matter what.
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