How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
LOVE IT.
I’ve always had a thing for theft, and this is both cheap and extra dickish with the added Fateseal
Yeah, this card is the sort of Dimir effect I absolutely love, one of the reasons I love taking my Dimir control deck to my FNM is just so I can EOT Zareth San, my turn kill your big creature and "borrow" it with him. I don't know how viable will this card be considering it needs to be used after an opponent has scried in order to minimize the chances of whiffing out but, damn, stealing your opponent's cards never gets old.
Who/what is that greenish woman in harem costume? Are overseas vampires on Innistrad serpentine in their design? What is going on?
The blood and the nautical motifs suggest the lady in the center is a Stromkirk vampire.
I remember Stromkirk vampires from previous sets being less green and more occidental in their fashion sense, but maybe you're right and WotC are just doing some makeover.
I love absolutely everything about this. If you can afford it, it's an upgrade over Think Twice for your Flashback-ing cheap card draw. Sure it won't give you card draw triggers but the card selection, the inherent mana fixing and the fact the card is Thoughtseize-proof makes up for it. And it's a fun design with great art, what more could you want?
I love absolutely everything about this. If you can afford it, it's an upgrade over Think Twice for your Flashback-ing cheap card draw. Sure it won't give you card draw triggers but the card selection, the inherent mana fixing and the fact the card is Thoughtseize-proof makes up for it. And it's a fun design with great art, what more could you want?
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all. While the card is pretty fun, it's incredibly narrow, it's only worth it if the opponent has used something like an EOT or ETB scry effect without drawing, or in a format where Vampiric Tutor is legal.
it's 2 ******* mana for a cantrip that draws a card not from your deck.
it's horrible.
cute jank joke, though.
Siphon Insight lets you filter from their top 2 cards for 2 mana, so you can get a little more precision in what you want (Removal? Threat? Maybe even a counterspell?). And then you get to do it again for 3 mana. Combo decks don't want this, but more controlling or midrange-y decks might.
I love absolutely everything about this. If you can afford it, it's an upgrade over Think Twice for your Flashback-ing cheap card draw. Sure it won't give you card draw triggers but the card selection, the inherent mana fixing and the fact the card is Thoughtseize-proof makes up for it. And it's a fun design with great art, what more could you want?
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all. While the card is pretty fun, it's incredibly narrow, it's only worth it if the opponent has used something like an EOT or ETB scry effect without drawing, or in a format where Vampiric Tutor is legal.
Unless your opponent is purposefully rigging the top of their deck (and in larger formats, your opponent can prevent you from getting the juicy card they put/left on top by cracking a fetchland and shuffling in response to Siphon Insight), treat Siphon Insight as filtering cards from the middle of their library instead. Your opponent never knew how (un)lucky they were.
Tested Modern Grixis Death's Shadow with Siphon Insight against 5c Humans and Urza's Saga Jund. Siphon Insight was actually fairly good at looking for removal, threats, and blockers against both decks, even though 5c Humans cannot rig its topdeck. The main black mark against Siphon Insight in Modern is that it can be a touch slow.
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all.
Or it might exile their best card, or even remove lands when they are in dire need of them. In the same vein, drawing from your deck instead of your opponent's could give you an excess land you didn't needed at the time. Bottom line, both are 100% entirely random at the vast majority of times and just like the fallacious "mill is disruption" argument, anyone with a modicum of experience in Magic should know better.
As for "advancing your strategy", once again it doesn't matters unless you're playing extremely linear strategies. Do you really expect your opponent to be playing bad cards? Or do you really think your deck wouldn't want a random creature like, say, Goldspan Dragon or Werewolf Pack Leader or an interaction piece like Dragon's Fire and Soul Shatter, cards that are known to be big players in the upcoming 2022 format?
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all.
Or it might exile their best card, or even remove lands when they are in dire need of them. In the same vein, drawing from your deck instead of your opponent's could give you an excess land you didn't needed at the time. Bottom line, both are 100% entirely random at the vast majority of times and just like the fallacious "mill is disruption" argument, anyone with a modicum of experience in Magic should know better.
As for "advancing your strategy", once again it doesn't matters unless you're playing extremely linear strategies. Do you really expect your opponent to be playing bad cards? Or do you really think your deck wouldn't want a random creature like, say, Goldspan Dragon or Werewolf Pack Leader or an interaction piece like Dragon's Fire and Soul Shatter, cards that are known to be big players in the upcoming 2022 format?
But by your own logic, yes, the cards you are looking at are entirely random, so how excited are you about getting one of two random cards from not your deck? Mill isn't disruption, so why would getting a random opponent's card be better than getting a random card of your own? And no matter how good your opponent's deck is, unless they are playing the same strategy as you there's a greater chance you get something you don't need (like an aggressive 1 drop but you are playing control) than if you were drawing from your own deck. The "choose from top 2" helps here, but top 2 still isn't much selection. These cards always seem very splashy but rarely turn out as amazing as one dreams.
So, yeah. Great as a "counter" to a vampiric or mystical tutor or other deck-rigging effect, riskier but potentially more fun Think Twice otherwise.
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all.
Or it might exile their best card, or even remove lands when they are in dire need of them. In the same vein, drawing from your deck instead of your opponent's could give you an excess land you didn't needed at the time. Bottom line, both are 100% entirely random at the vast majority of times and just like the fallacious "mill is disruption" argument, anyone with a modicum of experience in Magic should know better.
As for "advancing your strategy", once again it doesn't matters unless you're playing extremely linear strategies. Do you really expect your opponent to be playing bad cards? Or do you really think your deck wouldn't want a random creature like, say, Goldspan Dragon or Werewolf Pack Leader or an interaction piece like Dragon's Fire and Soul Shatter, cards that are known to be big players in the upcoming 2022 format?
But by your own logic, yes, the cards you are looking at are entirely random, so how excited are you about getting one of two random cards from not your deck? Mill isn't disruption, so why would getting a random opponent's card be better than getting a random card of your own? And no matter how good your opponent's deck is, unless they are playing the same strategy as you there's a greater chance you get something you don't need (like an aggressive 1 drop but you are playing control) than if you were drawing from your own deck. The "choose from top 2" helps here, but top 2 still isn't much selection. These cards always seem very splashy but rarely turn out as amazing as one dreams.
Once again, if you're playing a extremely linear strategy, maybe don't run it and be done with it? When I'm playing mono-White Aggro I'm not going around saying that Doomskar is a bad card that will never see play. If you have one narrow goal in mind for your deck and can't see yourself making use of any other commonly played cards to take advantage of this effect, this in no way discredits the card itself. Another possibility based on your scenario is that maybe Control ends up being the best deck in the format and this is a killer in the mirror, but once again, this is entirely meta dependant and varies a lot with the deck you're playing. But the point in this thread, as far as I know, is not to predict the meta but to evaluate the card itself.
The important thing is, if you CAN take advantage of cards exiled this way, this offers three key advantages that I have already mentioned before that gives you an edge over Think Twice.
it's 2 ******* mana for a cantrip that draws a card not from your deck.
it's horrible.
cute jank joke, though.
Siphon Insight lets you filter from their top 2 cards for 2 mana, so you can get a little more precision in what you want (Removal? Threat? Maybe even a counterspell?). And then you get to do it again for 3 mana. Combo decks don't want this, but more controlling or midrange-y decks might.
nah.... what deck wants this depends on what opponent you're fighting....
if their deck is good at dealing with itself, then great.
otherwise it's pure garbage.
this card is bad, really bad.
2 mana for a "do nothing" effect with some filtering for cards that aren't there to help you.
I mean, this is FAAAAAAAR worse than 2 mana scry 2, draw 1.... it's not even close.
the flashback is just some more of a bad thing.
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You arranged your topdeck with card filtering? Did you mean OUR topdeck?
Source: Alternate Universes game store
I’ve always had a thing for theft, and this is both cheap and extra dickish with the added Fateseal
Yeah, this card is the sort of Dimir effect I absolutely love, one of the reasons I love taking my Dimir control deck to my FNM is just so I can EOT Zareth San, my turn kill your big creature and "borrow" it with him. I don't know how viable will this card be considering it needs to be used after an opponent has scried in order to minimize the chances of whiffing out but, damn, stealing your opponent's cards never gets old.
