Sigardian Paladin 2GW
Creature - Human Knight (Uncommon)
As long as you put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. 1GW: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
The GW signpost uncommon leads heavily on training and other +1/+1 counter granting effects. On your turn, a creature with training would trigger both those abilities during your declare attackers step, so you have that window to work with both abilities on the card.
On your turn, a creature with training would trigger both those abilities during your declare attackers step
Okay, I'm gonna say it: Neither of these abilities is a triggered ability. You've got one static ability and one activated ability.
Thats a little pedantic. Yes, they are not trigger abilities in terms of game rules, but they are enabled by the the training mechanic being activated which is clearly was the OP was referring to.
Totally obsessed with counters yet makes none itself? That's the definition of horrible design.
Welcome to magic. You have to use cards together and assemble synergies. This is the definition of good design.
Private Mod Note
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Sigardian Paladin 2GW
Creature - Human Knight (Uncommon)
As long as you put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
1GW: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4
The GW signpost uncommon leads heavily on training and other +1/+1 counter granting effects. On your turn, a creature with training would trigger both those abilities during your declare attackers step, so you have that window to work with both abilities on the card.
Source: Thiago Seixas
Okay, I'm gonna say it: Neither of these abilities is a triggered ability. You've got one static ability and one activated ability.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Thats a little pedantic. Yes, they are not trigger abilities in terms of game rules, but they are enabled by the the training mechanic being activated which is clearly was the OP was referring to.
Sure I have, and it appears zero times on this card
Welcome to magic. You have to use cards together and assemble synergies. This is the definition of good design.
It just wouldn't feel right if there weren't a few takes from so far out of left field you wonder if the poster plays the game.