Black's gigantic four-drops live or die on just how much their downside is exploitable. Here, this Vampire's playability asks: is there a point where more Blood is pointless for card advantage and quality of cards in your hand?
Well, this is pushed (alot) the nerf negative ability of this guy all thought is card filter for opponent also grows this guy, makes me think of that demon from RTR that the drawback was that your opponent could sacrifice a creature to tap hin, in comparison this guy is a beast will always be able to hit for 5, if your opponent plays on curve then this guy gets more powerful.
Big black fatties generally don't see play in Modern, but the (lone) Affinity player in the room will probably kill the Bloodvial Purveyor player with the excess boosts to Affinity count and Cranial Plating/Urza's Saga token(/Nettlecyst) pump before the Purveyor can swing back hard enough. The Colossus Hammer Time player will at least take advantage of the Saga token pump and the nigh-guaranteed Metalcraft (to turn on Puresteel Paladin).
Big black fatties generally don't see play in Modern, but the (lone) Affinity player in the room will probably kill the Bloodvial Purveyor player with the excess boosts to Affinity count and Cranial Plating/Urza's Saga token(/Nettlecyst) pump before the Purveyor can swing back hard enough. The Colossus Hammer Time player will at least take advantage of the Saga token pump and the nigh-guaranteed Metalcraft (to turn on Puresteel Paladin).
Plus affinity was brought back to the table in modern thanks to several cards in modern horizons 2
This looks strong. The blood tokens are not necessarily something the opponent will want to make use of quickly, since they have a real cost - not just mana but rummage versus loot. So this already-oversized creature could be swinging in for a lot more. It's nice to see them print creatures with interesting drawbacks instead of just all-upside creatures.
Unfortunately, because it has no hexproof and no enters the battlefield ability, they will probably just untap and use a kill spell and get a free blood token. Womp womp.
This looks strong. The blood tokens are not necessarily something the opponent will want to make use of quickly, since they have a real cost - not just mana but rummage versus loot. So this already-oversized creature could be swinging in for a lot more. It's nice to see them print creatures with interesting drawbacks instead of just all-upside creatures.
Unfortunately, because it has no hexproof and no enters the battlefield ability, they will probably just untap and use a kill spell and get a free blood token. Womp womp.
I agree, it's good to see cards with interesting drawbacks and not the typical "all-upside" design trend that gave us stuff like Broko, and yes, the Blood tokens aren't as exciting as they sound, there's a world of difference between looting and rummaging, the former is pretty much always useful while the latter is only reliable if you're holding excess lands or completely useless spells, in which case the 5/6 beater is just part of your problems.
This just seems absurdly strong, maybe not for eternal formats but for standard and limited it will be a house.
Even the downside gives it a minor bonus in return.
This looks strong. The blood tokens are not necessarily something the opponent will want to make use of quickly, since they have a real cost - not just mana but rummage versus loot. So this already-oversized creature could be swinging in for a lot more. It's nice to see them print creatures with interesting drawbacks instead of just all-upside creatures.
Unfortunately, because it has no hexproof and no enters the battlefield ability, they will probably just untap and use a kill spell and get a free blood token. Womp womp.
I agree, it's good to see cards with interesting drawbacks and not the typical "all-upside" design trend that gave us stuff like Broko, and yes, the Blood tokens aren't as exciting as they sound, there's a world of difference between looting and rummaging, the former is pretty much always useful while the latter is only reliable if you're holding excess lands or completely useless spells, in which case the 5/6 beater is just part of your problems.
In EDH / Commander I find it hard for players wanting to use the Blood tokens you give them with Bloodvial Purveyor unless they're playing a Rakdos Madness build to make full use of you drawing cards off of Viridian Revel especially when Wanted Scoundrels in Golgari is more enticing because Treasure tokens have no drawback.
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"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
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Black's gigantic four-drops live or die on just how much their downside is exploitable. Here, this Vampire's playability asks: is there a point where more Blood is pointless for card advantage and quality of cards in your hand?
Source: Bajo
Modern: WRHumans aggroWR
There'll probably be day 0 errata, it would be a heck of a memory issue otherwise.
Doesn't need it, there is only a defending player during combat, no defending player means no more bonus.
Plus affinity was brought back to the table in modern thanks to several cards in modern horizons 2
Fair point.
Unfortunately, because it has no hexproof and no enters the battlefield ability, they will probably just untap and use a kill spell and get a free blood token. Womp womp.
I agree, it's good to see cards with interesting drawbacks and not the typical "all-upside" design trend that gave us stuff like Broko, and yes, the Blood tokens aren't as exciting as they sound, there's a world of difference between looting and rummaging, the former is pretty much always useful while the latter is only reliable if you're holding excess lands or completely useless spells, in which case the 5/6 beater is just part of your problems.
No, if it gets +2/+0 during combat, it'll still be a 7/6 on your second main phase. It got an errata.
https://twitter.com/wizards_magic/status/1455563084571889673
[180 classic cube]
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
WotC could let at least 10 people that know the rules read over the spoiler before shipping them to print.
Like, some "basic" level of quality control maybe ?
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Culling Ritual in standard could do the trick!
Even the downside gives it a minor bonus in return.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta