How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Teferi also has a family on Dominaria. It's not that uncommon, though apparently more often than not binding the planeswalker to their homeplane than elsewhere.
Elspeth and Daxos have gone through quiet a few changes and challenges in recent times. It's a valid quesion to ask whether they are still a couple. Especially with Daxos having become a champion of Heliod last I saw a card for him. That was the point of the Demigods, right?
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Teferi also has a family on Dominaria. It's not that uncommon, though apparently more often than not binding the planeswalker to their homeplane than elsewhere.
Elspeth and Daxos have gone through quiet a few changes and challenges in recent times. It's a valid quesion to ask whether they are still a couple. Especially with Daxos having become a champion of Heliod last I saw a card for him. That was the point of the Demigods, right?
Would be nice to have that Theros novel right about now
I think another reason why this set has outshined Midnight Punt might have to do with the fact that it tried to compliment the Flagship creature tribes instead being experimental.
In contrast I think all but one of the vampires in this set are in the traditional colors for their tribe. The same goes for the Werewolf tribe, they are all in the GR colors but still present interesting effects.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never forget whose grace and favor led to your success and always give your thanks, otherwise you might be doomed to loose it.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
Private Mod Note
():
Rollback Post to RevisionRollBack
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
That sounds familiar, and I can't seem to place it either.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
That sounds familiar, and I can't seem to place it either.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
That sounds familiar, and I can't seem to place it either.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
Why do you care so much about offcolor limited fillers to completely alter the structure of your deck? Abandon this kind of completionist mindset, it's only hurting your deckbuilding
wotc probably didn't even think about it, they don't care too much about commander color identity in normal sets. From a limited viewpoint brutal cathar is just a white card and suspicious stowaya is just a blue card
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I think another reason why this set has outshined Midnight Punt might have to do with the fact that it tried to compliment the Flagship creature tribes instead being experimental.
In contrast I think all but one of the vampires in this set are in the traditional colors for their tribe. The same goes for the Werewolf tribe, they are all in the GR colors but still present interesting effects.
Why do you care so much about offcolor limited fillers to completely alter the structure of your deck? Abandon this kind of completionist mindset, it's only hurting your deckbuilding
wotc probably didn't even think about it, they don't care too much about commander color identity in normal sets. From a limited viewpoint brutal cathar is just a white card and suspicious stowaya is just a blue card.
I have zero interest in limited nor will I lose sleep over completionism. The focus of my post is on a noticeable difference between these two Innistrad sets where werewolves and vampires are meant to be the preverbal show ponies.
Midnight Hunt tried to be a little too experimental and like you said created rare werewolves that are close to if not actual filler cards due in part that trying to include them in constructed tribal is most likely not worth the effort. And trying to play them separately from tribal support would dampen their potential in a constructed game due to less control over when they transform.
Meanwhile Crimson Vows built up what was already there. Plenty of vampires with madness play well with these new blood tokens, blood token production effects play into things vampire tribal already does, and the tribe stays within its color identity, minus one Stormkirk and his tentacle sugar daddy. Even the wolves and werewolves in this set are more in sync with their tribes' identity and expand it in meaningful ways.
There just seems to be a noticeable difference in the thought and care put into the making of these two sets in regards to vampires and werewolves.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never forget whose grace and favor led to your success and always give your thanks, otherwise you might be doomed to loose it.
I think another reason why this set has outshined Midnight Punt might have to do with the fact that it tried to compliment the Flagship creature tribes instead being experimental.
In contrast I think all but one of the vampires in this set are in the traditional colors for their tribe. The same goes for the Werewolf tribe, they are all in the GR colors but still present interesting effects.
Why do you care so much about offcolor limited fillers to completely alter the structure of your deck? Abandon this kind of completionist mindset, it's only hurting your deckbuilding
wotc probably didn't even think about it, they don't care too much about commander color identity in normal sets. From a limited viewpoint brutal cathar is just a white card and suspicious stowaya is just a blue card.
