Seems like we're confirming that the legendary channel land cycle.
and this one is also very good.
Takenuma, Abandoned Mire
Tap to add B
Channel - 3B: mill 3 cards and return a creature or planeswalker from graveyard to your hand, this ability costs 1 less for each legendary creature you control
It could see play in pretty much any black graveyard deck ever or any black aggro ever as at the very least as a 1of replacing a swamp for pretty much 0 opportunity cost.
crazy good.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Wasn't this discussed to death already in the first thread about it?
lol, I searched for the thread before posting, haven't found it....
well, we can just let this one die, though.
Here is the original post. It took me a good minute to find it and I knew that it existed. It being in speculation instead of the main rumor mill and none of the card names being in the title doesn't help.
I put it there because it’s not garateed it was speculation just in case it wasn't real
So wouldn't that put that post back into the Rumor mill and out of speculation then? It makes no sense for a real leaked card to be surrounded by fakes/potential fakes.
The whole cycle seems extremely good so far, but being a free spell on your land slot how could it be not?
I'm starting to think these are closer to being too good.
That seems entirely likely.
I'm not sure too good is accurate but these are 100% solid cards. I have ALWAYS loved Channel and never felt like it got a fair shake in it's original printing save for something like Arashi, the Sky Asunder, which is a pet card of mine (has saved me so many times). This design is fantastic but capping it at 4 with a reduction of only one per legend keeps it balance.
In what universe? If you build a deck like that, and ever draw that hand, I will personally come to wherever you live, perform complicated acts of awestruck ********, then disembowel myself to escape the world that allowed something like this to occur and validate you.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
The Channel lands seem somewhat likely to be real (I bet Boseiju, Who Endures will deny counterspells when Channeled), but I don't think they're too powerful. If anything, I think the Zendikar Rising part-land modal DFCs are more powerful in general and play deceptively similarly (you can actually 4-of them but people won't tend to in goodstuffs decks in Modern and up, for example). If anything, this Takenuma is borderline too expensive when Channeled (I sure as heck cannot rely on sticking Ragavan, Nimble Pilferer, probably the most common legendary creature in Modern and Legacy right now). Recurring the Channel lands with Wrenn and Six should be fun and hopefully powerful, though.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
Blasted Landscape, an untapped cycler. Blast zone is nothing like this card. Takenuma cycles for four mana, but gives you a raise dead instead of a card draw. That's why I think it's not "too good" like said before in the thread. It's similar to a cycling land that costs a lot to cycle and comes in untapped.
- No need for DFC inconveniences
- Channel solves the Legendary limitation the same way Grandeur does.
My only gripe is why they did not reduce the cost for each Legendary Permenent, to make it interact with itself. I guess it is because it behaves likes affinity+artifact lands.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
Blasted Landscape, an untapped cycler. Blast zone is nothing like this card. Takenuma cycles for four mana, but gives you a raise dead instead of a card draw. That's why I think it's not "too good" like said before in the thread. It's similar to a cycling land that costs a lot to cycle and comes in untapped.
Tapping for colored mana is a huge difference. Blasted Landscape gets used less than the various colored cycling lands even though those come into play tapped.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
Blasted Landscape, an untapped cycler. Blast zone is nothing like this card. Takenuma cycles for four mana, but gives you a raise dead instead of a card draw. That's why I think it's not "too good" like said before in the thread. It's similar to a cycling land that costs a lot to cycle and comes in untapped.
Tapping for colored mana is a huge difference. Blasted Landscape gets used less than the various colored cycling lands even though those come into play tapped.
Half of those coloured cycling lands cycle for C, rather than 2 which is a huge difference too.
These are a solid concept and will almost certainly see play. Oddly I think the correct number is 2 per deck that wants them. I think the first one gets played as a land and the second as a spell. Rather than comparing to Zendikar lands I think these are closer to Kaldheim's spell lands and I know that Gates to Istfell has won me games.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
Blasted Landscape, an untapped cycler. Blast zone is nothing like this card. Takenuma cycles for four mana, but gives you a raise dead instead of a card draw. That's why I think it's not "too good" like said before in the thread. It's similar to a cycling land that costs a lot to cycle and comes in untapped.
I thought you were comparing the new Takenuma to a land which similarly dumps itself into the graveyard to do something for 4 or more mana (I often have to invest at least 5 mana into Blast Zone in order to blow something up with it). Given Blast Zone's high power level, I thought you implied that the new Takenuma could do something pretty powerful and it still wouldn't be too impactful.
Four mana for this effect is a lot, even if you can bring it back with loam. Card isn't doing anything that much more impactful than Blasted Landscape already does in my opinion. I think it's a pretty fair card
then again, a card like this, even if the ability isn't ultra efficient, has pretty much zero opportunity cost to include as a one of in a deck that runs swamps....
just drop a swamp and add this.
the first copy is 99% the same thing as a swamp... except it might be hit by wastelands or Blood Moons here and there, but those are corner cases in decks that would care for the effect.
I mean, it's pretty much fine in every graveyard deck as it fills you graveyard and even replaces itself with something that was there if you need it.
it's also pretty fine in a black aggro deck so you can kinda transform it into some gas in a pinch....
the worst case scenario for a card like this is that you play it as a swamp you'd already be running anyway and life goes on.
the comparison to Blasted Landscape is fine, but this does 2 extra things.... it generates colored mana, and it fills your graveyard.
also, in decks that will be running this, returning a card from your graveyard to your hand will be better than drawing a card. I mean, a deck that runs this will most likely have a high creature/walker concentration, choosing among the 3 creatures in your graveyard will most likely be a lot better than simply drawing the top card of your library more often than not.
It reminds me a lot of the Castle cycle in eldraine with Castle Locthwain and friends which were lands with very low opportunity cost that ended up being heavily played just because of that.... they aren't the best card in any deck, but they are usually better than the basic you'd be running in that slot, so you shove it in and don't think about it.
this is pretty much what will happen with this cycle.
The white one will even be played in multiples, I think.
I think those are fair ways to evaluate the card, but I think this card is a lot less impactful than Castle Locthwain's cycle, or the white Eiganjo version in the same set, which seems at least pretty good with loam. You might slot it in and it'll perform the work of a basic land that has cycling most of the time, but you wouldn't be very eager to draft such a card in set, or in cube, and you certainly wouldn't cut a Locthwain from your commander deck to run it. I often find myself wanting to run more basics in the decks, and not fewer.
I think those are fair ways to evaluate the card, but I think this card is a lot less impactful than Castle Locthwain's cycle, or the white Eiganjo version in the same set, which seems at least pretty good with loam. You might slot it in and it'll perform the work of a basic land that has cycling most of the time, but you wouldn't be very eager to draft such a card in set, or in cube, and you certainly wouldn't cut a Locthwain from your commander deck to run it. I often find myself wanting to run more basics in the decks, and not fewer.
yeah, I do Agree that castle is more impactful.
the comparison to Castles is just in the sense that they also have close to zero opportunity cost in a lot of decks, so it just might be playable because of that.
the white one is removal, which is useful for pretty much every single deck ever.
this one will be useful in the right deck for sure.
it's not a crazy powerful card by any means, but usually will be so easy to include in a deck that there's simply no reason not to.
also, it doesn't seem like a limited card, so yeah, not an awesome draft pick for either regular draft or cube.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
and this one is also very good.
Takenuma, Abandoned Mire
Tap to add B
Channel - 3B: mill 3 cards and return a creature or planeswalker from graveyard to your hand, this ability costs 1 less for each legendary creature you control
It could see play in pretty much any black graveyard deck ever or any black aggro ever as at the very least as a 1of replacing a swamp for pretty much 0 opportunity cost.
crazy good.
Any format that has Blood Moon and the like this changes drastically.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
lol, I searched for the thread before posting, haven't found it....
well, we can just let this one die, though.
Here is the original post. It took me a good minute to find it and I knew that it existed. It being in speculation instead of the main rumor mill and none of the card names being in the title doesn't help.
https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/speculation/824785-potential-leaked-cards-for-kamigawa-neon-dynasty
I put it there because it’s not garateed it was speculation just in case it wasn't real
I hope the rest of these are at least as good!
So wouldn't that put that post back into the Rumor mill and out of speculation then? It makes no sense for a real leaked card to be surrounded by fakes/potential fakes.