I remember Stromkirk vampires from previous sets being less green and more occidental in their fashion sense, but maybe you're right and WotC are just doing some makeover.
it's 2 ******* mana for a cantrip that draws a card not from your deck.
it's horrible.
cute jank joke, though.
How is this an upgrade over a card draw spell? Depending on the case this card may easily end up helping an opponent by removing excess lands, or giving you a card that doesn't advance your strategy at all. While the card is pretty fun, it's incredibly narrow, it's only worth it if the opponent has used something like an EOT or ETB scry effect without drawing, or in a format where Vampiric Tutor is legal.
Siphon Insight lets you filter from their top 2 cards for 2 mana, so you can get a little more precision in what you want (Removal? Threat? Maybe even a counterspell?). And then you get to do it again for 3 mana. Combo decks don't want this, but more controlling or midrange-y decks might.
Unless your opponent is purposefully rigging the top of their deck (and in larger formats, your opponent can prevent you from getting the juicy card they put/left on top by cracking a fetchland and shuffling in response to Siphon Insight), treat Siphon Insight as filtering cards from the middle of their library instead. Your opponent never knew how (un)lucky they were.
Tested Modern Grixis Death's Shadow with Siphon Insight against 5c Humans and Urza's Saga Jund. Siphon Insight was actually fairly good at looking for removal, threats, and blockers against both decks, even though 5c Humans cannot rig its topdeck. The main black mark against Siphon Insight in Modern is that it can be a touch slow.
Or it might exile their best card, or even remove lands when they are in dire need of them. In the same vein, drawing from your deck instead of your opponent's could give you an excess land you didn't needed at the time. Bottom line, both are 100% entirely random at the vast majority of times and just like the fallacious "mill is disruption" argument, anyone with a modicum of experience in Magic should know better.
As for "advancing your strategy", once again it doesn't matters unless you're playing extremely linear strategies. Do you really expect your opponent to be playing bad cards? Or do you really think your deck wouldn't want a random creature like, say, Goldspan Dragon or Werewolf Pack Leader or an interaction piece like Dragon's Fire and Soul Shatter, cards that are known to be big players in the upcoming 2022 format?
But by your own logic, yes, the cards you are looking at are entirely random, so how excited are you about getting one of two random cards from not your deck? Mill isn't disruption, so why would getting a random opponent's card be better than getting a random card of your own? And no matter how good your opponent's deck is, unless they are playing the same strategy as you there's a greater chance you get something you don't need (like an aggressive 1 drop but you are playing control) than if you were drawing from your own deck. The "choose from top 2" helps here, but top 2 still isn't much selection. These cards always seem very splashy but rarely turn out as amazing as one dreams.
So, yeah. Great as a "counter" to a vampiric or mystical tutor or other deck-rigging effect, riskier but potentially more fun Think Twice otherwise.
Once again, if you're playing a extremely linear strategy, maybe don't run it and be done with it? When I'm playing mono-White Aggro I'm not going around saying that Doomskar is a bad card that will never see play. If you have one narrow goal in mind for your deck and can't see yourself making use of any other commonly played cards to take advantage of this effect, this in no way discredits the card itself. Another possibility based on your scenario is that maybe Control ends up being the best deck in the format and this is a killer in the mirror, but once again, this is entirely meta dependant and varies a lot with the deck you're playing. But the point in this thread, as far as I know, is not to predict the meta but to evaluate the card itself.
The important thing is, if you CAN take advantage of cards exiled this way, this offers three key advantages that I have already mentioned before that gives you an edge over Think Twice.
nah.... what deck wants this depends on what opponent you're fighting....
if their deck is good at dealing with itself, then great.
otherwise it's pure garbage.
this card is bad, really bad.
2 mana for a "do nothing" effect with some filtering for cards that aren't there to help you.
I mean, this is FAAAAAAAR worse than 2 mana scry 2, draw 1.... it's not even close.
the flashback is just some more of a bad thing.