Not really a punishment to opponent. This should have been 'cant draw more than one' instead
I feel like youve either misread it or are not too familiar with impulse draw, this punishment is very relevant. He may be a little overprice but its probably broken at 3 or 4.
Against some decks it won't really punish much at all, but that was true of the new Jin and Vorinclex before him. Against some decks the ability will be quite nasty. And assuming you have built your deck correctly his ability will be a personal howling mine for you. I like, and glad he's reasonable on the cost/size scale.
Against some decks it won't really punish much at all, but that was true of the new Jin and Vorinclex before him. Against some decks the ability will be quite nasty. And assuming you have built your deck correctly his ability will be a personal howling mine for you. I like, and glad he's reasonable on the cost/size scale.
yep I agree Urabrask is probably way better than what most people are giving credit for
it All depends on which decks players are using I mean Urabrask will be Christmas present for opponents using Prosper, Tome-Bound
Oh I still think the card is good, but if I faced him I would have zero concerns about his forced impulse. I suppose Ive never been a draw-go kind of player. Anyway, screw blue!
Oh I still think the card is good, but if I faced him I would have zero concerns about his forced impulse. I suppose Ive never been a draw-go kind of player. Anyway, screw blue!
It's more than counterspells, it's hate pieces you don't need yet, 2/3 drops on turn 5 when you have a better card to play, lands drops that are the suboptimal choice. It forces you to play topdeck even with other cards in hand.
I think he may have a home in standard, especially if 3-color decks gain prominence with Capenna and opponents losing impulsed cards due to color screw ecomes a genuine concern.
In commander, I do not think this card really has a home outside of the kitchen-iest of tables (and an odd prosper deck or two). It gives you no active advantage unless it lives a full turn cycle, it may take several rounds of multiplayer (again, without dying) before anyone loses anything of note to this card, it fails to hose any form of card advantage other than your normal draw step (rhystic study, Esper Sentinel, Sylvan Library, and tutors still work normally), and haste on a below curve body with no form of evasion or protection isn't exactly awe-inspiring.
Compare that to Elesh Norn, which can have a definite state on the board the turn it comes out. Compare that with the recent Jin Gitaxias, which protects itself from destruction and can potentially be used on the turn it comes out. Compare that with Vorinclex, which gets +2/+2 and trample for 1 more mana and has an ability that can theoretically be used on the turn it comes out. Compare with the original Vorinclex as well, which can often be used on the turn it comes out in the super-ramp decks that want it and that punishes SOMEONE (even if just a little bit) even if someone immediately uses a kill spell. While this card is certainly cheaper, that's pretty much all that I can see in its favor right now.
While it's true that red doesn't have many quality analogs to Deafening Silence, Veil of Summer, Grand Abolisher, and the like to force combos through, this is not a card that can easily fit that role. Any super-lean red deck trying to force combos through is far more likely to use pyroblast or red elemental blast over a 5-drop card that grants no immediate card advantage and that would force you to wait a couple of rounds before possibly getting an opening to combo.
So yeah, I see this as a card to experiment with in standard (and in the aforementioned drannith magistrate decks).
I seriously don’t think y’all understand how devistating this card can be.
Your side, extra card. Other side, your curve, your hand, screwed. You e got to use the stuff despite what’s in your hand. This card is brutal
I seriously don’t think y’all understand how devistating this card can be.
Your side, extra card. Other side, your curve, your hand, screwed. You e got to use the stuff despite what’s in your hand. This card is brutal
Lol what on Earth are you talking about? I draw a land and play it or I exile a land and play it? ooh no Im so screwed now.
And guess what the most common card is in any deck? Like I mentioned earlier, this hurts counterspell decks and not much more.
I seriously don’t think y’all understand how devistating this card can be.
Your side, extra card. Other side, your curve, your hand, screwed. You e got to use the stuff despite what’s in your hand. This card is brutal
Lol what on Earth are you talking about? I draw a land and play it or I exile a land and play it? ooh no Im so screwed now.