I have zero interest in limited nor will I lose sleep over completionism. The focus of my post is on a noticeable difference between these two Innistrad sets where werewolves and vampires are meant to be the preverbal show ponies.
Midnight Hunt tried to be a little too experimental and like you said created rare werewolves that are close to if not actual filler cards due in part that trying to include them in constructed tribal is most likely not worth the effort. And trying to play them separately from tribal support would dampen their potential in a constructed game due to less control over when they transform.
Meanwhile Crimson Vows built up what was already there. Plenty of vampires with madness play well with these new blood tokens, blood token production effects play into things vampire tribal already does, and the tribe stays within its color identity, minus one Stormkirk and his tentacle sugar daddy. Even the wolves and werewolves in this set are more in sync with their tribes' identity and expand it in meaningful ways.
There just seems to be a noticeable difference in the thought and care put into the making of these two sets in regards to vampires and werewolves.
It 5 werewolves cards out of 19 (20 if you count Arlinn), 14/15 of which still in the RG colors. Not all that much.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Yeah I don't understand this argument, I think they just wanted to do a werewolf set where you would see a werewolf in everything but white, and then a vampire set where you see a vampire in everything but green. I assume the philosophy behind it is because technically both werewolves and vampires were humans once and humans are five colors so it makes more sense to have them spread out than trapped in weird sections of the pie for arbitrary reasons, especially given the variety of abilities these cards bring to the table and how neither blood tokens nor day and night triggers are in one or two colors.
The end goal here is clearly to increase how often you actually see werewolves or vampires in limited games. I'm sure it feels weirder on the design team to make "the werewolf set" and have a whole room of people playing no werewolves, and likewise for vampires. All of the off color werewolves are straight up limited bombs and totally valid first picks. And they're doing the sameexactthing with this set. (Actually odric kinda sucks but hey)
I guess too I am confused because these aren't really tribal sets. There's some tribal themes here but no stromkirk captain reprint or anything like here, all the big tribal dudes are expensive legendaries (so, you know, commanders). The spirit tribal in this one is mostly like, tribal for enchantments which spirits can coincidentally become but can also be run with any ol' o-ring or whathaveyou. Zombies I think get more tribal support than either wolves or vampires, and the new edgar markov and olivia voldaren cards aren't really strongly tribal compared to their oldversions.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
If you find the article, please let me know! Going by what we know from the canon, Lorwyn as a cylinder with a Lorwyn half and a Shadowmoor half makes no sense, since one turns into the other and the two never exist at the same time. AFAIK Lorwyn/Shadowmoor is a disk with the main parts of the world in its center, which are ringed by mountains, which are in turn ringed by the Primal Beyond.
Maybe it was an idea that was thrown around when the set was in development?
The end goal here is clearly to increase how often you actually see werewolves or vampires in limited games.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
Weirdly they didn't really get the red-green Werewolves to show up in Limited all that well.
There is only one daybound/nightbound card that isn't a Werewolf. That's another strange aspect of this.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The end goal here is clearly to increase how often you actually see werewolves or vampires in limited games.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
Weirdly they didn't really get the red-green Werewolves to show up in Limited all that well.
There is only one daybound/nightbound card that isn't a Werewolf. That's another strange aspect of this.
Ah yeah, right. I mean I don't think any of them are really constructed playable (well, the cathar is), they're just limited bombs. Like if you're playing U/W fliers you can totally slot in the stowaway, or a U/B zombies deck can absolutely use the graveyard guy. You might only end up with one in your pre-release box but they're independent of the tribe and it works.
Re: nightbound/daybound I mean in general there's a bunch of cards in MH that make it into day and get some benefit from nightfall even though they don't transform. The bond stuff just formalizes playing the back of a DFC card instead of etb and then flip. Or something, I'm honestly not clear on the rules for the DFCs still.
