now comes the last one in the cycle this one mills players so based on the other 4 my vote is Blue got the worst one Limited whise but its Green when it comes to going outside limited and commander/historic comes into play (it only puts +1/+1 counters on...Shrine creatures.)
now to wait and see if there's a 6th shrine in 5-color/Multicolor (could be a set booster exclusive)
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Right, but decks still have more cards than players have life.
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Even in Commander, where there are now 16 shrines, this is bad. Mill doesn't affect the board and doesn't contribute to the same win that any of the others do. In magical Christmas land where you get all 16 in play and none get blown up, you can spend four to five turns milling one player. And it's a creature, so it dies easily.
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Even in Commander, where there are now 16 shrines, this is bad. Mill doesn't affect the board and doesn't contribute to the same win that any of the others do. In magical Christmas land where you get all 16 in play and none get blown up, you can spend four to five turns milling one player. And it's a creature, so it dies easily.
Hmm, this may be the first Shrine I do not put in my Shrine deck. As has already been stated, Shrines don't win through Mill, so this would essentially do nothing except increase your Shrine count by 1. Disappointing, but I've been happy with all the other new Shrines so far, so I'm not too mad about it.
Nah, this is worse than green. Shrine decks are not positioned to win by mill - there are 6 shrines (including the green one) that help deal damage to your opponent. This is the only one that mills and it does not mill very much.
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Even in Commander, where there are now 16 shrines, this is bad. Mill doesn't affect the board and doesn't contribute to the same win that any of the others do. In magical Christmas land where you get all 16 in play and none get blown up, you can spend four to five turns milling one player. And it's a creature, so it dies easily.
Say you have 10 shrines and double triggers. Assuming none are the damage dealers, by the time you've milled 40, you'll have swung for 21 trample with Go-Shintai of Boundless Vigor, by the time you've milled 60, you'll have swung for 63.
That said, since this has flying it would be a good target for those +1/+1 counters.
now comes the last one in the cycle this one mills players so based on the other 4 my vote is Blue got the worst one Limited whise but its Green when it comes to going outside limited and commander/historic comes into play (it only puts +1/+1 counters on...Shrine creatures.)
now to wait and see if there's a 6th shrine in 5-color/Multicolor (could be a set booster exclusive)
i meant Shrines in histroic/commander
those formats you can get higher mill than 5 (6 if theres a 6th shrine in muticolor)
Right, but decks still have more cards than players have life.
2023 Average Peasant Cube|and Discussion
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you know one is a panharmonicon for shrines
Say you have 10 shrines and double triggers. Assuming none are the damage dealers, by the time you've milled 40, you'll have swung for 21 trample with Go-Shintai of Boundless Vigor, by the time you've milled 60, you'll have swung for 63.
That said, since this has flying it would be a good target for those +1/+1 counters.