And guess what the most common card is in any deck? Like I mentioned earlier, this hurts counterspell decks and not much more.
im with oblivion on this Urabrask 2.0 is way better than he looks
I seriously don’t think y’all understand how devistating this card can be.
Your side, extra card. Other side, your curve, your hand, screwed. You e got to use the stuff despite what’s in your hand. This card is brutal
Lol what on Earth are you talking about? I draw a land and play it or I exile a land and play it? ooh no Im so screwed now.
And guess what the most common card is in any deck? Like I mentioned earlier, this hurts counterspell decks and not much more.
Not necessarily just counterspells. Any instant-speed interaction can't wait in your opponent's hand for the perfect opportunity. It also turns bluffing for any instant-speed removal off because of the reveal part.
this Actually puts them in a bind because would you or would you not want to play thr card exiled by Urabrask? I’m thinking yes because they don't want to lose thr card and beginning game it’s even worse because Urabrask May hit those high cmc game Enders that you shouldn't cast yet or not enough mana
and mentioned this is a instants/counterspell matters decks nightmare because you can barely keep your tricks/traps hidden and your clearly not gonna use the counterspells on your turn unless they are interacting.
and Urabrask is another combo with drannith magistrate, because they are screwed they can't cast the card Urabrask exiled but you can.
And if they have no draw outlets in play nor in hand nor in the Urabrask exile zone there gonna run out of cards and stuck with top decking and whatever is in hand.
He hoses miracle completely your stuck with the higher cmc
So far the only con is you have to play urabrask's game too do you or do you not cast the card Urabrask exiled but best case scenario is land card and also it may not hurt the opponent at all if their deck is in line with Prosper, Tome-Bound
this Actually puts them in a bind because would you or would you not want to play thr card exiled by Urabrask? I’m thinking yes because they don't want to lose thr card and beginning game it’s even worse because Urabrask May hit those high cmc game Enders that you shouldn't cast yet or not enough mana
and mentioned this is a instants/counterspell matters decks nightmare because you can barely keep your tricks/traps hidden and your clearly not gonna use the counterspells on your turn unless they are interacting.
And if they have no draw outlets in play nor in hand nor in the Urabrask exile zone there gonna run out of cards and stuck with top decking and whatever is in hand.
So far the only con is you have to play urabrask's game too do you or do you not cast the card Urabrask exiled but best case scenario is land card and also it may not hurt the opponent at all if their deck is in line with Prosper, Tome-Bound
Teferi and Teferi have no meaningful interaction with this card. Drannith Magistrate does some work though.
Also, you still get to draw a card, so at worst, the drawback for playing Urabrask is exiling 1 card off the top each turn. Not exactly crippling for most decks.
@Ryperior74: of the cards you listed, urubrask only combos with the magistrate. The other cards stop you from casting cards at your instant speed, not casting spells from places other than your hand.
I think that Urubrask falls into the same exact trap that Sheoldred did. On paper, it looks like you are getting a decent body who will cost each of your opponents a creature and give you back one each and every turn.
In practice, though, sheoldred ends up acting like a very expensive fleshbag marauder that often doesn’t even do THAT much 90% of the time. While this card is cheaper, I see this card going the exact same way.
At the end of the day, this is a 4/4 haste for 5 that gives you an extra possible card each turn (but only if it lives a full round) and may sporadically skip a player’s draw step and rob them of an expensive/reactive card now and then.
There are minimal tools for making sure that your opponent draws a dud. You can’t use wheels to rob players of their hand or anything like that as it only affects the draw step. The only cards that truly exploit this effect are Drannith Magistrate and that one blue spirit that would draw you a card when they cast from other than their hand (the one from m20 or m21).
In historic, you have a fun combo that may even be competitive or oppressive like the recent faceless haven decks. In standard, you lean hard into punishing bad mana bases and breaking out of control match-ups. In commander… I just don’t see it.