The end goal here is clearly to increase how often you actually see werewolves or vampires in limited games.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
Weirdly they didn't really get the red-green Werewolves to show up in Limited all that well.
There is only one daybound/nightbound card that isn't a Werewolf. That's another strange aspect of this.
Yes that was what I found really odd. Rg werewolves, the supposed flagship of the set, were absolute poop in draft. BW just slaughters everything.
I guess this implies that they put all the 'good' wolves at rare/mythic rather than lower rareities.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
And despite all these off-color Werewolves being in MID, Maro at this very moment is over on Blogatog dying on the weird hill that they couldn't possible have made new Edgar's backside RW for commander because that one rare not being two-colored would have broken Limited player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
And despite all these off-color Werewolves being in MID, Maro at this very moment is over on Blogatog dying on the weird hill that they couldn't possible have made new Edgar's backside RW for commander because that one rare not being two-colored would have broken Limited player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
You have far too much faith in Magic players that they don't just see a third color and go "no I need more red cards for the VALUE"
And despite all these off-color Werewolves being in MID, Maro at this very moment is over on Blogatog dying on the weird hill that they couldn't possible have made new Edgar's backside RW for commander because that one rare not being two-colored would have broken Limited player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
Wouldn't even matter. Old Egdar is just way better, people wouldn't play New Edgar even if it was mardu.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
And despite all these off-color Werewolves being in MID, Maro at this very moment is over on Blogatog dying on the weird hill that they couldn't possible have made new Edgar's backside RW for commander because that one rare not being two-colored would have broken Limited player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
Wouldn't even matter. Old Egdar is just way better, people wouldn't play New Edgar even if it was mardu.
I'd also assume this lend to his design, Edgar 2 is meant to be played in Edgar 1 vs being being the commander.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
And despite all these off-color Werewolves being in MID, Maro at this very moment is over on Blogatog dying on the weird hill that they couldn't possible have made new Edgar's backside RW for commander because that one rare not being two-colored would have broken Limited player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
I hate the fact that limited formats take up so much focus of the design process for sets in general. The new Edgar is *****e either way.
player's brains. Sometimes it really just feels like they're coming up with reasons for their design decisions after the fact.
I hate the fact that limited formats take up so much focus of the design process for sets in general. The new Edgar is *****e either way.
There way worse offenders than vampires not receiveng their second amazing mardu commander. No bant legendary merfolk in Ixalan because limited. No jeskai giant in Kaldheim because limited. Hell, even Lathril wasn't abzan but just golgari because adding a color to the tribe even only for the commander deck would confuse limited players.
Commander players are still buying so wizards don't care. Maro doesn't understand a thing about the format so he doesn't care.
I hate to be bashing maro guy because that poor designer gets way too much hate, but he is really clueless about commander.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
There way worse offenders than vampires not receiveng their second amazing mardu commander. No bant legendary merfolk in Ixalan because limited. No jeskai giant in Kaldheim because limited. Hell, even Lathril wasn't abzan but just golgari because adding a color to the tribe even only for the commander deck would confuse limited players.
Commander players are still buying so wizards don't care. Maro doesn't understand a thing about the format so he doesn't care.
I hate to be bashing maro guy because that poor designer gets way too much hate, but he is really clueless about commander.
Instead of putting the card in the "draft" set, theres room in Set-Boosters for them to put all the Non-Limited cards in.
And if its specifically done for Commander, well, there are Commander products of each set, so put them there.
Plenty of options that would be fine and make basically anybody happy.
(Color identity is an issue of commander and not a feature anymore, as basically all cards are better just for having more color identities, and its an artificial drawback on cards to not have extra colors, so it will forever be an issue with that rule in place. Much simpler, remove the color identity requirement and simply imply that players opt for a flavor, so the vampire deck has actual vampires and themes in it, as its much more about the tribal aspect than its color requirements)
Instead of putting the card in the "draft" set, theres room in Set-Boosters for them to put all the Non-Limited cards in.
