I feel that this card suffers from being so directly comparable to mass manipulation. One mana discount to get only one target, you can get an artifact instead of a walker, and it untaps for blocking.
I feel that this card suffers from being so directly comparable to mass manipulation. One mana discount to get only one target, you can get an artifact instead of a walker, and it untaps for blocking.
Not the most exciting card.
Mass Manipulation needs a lot of mana to start actually grabbing multiple things. This is distinctly more effective at nabbing a single target (as long as it's not a planeswalker). 5 is notably a more likely cost that you will be able to play before you die to fast decks than 6 or 8 etc. There's an exponential difficulty in the higher cost
I feel that this card suffers from being so directly comparable to mass manipulation. One mana discount to get only one target, you can get an artifact instead of a walker, and it untaps for blocking.
Not the most exciting card.
Mass Manipulation needs a lot of mana to start actually grabbing multiple things. This is distinctly more effective at nabbing a single target (as long as it's not a planeswalker). 5 is notably a more likely cost that you will be able to play before you die to fast decks than 6 or 8 etc. There's an exponential difficulty in the higher cost
Problem is all the decks that played Mass Manipulation were ramp decks, so grabbing multiple things was a very real thing. The meta it was played in also had a number of planeswalkers which are generally insane to steal. This doesn't cap out as some insane wincon like Mass Manipulation did, 5 mana to take 1 thing is just going to be too much for Constructed.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Invoke Gales 1UUUU
Sorcery (Rare)
Gain control of target artifact or creature. Untap it.
The blue member of the Invoke cycle is very straightforward in what it does.
Source: Weibo
Not the most exciting card.
Mass Manipulation needs a lot of mana to start actually grabbing multiple things. This is distinctly more effective at nabbing a single target (as long as it's not a planeswalker). 5 is notably a more likely cost that you will be able to play before you die to fast decks than 6 or 8 etc. There's an exponential difficulty in the higher cost
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Problem is all the decks that played Mass Manipulation were ramp decks, so grabbing multiple things was a very real thing. The meta it was played in also had a number of planeswalkers which are generally insane to steal. This doesn't cap out as some insane wincon like Mass Manipulation did, 5 mana to take 1 thing is just going to be too much for Constructed.