As an EDH player, my thoughts on this thing are...meh. It's just not that impressive. Yeah, it'll mess with some of your opponents' draws but there's so many ways around it and that's assuming that it sticks around. And, even if he does, an impulse draw is just not anything to write about. Unless you playing Prosper. The mediocrity of this card is glaring when compared to the previous version or the new Jin or Vorniclex. Yeah, those two are not the be-all, end-all but they can put in legitimate work for their controllers in the right decks. What they can do, feels like it can matter. Vorniclex is beatstick who makes it easier to make him bigger or just basic utility for anything counter based. Jin is expensive CMC-wise but even then, being able double up on certain kinds of spells is at least attractive to want to utilize. Old Urabrask could be a legit pain-in-the-butt because not only did he make it easier for your opponents to be attacked but made it so any creature that tapped was going to have to wait to be useful.
To sum up: the positives it gives you are not...bad but incredibly niche and narrow and it'll barely slow down your opponents. The other praetors make me want to use them and can be applicable to several different decks, even if just for fun. This one is just...there.
Oh I still think the card is good, but if I faced him I would have zero concerns about his forced impulse. I suppose Ive never been a draw-go kind of player. Anyway, screw blue!
It's more than counterspells, it's hate pieces you don't need yet, 2/3 drops on turn 5 when you have a better card to play, lands drops that are the suboptimal choice. It forces you to play topdeck even with other cards in hand.
Yes. All that. I'm actually really impressed with that ability. They found a great pair of mirrored bonus and malus for this card.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Eh, he's super medium. Body isn't efficient, effect is nice but isn't going to do as much as people seem to think by the time you cast him. If he were 2-3 mana at any size he'd be excellent, but 5 mana for a mediocre draw engine strapped to a mediocre stax piece is not a good rate.
He likely won't see any play outside of a deck he helms where you can build around his positive text, and occasionally hosing someone's draw from time to time will just be icing.
he is mythic and yet worse than narset, which is just an uncommon.
i think some of you didnt read it is just next card some1 draws in his turn, so most of the time just the normal draw. so he might force u to play the card u draw the turn you draw, which u might not allways want to, but it is also not that much of a deal. it wouldnt even be that much of a deal if it were each card some1 drew, but at least that would be better and worth be put on a mythic.
he is by far the weakest new praetor we got yet
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I feel like youve either misread it or are not too familiar with impulse draw, this punishment is very relevant. He may be a little overprice but its probably broken at 3 or 4.
https://archidekt.com/user/71716
yep I agree Urabrask is probably way better than what most people are giving credit for
it All depends on which decks players are using I mean Urabrask will be Christmas present for opponents using Prosper, Tome-Bound
It's more than counterspells, it's hate pieces you don't need yet, 2/3 drops on turn 5 when you have a better card to play, lands drops that are the suboptimal choice. It forces you to play topdeck even with other cards in hand.
https://archidekt.com/user/71716
I think he may have a home in standard, especially if 3-color decks gain prominence with Capenna and opponents losing impulsed cards due to color screw ecomes a genuine concern.
In commander, I do not think this card really has a home outside of the kitchen-iest of tables (and an odd prosper deck or two). It gives you no active advantage unless it lives a full turn cycle, it may take several rounds of multiplayer (again, without dying) before anyone loses anything of note to this card, it fails to hose any form of card advantage other than your normal draw step (rhystic study, Esper Sentinel, Sylvan Library, and tutors still work normally), and haste on a below curve body with no form of evasion or protection isn't exactly awe-inspiring.
Compare that to Elesh Norn, which can have a definite state on the board the turn it comes out. Compare that with the recent Jin Gitaxias, which protects itself from destruction and can potentially be used on the turn it comes out. Compare that with Vorinclex, which gets +2/+2 and trample for 1 more mana and has an ability that can theoretically be used on the turn it comes out. Compare with the original Vorinclex as well, which can often be used on the turn it comes out in the super-ramp decks that want it and that punishes SOMEONE (even if just a little bit) even if someone immediately uses a kill spell. While this card is certainly cheaper, that's pretty much all that I can see in its favor right now.
While it's true that red doesn't have many quality analogs to Deafening Silence, Veil of Summer, Grand Abolisher, and the like to force combos through, this is not a card that can easily fit that role. Any super-lean red deck trying to force combos through is far more likely to use pyroblast or red elemental blast over a 5-drop card that grants no immediate card advantage and that would force you to wait a couple of rounds before possibly getting an opening to combo.
So yeah, I see this as a card to experiment with in standard (and in the aforementioned drannith magistrate decks).
Your side, extra card. Other side, your curve, your hand, screwed. You e got to use the stuff despite what’s in your hand. This card is brutal
Lol what on Earth are you talking about? I draw a land and play it or I exile a land and play it? ooh no Im so screwed now.
And guess what the most common card is in any deck? Like I mentioned earlier, this hurts counterspell decks and not much more.
im with oblivion on this Urabrask 2.0 is way better than he looks
this Actually puts them in a bind because would you or would you not want to play thr card exiled by Urabrask? I’m thinking yes because they don't want to lose thr card and beginning game it’s even worse because Urabrask May hit those high cmc game Enders that you shouldn't cast yet or not enough mana
and mentioned this is a instants/counterspell matters decks nightmare because you can barely keep your tricks/traps hidden and your clearly not gonna use the counterspells on your turn unless they are interacting.
and Urabrask is another combo with drannith magistrate, because they are screwed they can't cast the card Urabrask exiled but you can.
And if they have no draw outlets in play nor in hand nor in the Urabrask exile zone there gonna run out of cards and stuck with top decking and whatever is in hand.
He hoses miracle completely your stuck with the higher cmc
So far the only con is you have to play urabrask's game too do you or do you not cast the card Urabrask exiled but best case scenario is land card and also it may not hurt the opponent at all if their deck is in line with Prosper, Tome-Bound
Teferi and Teferi have no meaningful interaction with this card. Drannith Magistrate does some work though.
Also, you still get to draw a card, so at worst, the drawback for playing Urabrask is exiling 1 card off the top each turn. Not exactly crippling for most decks.
I think that Urubrask falls into the same exact trap that Sheoldred did. On paper, it looks like you are getting a decent body who will cost each of your opponents a creature and give you back one each and every turn.
In practice, though, sheoldred ends up acting like a very expensive fleshbag marauder that often doesn’t even do THAT much 90% of the time. While this card is cheaper, I see this card going the exact same way.
At the end of the day, this is a 4/4 haste for 5 that gives you an extra possible card each turn (but only if it lives a full round) and may sporadically skip a player’s draw step and rob them of an expensive/reactive card now and then.
There are minimal tools for making sure that your opponent draws a dud. You can’t use wheels to rob players of their hand or anything like that as it only affects the draw step. The only cards that truly exploit this effect are Drannith Magistrate and that one blue spirit that would draw you a card when they cast from other than their hand (the one from m20 or m21).
In historic, you have a fun combo that may even be competitive or oppressive like the recent faceless haven decks. In standard, you lean hard into punishing bad mana bases and breaking out of control match-ups. In commander… I just don’t see it.
To sum up: the positives it gives you are not...bad but incredibly niche and narrow and it'll barely slow down your opponents. The other praetors make me want to use them and can be applicable to several different decks, even if just for fun. This one is just...there.
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WUBRaffine Looter
Yes. All that. I'm actually really impressed with that ability. They found a great pair of mirrored bonus and malus for this card.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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He likely won't see any play outside of a deck he helms where you can build around his positive text, and occasionally hosing someone's draw from time to time will just be icing.
Will probably see standard play?
i think some of you didnt read it is just next card some1 draws in his turn, so most of the time just the normal draw. so he might force u to play the card u draw the turn you draw, which u might not allways want to, but it is also not that much of a deal. it wouldnt even be that much of a deal if it were each card some1 drew, but at least that would be better and worth be put on a mythic.
he is by far the weakest new praetor we got yet