And if its specifically done for Commander, well, there are Commander products of each set, so put them there.
Plenty of options that would be fine and make basically anybody happy.
Already showed you an example were this didn't work.
Weirdly they made a good choice with Lynde, i think that many people were happy with her. But for the rest of the sets they seems scared to put actual commander cards in the commander slots and play extra safe.
(Color identity is an issue of commander and not a feature anymore, as basically all cards are better just for having more color identities, and its an artificial drawback on cards to not have extra colors, so it will forever be an issue with that rule in place. Much simpler, remove the color identity requirement and simply imply that players opt for a flavor, so the vampire deck has actual vampires and themes in it, as its much more about the tribal aspect than its color requirements)
Yeah how about no? Stop trying to subvert the format because you don't understand it.
It is weird that maro, the "resriction breeds creativity" guy, doesn't understand color identity and that wotc pushed so many 5c legends recently.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
To post a comment, please login or register a new account.
what
Elspeth and Daxos have gone through quiet a few changes and challenges in recent times. It's a valid quesion to ask whether they are still a couple. Especially with Daxos having become a champion of Heliod last I saw a card for him. That was the point of the Demigods, right?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
In the previous set some of the most interesting Werewolves were found outside of their expected color pie: Baneblade Scoundrel/Baneclaw Marauder, Brutal Cathar/Moonrage Brute, Graveyard Trespasser/Graveyard Glutton, Suspicious Stowaway/Seafaring Werewolf. I would have loved to use these in werewolf commander but I am not sure it would be worth it to give up Tovolar, Dire Overlord nor getting a proper mana base to run four to five color werewolves.
In contrast I think all but one of the vampires in this set are in the traditional colors for their tribe. The same goes for the Werewolf tribe, they are all in the GR colors but still present interesting effects.
I'm not joking. A few years ago while researching what the planes look like in MTG I saw someone on the WOTC staff write an article about how another person used some sort of scientific logic to ddescribe Lorwyn as a cylinder with one half being Lorwyn and the other half Shadowmoor. I'm trying to find it but so far bupkis.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
That sounds familiar, and I can't seem to place it either.
I do believe it was based on this idea, or something similar: https://en.m.wikipedia.org/wiki/O'Neill_cylinder
Yeah I think that might be it actually. Good to know I'm not the only one who recalls that particular article.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
That was during the time that I was eating up everything from the mothership.
Well that's nice to know
Why do you care so much about offcolor limited fillers to completely alter the structure of your deck? Abandon this kind of completionist mindset, it's only hurting your deckbuilding
wotc probably didn't even think about it, they don't care too much about commander color identity in normal sets. From a limited viewpoint brutal cathar is just a white card and suspicious stowaya is just a blue card
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I have zero interest in limited nor will I lose sleep over completionism. The focus of my post is on a noticeable difference between these two Innistrad sets where werewolves and vampires are meant to be the preverbal show ponies.
Midnight Hunt tried to be a little too experimental and like you said created rare werewolves that are close to if not actual filler cards due in part that trying to include them in constructed tribal is most likely not worth the effort. And trying to play them separately from tribal support would dampen their potential in a constructed game due to less control over when they transform.
Meanwhile Crimson Vows built up what was already there. Plenty of vampires with madness play well with these new blood tokens, blood token production effects play into things vampire tribal already does, and the tribe stays within its color identity, minus one Stormkirk and his tentacle sugar daddy. Even the wolves and werewolves in this set are more in sync with their tribes' identity and expand it in meaningful ways.
There just seems to be a noticeable difference in the thought and care put into the making of these two sets in regards to vampires and werewolves.
It 5 werewolves cards out of 19 (20 if you count Arlinn), 14/15 of which still in the RG colors. Not all that much.
