Adeline, Brilliant Cathar 1WW
Legendary Creature - Human Knight (Rare)
Adeline, Brilliant Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature tapped and attacking that player or planeswalker they control.
Trade in Brimaz's block trigger and the vigilance from the tokens for more power and better multiplayer playability, then swap one set of relevant creature types for another, and you get this card. If Standard will have a mono-white (or green-white) aggro deck, she will be one of its best creatures.
That's not QUITE Brimaz's attack trigger, because if that translation is correct, SHE doesn't have to attack to get the trigger.
The translation is correct, she can sit back and watch other creatures attack
Private Mod Note
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
She is quite a powerful token generator for just 3 mana, tho. She would be totally bonkers if she were in Selesnya, where she can be played constantly at turn 2 and all the group buffing + token doubling effects are.
Too bad she misses all the "beginning of combat" coven triggers, she would be an awesome enabler otherwise.
Honestly, she still kind of is. I assume Coven will be the basis of mono-white Aggro with Clarion Spirit and Usher of the Fallen (plus Codespell Cleric as backup) letting you easily achieve 1 power and 2 power drops. In this scenario, this is the 3 power which also ensures you always have the 1 token covered and sets up for a game-winning Ritual of Hope swing as soon as Turn 4.