-CARDNAME's power is equal to the number of card types among cards in your graveyard, and its toughness is equal to that number plus 1.
-At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyards and its toughness is equal to that number plus 1."
*/*+1
And here it is, the Limited-ruining mythic. Wonder if it has a home outside of Limited and Commander.
Self mill decks could, in theory, use it... But most self mill decks and black/blue, black, or plain ol' blue. I'm building one now (Araumi of the Dead Tide).
Now if there's enough delirium in the black/green spectrum, plus cards in green that care about number of cards in the graveyard, then it may work, but only time will tell. Another thing going for this build is how green and black bring cards back... which is sort of the opposite what a deck like this does and wants to do (albeit it does turn the graveyard into a source for graveyard tutoring). Another keyword that can take advantage is threshold and it's keywordless cousins ("[X]" or more cards in your graveyard).
It will most likely not be top tier of CEDH, but a deck doesn't need to be competitive/brutal to be fun.
Of course I am talking about Commander. It'll also be part of the kitchen-table decks. But there's enough graveyard hate in sideboards (and sometimes main-decked) to warrant this card being too fragile in a competitive sense. I think Commander is enough to put it above bulk mythic.
And here it is, the Limited-ruining mythic. Wonder if it has a home outside of Limited and Commander.
Games have to end at some point though. What's the point in having a bomb if it doesn't end a game?
Too bad it's only your own graveyard and not all graveyards. The last couple of ooze cards they printed have all been kinda... not too good.
And here it is, the Limited-ruining mythic. Wonder if it has a home outside of Limited and Commander.
I'm not even sure about commander. Tarmogoyf is extremely weak here, having multiple tarmogoyfs for 5 isn't really a good deal. It will just be played in ooze tribal... hoping that the new legend will be good.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
hrm....for 5 mana the worst you get is two (0+x)/(1+x) creatures where x = card types. Two of them after the beginning of your first end step, that is. If they are at least 3/4 then that't pretty good value.
So after all these years we finally got a way to run tarmogoyf in commander now and it’s this thing you keep making tokens of this on endstep is the difference
"Consuming Ooze" 3GG
Creature - Ooze (M)
-CARDNAME's power is equal to the number of card types among cards in your graveyard, and its toughness is equal to that number plus 1.
-At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyards and its toughness is equal to that number plus 1."
*/*+1
VIA http://ngabbs.com/read.php?&tid=28351056&rand=280
I like it
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Self mill decks could, in theory, use it... But most self mill decks and black/blue, black, or plain ol' blue. I'm building one now (Araumi of the Dead Tide).
Now if there's enough delirium in the black/green spectrum, plus cards in green that care about number of cards in the graveyard, then it may work, but only time will tell. Another thing going for this build is how green and black bring cards back... which is sort of the opposite what a deck like this does and wants to do (albeit it does turn the graveyard into a source for graveyard tutoring). Another keyword that can take advantage is threshold and it's keywordless cousins ("[X]" or more cards in your graveyard).
It will most likely not be top tier of CEDH, but a deck doesn't need to be competitive/brutal to be fun.
Of course I am talking about Commander. It'll also be part of the kitchen-table decks. But there's enough graveyard hate in sideboards (and sometimes main-decked) to warrant this card being too fragile in a competitive sense. I think Commander is enough to put it above bulk mythic.
Games have to end at some point though. What's the point in having a bomb if it doesn't end a game?
Too bad it's only your own graveyard and not all graveyards. The last couple of ooze cards they printed have all been kinda... not too good.
I'm not even sure about commander. Tarmogoyf is extremely weak here, having multiple tarmogoyfs for 5 isn't really a good deal. It will just be played in ooze tribal... hoping that the new legend will be good.
today is not that day.
Aeve, Progenitor Ooze is calling...
Anywho.
So Delirium without being declared as delirium. An ooze that self-duplicates, perfectly in flavour with what an ooze (amoeba?) does. I like it.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Umori concurs with that assessment.
*sigh*
Does the gitrog monster need or even want this?
I used to be a demigod, but now I'm an omnimage