This white removal is pretty good. Declaration in Stone, but instant, hits walkers and don't kill duplicates.
the green Adversary has probably the best baseline.... 3 mana for a 4/3 trampler is pretty serious.
but I think it's also kinda the worst "multikicker" effect.... you're paying so your lands can be bolted... haha
Finally some delicious good white removal
The green adversary looks quite weak, but at least it is up for werewolf shenanigans
Private Mod Note
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Primal Adversary doesn't have two things which usually exist in many land animation cards: an end of turn clause, or a way to untap lands. I worry the latter is a big strike, but with all the Wolf/Werewolf support it could've been a problem.
If the pattern with the other Adversaries' art holds, there should be something that belongs to Intrepid Adversary in here. Is it the hat?
I am in love with Primal Adversary. Just like all the cards, it's a good early game play or a great late game play. I wouldn't be doing the multikicker on it unless it's for my alpha strike. Considering the fact that those lands remain wolves forever - I think you have to be going for the kill. That being said, I think it's a great way to accomplish that goal.
White removal with very little strings attached/minimal tradeoff is good I hear. That pseudo-multikicker card...I mean if you have enough mana to afford the multikicker/strive cost then it could make a difference.