Looks like we're getting a full cycle of Shoal callbacks, caring more about quantity of cards exiled than the quality of their mana values. First up, white with a scaling exile spell.
So… prismatic ending hits planeswalkers and generally costs one less (though this thing notably still hits urza’s saga and moxen for 1 mana) but this card is instant, can hit things costing over 5, doesn’t force multiple colors, and can use that exile clause to hit things faster than Ending when needed.
So… prismatic ending hits planeswalkers and generally costs one less (though this thing notably still hits urza’s saga and moxen for 1 mana) but this card is instant, can hit things costing over 5, doesn’t force multiple colors, and can use that exile clause to hit things faster than Ending when needed.
That seems fairly competitive, no?
Looks like a good removal spell - it also reminds me of Solitude in cheap mode. Dunno how many of the Solitude/Prismatic Ending slots it eats up in practice, especially since I hardcast Solitude at least half the time in Modern(!!), but like Path to Exile, it should at least garner respect.
...Of course, it takes 8 mana, or 6 mana and a white card, etc. just to hit Murktide Regent, and not hitting planeswalkers can be that killer, especially when a lowly Wrenn and Six can recur Urza's Saga and therefore need an immediate answer or Teferi, Time Raveler is actively jamming your game plan, let alone other walkers.
March of Otherworldly Light might be at its best when you expect to hit quite a lot of 3-5-mana value non-planeswalkers with it. Think more Companions, old Jund, that GWUR Blink Goodness deck making the rounds lately, Cascade decks, Yawgmoth, Thran Physician decks, Enchantress, etc.
Man, I swore that art was Seb's. Pretty sweet card though, that flexibility is key. I think it's competitive, but not quite as good as Prismatic Ending. Pitching cards is a pretty big cost. Needing them to be white is a significant restriction. In modern, I honestly don't think you can play both this and Solitude and expect to play both on the cheap consistently. Really like it for Standard/Alchemy/Historic though.
Man, I swore that art was Seb's. Pretty sweet card though, that flexibility is key. I think it's competitive, but not quite as good as Prismatic Ending. Pitching cards is a pretty big cost. Needing them to be white is a significant restriction. In modern, I honestly don't think you can play both this and Solitude and expect to play both on the cheap consistently. Really like it for Standard/Alchemy/Historic though.
I will point out that this thing can hit artifact lands and Urza’s Saga unlike Ending and that instant speed may matter, though you may still be right.
Man, I swore that art was Seb's. Pretty sweet card though, that flexibility is key. I think it's competitive, but not quite as good as Prismatic Ending. Pitching cards is a pretty big cost. Needing them to be white is a significant restriction. In modern, I honestly don't think you can play both this and Solitude and expect to play both on the cheap consistently. Really like it for Standard/Alchemy/Historic though.
I will point out that this thing can hit artifact lands and Urza’s Saga unlike Ending and that instant speed may matter, though you may still be right.
That reminds me, what the hell was I playing Spreading Seas in Modern UW Control for? The 2-mana sorcery-speed cantrip? The insurance against Tron decks that haven't quite returned in popularity lately? The opposing colour unfixing when I play for the extreme long game? Yeah no, time to replace that with March of Otherworldly Light - those Seas were mainly for Urza's Saga.
...Of course, it takes 8 mana, or 6 mana and a white card, etc. just to hit Murktide Regent, and not hitting planeswalkers can be that killer, especially when a lowly Wrenn and Six can recur Urza's Saga and therefore need an immediate answer or Teferi, Time Raveler is actively jamming your game plan, let alone other walkers.
True, but prismatic ending can't kill murktide at all, and this does exile so that wrenn is not going to recur the urza's saga you hit.
Man, I swore that art was Seb's. Pretty sweet card though, that flexibility is key. I think it's competitive, but not quite as good as Prismatic Ending. Pitching cards is a pretty big cost. Needing them to be white is a significant restriction. In modern, I honestly don't think you can play both this and Solitude and expect to play both on the cheap consistently. Really like it for Standard/Alchemy/Historic though.
But you don't have to pitch cards. Just ignore that text for a moment - this is an instant-speed exiling prismatic ending that doesn't require you to have different colors of mana, and can hit urza's saga! (but can't hit PWs.) And that's completely ignoring the alternate cost if you want or need it.
Looks like we're getting a full cycle of Shoal callbacks, caring more about quantity of cards exiled than the quality of their mana values. First up, white with a scaling exile spell.
Source: GamesRadar+
That seems fairly competitive, no?
Looks like a good removal spell - it also reminds me of Solitude in cheap mode. Dunno how many of the Solitude/Prismatic Ending slots it eats up in practice, especially since I hardcast Solitude at least half the time in Modern(!!), but like Path to Exile, it should at least garner respect.
...Of course, it takes 8 mana, or 6 mana and a white card, etc. just to hit Murktide Regent, and not hitting planeswalkers can be that killer, especially when a lowly Wrenn and Six can recur Urza's Saga and therefore need an immediate answer or Teferi, Time Raveler is actively jamming your game plan, let alone other walkers.
March of Otherworldly Light might be at its best when you expect to hit quite a lot of 3-5-mana value non-planeswalkers with it. Think more Companions, old Jund, that GWUR Blink Goodness deck making the rounds lately, Cascade decks, Yawgmoth, Thran Physician decks, Enchantress, etc.
We got primastic ending and now it’s got competition with this
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I will point out that this thing can hit artifact lands and Urza’s Saga unlike Ending and that instant speed may matter, though you may still be right.
That reminds me, what the hell was I playing Spreading Seas in Modern UW Control for? The 2-mana sorcery-speed cantrip? The insurance against Tron decks that haven't quite returned in popularity lately? The opposing colour unfixing when I play for the extreme long game? Yeah no, time to replace that with March of Otherworldly Light - those Seas were mainly for Urza's Saga.
Honestly, the art alone for this card, previewed in the Kaito origin stories, reminded me of the Japanese night march of the yokai, the Hyakki Yagyu.
True, but prismatic ending can't kill murktide at all, and this does exile so that wrenn is not going to recur the urza's saga you hit.
But you don't have to pitch cards. Just ignore that text for a moment - this is an instant-speed exiling prismatic ending that doesn't require you to have different colors of mana, and can hit urza's saga! (but can't hit PWs.) And that's completely ignoring the alternate cost if you want or need it.
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