Doomblade Scoundrel 3B
Creature - Human Rogue Werewolf (Uncommon)
Whenever Doomblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.
Daybound
4/3
//
Doomclaw Marauder
Creature - Werewolf (Uncommon)
Whenever Doomclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.
Whenever a creature blocking Doomclaw Marauder dies, its controller loses 1 life.
Nightbound
5/4
Presenting, the first black Werewolf in almost two decades. It even brough along flanking to remind you of how long ago it was. Collector number suggests its name should start with the letter A, so it's not actually a name fail with Doom Blade.
Curse of Leeches 2B
Enchantment - Aura Curse (Rare)
Enchant player
As this card transforms into Curse of Leeches, attach it to target player.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Daybound
//
Bloodsucking Darkness
Creature - Leech Horror (Rare)
Lifelink
Nightbound
4/4
The second DFC is a curse that keeps draining your opponent, a bit at a time, then all at once.
I am hoping there are more than just this 1 of the black werewolves... or else it would be a lost cause. Not enough enough for a red/black or green/black or B/R/G werewolf tribal. So I'm willing to be there'll be at least 3 more black werewolves.
Now for that leech... Followed Footsteps or other ways to make a ton of copies or copy tokens... hmmmm...
I am hoping there are more than just this 1 of the black werewolves... or else it would be a lost cause. Not enough enough for a red/black or green/black or B/R/G werewolf tribal. So I'm willing to be there'll be at least 3 more black werewolves.
Now for that leech... Followed Footsteps or other ways to make a ton of copies or copy tokens... hmmmm...
The only issue here would be that non-DFC (such as copies of DFC CAN'T transform. If an effext would attempt to transform them, that part of the effect does nothing and the object stays on its current face.
I am hoping there are more than just this 1 of the black werewolves... or else it would be a lost cause. Not enough enough for a red/black or green/black or B/R/G werewolf tribal. So I'm willing to be there'll be at least 3 more black werewolves.
Now for that leech... Followed Footsteps or other ways to make a ton of copies or copy tokens... hmmmm...
MaRo's mothership article confirms there will be three 3 black werewolves.
Will they put werewolves in all 5 colors? Weird choice
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Will they put werewolves in all 5 colors? Weird choice
Yes white and blue get 1, black gets three, red and green get a whole bunch. It is an interesting choice. There still fairly concentrated in red green though- only five werewolves in the the other three colors and we've already seen six werewolves in red and green with plenty of previews to come.
Doomblade Scoundrel 3B
Creature - Human Rogue Werewolf (Uncommon)
Whenever Doomblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.
Daybound
4/3
//
Doomclaw Marauder
Creature - Werewolf (Uncommon)
Whenever Doomclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.
Whenever a creature blocking Doomclaw Marauder dies, its controller loses 1 life.
Nightbound
5/4
Presenting, the first black Werewolf in almost two decades. It even brough along flanking to remind you of how long ago it was. Collector number suggests its name should start with the letter A, so it's not actually a name fail with Doom Blade.
Source: CoroCoro
Curse of Leeches 2B
Enchantment - Aura Curse (Rare)
Enchant player
As this card transforms into Curse of Leeches, attach it to target player.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Daybound
//
Bloodsucking Darkness
Creature - Leech Horror (Rare)
Lifelink
Nightbound
4/4
The second DFC is a curse that keeps draining your opponent, a bit at a time, then all at once.
I am hoping there are more than just this 1 of the black werewolves... or else it would be a lost cause. Not enough enough for a red/black or green/black or B/R/G werewolf tribal. So I'm willing to be there'll be at least 3 more black werewolves.
Now for that leech... Followed Footsteps or other ways to make a ton of copies or copy tokens... hmmmm...
The only issue here would be that non-DFC (such as copies of DFC CAN'T transform. If an effext would attempt to transform them, that part of the effect does nothing and the object stays on its current face.
MaRo's mothership article confirms there will be three 3 black werewolves.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Yes white and blue get 1, black gets three, red and green get a whole bunch. It is an interesting choice. There still fairly concentrated in red green though- only five werewolves in the the other three colors and we've already seen six werewolves in red and green with plenty of previews to come.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice