Super strong engine. If you have her on the field you basically guarantee most of your training effects by putting the 2 counters on the biggest creature. She is hard to remove and a human herself on the front side at least. She is a good creature in any +1/+1 counter deck I would say. She doesn't do anything werewolf/wolf specific other to be a really good creature.
Wow a potential reason to actually play the Werewolf "lock" in modern. (Werewolves with Rule of Law/Curse of Exhaustion... Not that it'd probably be very good)
I love it, super powerful and I love how this card shows the story of how Avabruck was over taken my werewolves and became a bunch of ruins called Hollowhenge.
EDIT: Seems red and green are getting a mythic and rare werewolves.
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
This one is pretty ridiculous on the Night side. Permanent buffs to your entire team aside, having Hexproof and granting it to ALL your permanents is extremely powerful.
I predict Purp is gonna blow his gasket tonight, he loooooves big green monsters.
About freaking time we finally get a decent hexproof creature. The last one in Standard worth playing was in, what, Guilds of Ravnica? I almost thought they were dropping the mechanic. Being a 4/4 for 6 mana hurts a bit, but it does at least have a continual effect.
About freaking time we finally get a decent hexproof creature. The last one in Standard worth playing was in, what, Guilds of Ravnica? I almost thought they were dropping the mechanic. Being a 4/4 for 6 mana hurts a bit, but it does at least have a continual effect.
Treat it as a 6/6 for 4, the only way the oponent can remove this is with mass removal like Blood on the Snow, so it's almost assured to survive until combat starts and gets 2 counters...so much for replacing Hexproof with Ward.
[quote from="TheMartianGeek »" url="/forums/magic-fundamentals/the-rumor-mill/824314-vow-avabruck-caretaker-hollowhenge-huntmaster?comment=11"]...so much for replacing Hexproof with Ward.
This was never the case, really shows you haven't been paying attention.
Private Mod Note
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Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
I feel like this is the kind of card that either becomes format all star or complete dud and I'm not sure which. Like the night side is crazy good, but the day side is pretty medium at 6 mana.
About freaking time we finally get a decent hexproof creature. The last one in Standard worth playing was in, what, Guilds of Ravnica? I almost thought they were dropping the mechanic. Being a 4/4 for 6 mana hurts a bit, but it does at least have a continual effect.
She also etb transform already if its night and by turn 6 fairly easy to have it already be night.
Private Mod Note
():
Rollback Post to RevisionRollBack
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
why turn 6? piper will bring this on the battlefield on turn 4, actually even two of them, which is gg
worst case i would look at turn 5 with prowler and naturalist, i'm gonna make a wolf ramp to put down big wolf like the huntmaster(both of them) and the red menace/haste one, forgot the name now
You know what would be great for a Werewolf deck? A Werewolf that grants mass hexproof and constantly powers up the team. Just thinking out loud.
Source: Dread Central
EDIT: Seems red and green are getting a mythic and rare werewolves.
Exactly what I was thinking.
"You can tell how dumb someone is by how they use Mary Sue"
THat is so powerful even outside werewolf it’s pretty much doomsday’s for opponents unless they play 2 spells
If you can keep it around for a few turns then you pretty much win. This is a top (first?) pick in Limited for sure.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I predict Purp is gonna blow his gasket tonight, he loooooves big green monsters.
Treat it as a 6/6 for 4, the only way the oponent can remove this is with mass removal like Blood on the Snow, so it's almost assured to survive until combat starts and gets 2 counters...so much for replacing Hexproof with Ward.
This was never the case, really shows you haven't been paying attention.
"You can tell how dumb someone is by how they use Mary Sue"
She also etb transform already if its night and by turn 6 fairly easy to have it already be night.
"You can tell how dumb someone is by how they use Mary Sue"
worst case i would look at turn 5 with prowler and naturalist, i'm gonna make a wolf ramp to put down big wolf like the huntmaster(both of them) and the red menace/haste one, forgot the name now