The whole cycle seems extremely good so far, but being a free spell on your land slot how could it be not?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'm starting to think these are closer to being too good.
That seems entirely likely.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'm not sure too good is accurate but these are 100% solid cards. I have ALWAYS loved Channel and never felt like it got a fair shake in it's original printing save for something like Arashi, the Sky Asunder, which is a pet card of mine (has saved me so many times). This design is fantastic but capping it at 4 with a reduction of only one per legend keeps it balance.
You mean Blast Zone, right?
The Channel lands seem somewhat likely to be real (I bet Boseiju, Who Endures will deny counterspells when Channeled), but I don't think they're too powerful. If anything, I think the Zendikar Rising part-land modal DFCs are more powerful in general and play deceptively similarly (you can actually 4-of them but people won't tend to in goodstuffs decks in Modern and up, for example). If anything, this Takenuma is borderline too expensive when Channeled (I sure as heck cannot rely on sticking Ragavan, Nimble Pilferer, probably the most common legendary creature in Modern and Legacy right now). Recurring the Channel lands with Wrenn and Six should be fun and hopefully powerful, though.
Blasted Landscape, an untapped cycler. Blast zone is nothing like this card. Takenuma cycles for four mana, but gives you a raise dead instead of a card draw. That's why I think it's not "too good" like said before in the thread. It's similar to a cycling land that costs a lot to cycle and comes in untapped.
- No need for DFC inconveniences
- Channel solves the Legendary limitation the same way Grandeur does.
My only gripe is why they did not reduce the cost for each Legendary Permenent, to make it interact with itself. I guess it is because it behaves likes affinity+artifact lands.
Tapping for colored mana is a huge difference. Blasted Landscape gets used less than the various colored cycling lands even though those come into play tapped.
Half of those coloured cycling lands cycle for C, rather than 2 which is a huge difference too.
These are a solid concept and will almost certainly see play. Oddly I think the correct number is 2 per deck that wants them. I think the first one gets played as a land and the second as a spell. Rather than comparing to Zendikar lands I think these are closer to Kaldheim's spell lands and I know that Gates to Istfell has won me games.
I thought you were comparing the new Takenuma to a land which similarly dumps itself into the graveyard to do something for 4 or more mana (I often have to invest at least 5 mana into Blast Zone in order to blow something up with it). Given Blast Zone's high power level, I thought you implied that the new Takenuma could do something pretty powerful and it still wouldn't be too impactful.
then again, a card like this, even if the ability isn't ultra efficient, has pretty much zero opportunity cost to include as a one of in a deck that runs swamps....
just drop a swamp and add this.
the first copy is 99% the same thing as a swamp... except it might be hit by wastelands or Blood Moons here and there, but those are corner cases in decks that would care for the effect.
I mean, it's pretty much fine in every graveyard deck as it fills you graveyard and even replaces itself with something that was there if you need it.
it's also pretty fine in a black aggro deck so you can kinda transform it into some gas in a pinch....
the worst case scenario for a card like this is that you play it as a swamp you'd already be running anyway and life goes on.
the comparison to Blasted Landscape is fine, but this does 2 extra things.... it generates colored mana, and it fills your graveyard.
also, in decks that will be running this, returning a card from your graveyard to your hand will be better than drawing a card. I mean, a deck that runs this will most likely have a high creature/walker concentration, choosing among the 3 creatures in your graveyard will most likely be a lot better than simply drawing the top card of your library more often than not.
It reminds me a lot of the Castle cycle in eldraine with Castle Locthwain and friends which were lands with very low opportunity cost that ended up being heavily played just because of that.... they aren't the best card in any deck, but they are usually better than the basic you'd be running in that slot, so you shove it in and don't think about it.
this is pretty much what will happen with this cycle.
The white one will even be played in multiples, I think.
yeah, I do Agree that castle is more impactful.
the comparison to Castles is just in the sense that they also have close to zero opportunity cost in a lot of decks, so it just might be playable because of that.
the white one is removal, which is useful for pretty much every single deck ever.
this one will be useful in the right deck for sure.
it's not a crazy powerful card by any means, but usually will be so easy to include in a deck that there's simply no reason not to.
also, it doesn't seem like a limited card, so yeah, not an awesome draft pick for either regular draft or cube.