"You can tell how dumb someone is by how they use Mary Sue"
The end goal here is clearly to increase how often you actually see werewolves or vampires in limited games. I'm sure it feels weirder on the design team to make "the werewolf set" and have a whole room of people playing no werewolves, and likewise for vampires. All of the off color werewolves are straight up limited bombs and totally valid first picks. And they're doing the same exact thing with this set. (Actually odric kinda sucks but hey)
I guess too I am confused because these aren't really tribal sets. There's some tribal themes here but no stromkirk captain reprint or anything like here, all the big tribal dudes are expensive legendaries (so, you know, commanders). The spirit tribal in this one is mostly like, tribal for enchantments which spirits can coincidentally become but can also be run with any ol' o-ring or whathaveyou. Zombies I think get more tribal support than either wolves or vampires, and the new edgar markov and olivia voldaren cards aren't really strongly tribal compared to their old versions.
Maybe it was an idea that was thrown around when the set was in development?
And then they accidentally made Brutal Cathar.
I actually feel whatever their reasons regarding the five Werewolves outside red-green was might have had todo more with Constructed than Limited. Hence three of the five cards are rare, and all five cards are a notably higher power level - because they can push them a bit more outside their main colors than they would for Limited. Though the two non-rare cards show up in Limited more due to that as well.
Weirdly they didn't really get the red-green Werewolves to show up in Limited all that well.
There is only one daybound/nightbound card that isn't a Werewolf. That's another strange aspect of this.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Ah yeah, right. I mean I don't think any of them are really constructed playable (well, the cathar is), they're just limited bombs. Like if you're playing U/W fliers you can totally slot in the stowaway, or a U/B zombies deck can absolutely use the graveyard guy. You might only end up with one in your pre-release box but they're independent of the tribe and it works.
Re: nightbound/daybound I mean in general there's a bunch of cards in MH that make it into day and get some benefit from nightfall even though they don't transform. The bond stuff just formalizes playing the back of a DFC card instead of etb and then flip. Or something, I'm honestly not clear on the rules for the DFCs still.
Yes that was what I found really odd. Rg werewolves, the supposed flagship of the set, were absolute poop in draft. BW just slaughters everything.
I guess this implies that they put all the 'good' wolves at rare/mythic rather than lower rareities.
Wouldn't even matter. Old Egdar is just way better, people wouldn't play New Edgar even if it was mardu.
I'd also assume this lend to his design, Edgar 2 is meant to be played in Edgar 1 vs being being the commander.
"You can tell how dumb someone is by how they use Mary Sue"
I hate the fact that limited formats take up so much focus of the design process for sets in general. The new Edgar is *****e either way.
There way worse offenders than vampires not receiveng their second amazing mardu commander. No bant legendary merfolk in Ixalan because limited. No jeskai giant in Kaldheim because limited. Hell, even Lathril wasn't abzan but just golgari because adding a color to the tribe even only for the commander deck would confuse limited players.
Commander players are still buying so wizards don't care. Maro doesn't understand a thing about the format so he doesn't care.
I hate to be bashing maro guy because that poor designer gets way too much hate, but he is really clueless about commander.
Instead of putting the card in the "draft" set, theres room in Set-Boosters for them to put all the Non-Limited cards in.
And if its specifically done for Commander, well, there are Commander products of each set, so put them there.
Plenty of options that would be fine and make basically anybody happy.
(Color identity is an issue of commander and not a feature anymore, as basically all cards are better just for having more color identities, and its an artificial drawback on cards to not have extra colors, so it will forever be an issue with that rule in place. Much simpler, remove the color identity requirement and simply imply that players opt for a flavor, so the vampire deck has actual vampires and themes in it, as its much more about the tribal aspect than its color requirements)
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Already showed you an example were this didn't work.
Weirdly they made a good choice with Lynde, i think that many people were happy with her. But for the rest of the sets they seems scared to put actual commander cards in the commander slots and play extra safe.
Yeah how about no? Stop trying to subvert the format because you don't understand it.
It is weird that maro, the "resriction breeds creativity" guy, doesn't understand color identity and that wotc pushed so many 5c legends recently.