The third AFC precon is the venture-themed Dungeons of Death deck, led by Sefris of the Hidden Ways. Joining them is the creator of the intellect devourers of Waterdeep, and free spells from illusions. Decklist is here.
Not really excited by the new cards. Venture is a limited mechanic, they needed to push it more. For example the solar has nice synergy with Sefris... but his body is really underwhelming and paying 6 for that is really too much
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Minn is a fairly amazing commander as it can ramp you out fairly effectively as long as you have lands in hand. This is one of the rare commanders that I want to get a spare copy or two of to put in the 99 of other decks.
Immovable Rod is pure Hype for me. The fact that it makes the target lose abilities and that it targets any permanents (meaning that utility lands like field of the dead can be disabled and that commander dependent on trigger or passive abilities like OG Purphoros can be disabled) makes this card simply fantastic. The fact that it can just act like a normal arrest variant that might occasionally scry 1 or pump out a goblin token is nice.
Radiant Solar is a card that I'm happy to see for fluff reasons (I know that many people were disappointed not to see a Solar in the main set). I like that we finally have a venture engine that isn't limited to 1/round or sorcery speed and the alternate mode is fun enough (especially with a commander that can just revive this card). I will agree that this card is too expensive to use anywhere unless you are using the face commander, however.
Thorough Investigation is... good. I mean, it seems pretty darn good. 2 mana to draw a card and venture is often decent and this is a pretty good option among the few white card draw spells in existence.
I am excited to see the Solar. For one Mana you get the Angel into your graveyard, scry 1 or better (depending on the dungeon and how far you are) and gain 3 life. He will be decent in my Angel reanimator deck.
And after reanimating the Angel you can venture again. The value may be minimal but it is there. The life gain could end up as additional Angel tokens, too. Treasure tokens are always good.
Thorough Investigation seems decent. I am not sure if it will end up as stable but it is card value in white.