Reckless Endeavor5RR
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
While somewhat annoying, you can replicate a D12 in a pinch with a D6 and a coin (roll and add 6 if the coin comes up heads) or a D20 (reroll all results greater than 12). Definitely good it's not in a draftable product, bring your dice if it's in your commander deck.
D12? Well commander players better buy dnd dice sets
Finally I will make good use of my hundreds of D4, d6, d8, d10, d12, d20 and maybe even my d3, d24, d30 and d100 for good use in my commander games other than be used for counters and who start first
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
They want all types of dice on cards but that was too complicated for standard in commander/supplament it’s easier to do all other dice.
My thoughts exactly. It's easier to expand on the types of dice used in the Commander product because players who run these cards will come prepared for them.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Like a 6-sided dice, ok, maybe someone has one, not guaranteed.
A spin-down d20 ? sure somebody has one, almost guaranteed.
But a d12 ? Good luck ...
If you don't have the dice don't play the card. What is the problem? This card won't be drafted.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
If you don't have the dice don't play the card. What is the problem? This card won't be drafted.
Its a design problem.
Is this a problem so sever that people will riot in the streets ? probably not, but who knows nowadays.
However, like the issue with "Dungeons" , they require you to bring specific extra stuff in addition to your card deck to properly play the cards in the first place.
Its a can of worms that doesnt need to be opened.
Theres also no reason to have this use a D12 anyway (what people are most likely to do is to simply roll a D-20 and roll again, if its 13+ , and that alone is a time waster, as resolving anything that requires you to just roll a dice that takes 5 seconds, is an additional 5 seconds for everything, its plain annoying and terrible to play with, its the kind of gimmick that Magic absolutely does not need, to make resolving spells even longer than it needed to be).
So that said, the usage and naming of a D12 is for D&D reference alone, and its completely unnecessary and awful to use in a Magic card.
----
There are also free dice apps on phones Slant
Just think a second about that.
You are going to use a "APP" to resolve your magic cards, as you cannot do it without it ?
So thats the text book example of a problem that doesnt need to exist in the first place, and you use a APP to solve that problem ... which can be entirely avoided if the card doesnt use a D12 in the first place ... which is the entire point of critique that using a D12 is awful card gameplay design.
----
This entire set is a example of what "not" to do for a streamlined card game (Dungeons, dice rolling, flavor-text within in the rules text box).
If non of that bothers you, your spider-senses for recognizing awful card gameplay design doesnt work anymore.
Everything you said can basically be applied to any coin-flipping card or even cards like cathar's crusade.
Yeah this set is not streamlined. That ship sailed long ago and players were fine with that.
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Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
If non of that bothers you, your spider-senses for recognizing awful card gameplay design doesnt work anymore.
Or maybe, *gasp*, what is fun gameplay is largely subjective to people, so would be a bias to think that simply because you don't like certain mechanics, that means are absolutely a bad mechanic that lead to awful gameplay for all players. Because it clearly isn't.
I will bring here my experience of playing Commander with silverbordered and even custom made cards (some of which even have cards that make you roll a D30 with 30 different unique effects) with many different playgroups since 2011, and nobody, in this 10 years ever was bothered from the fact that out games was filled with random mechanics. Au contraire. And that's because doing things at random is actually fun for most people, especially in casual play and edh is most of all a casual format. Why is it fun? Because each time you play said card is a refreshing new experience and some (like me) really love the thrill to gamble, and that's a process exciting for all players (for opponents wishing you to fail and for you wishing to success). It would be fun for everyone this? Of course not. But, unlike you, I don't have the bias of saying that simply because i like/hate a mechanic, than all players should share that same feeling, because our subjective percetion of what is good doesn't simply apply to everybody. Almost all mechanics have their niche admirers and almost nothing appeal to absolutely everybody, which means that as long a good part of players actually have fun playing said mechanics, it means is good design space worth to be explored.
And besides, everybody have a smartphone, and everyone can download any type of free randomizer, so it's really a non-existent issue on today technology even if you use the argument of "I don't have money / don't know places to buy the correct dices",. You are talking as players are still living in the 80', but what wouldn't work then, it definitely do now, so easy actually that your complaining sounds a bit ridiculously even.
Everything you said can basically be applied to any coin-flipping card or even cards like cathars' crusade.
Using a lot of +1/+1 counters is not a issue, as you can use absolutely everything as a counter, you dont need dice.
If you happen to have a lot of creatures and all have a different amount of counters, its annoying , but its not the same kind of issue then the need of a specific piece of item that no other card is asking you to have.
Coin-Flips are a pain to resolve, if they are a thing that keeps happening.
However, everyone has a coin in reach, or at least something else that substitutes as a coin (any dice will do that has a odds/even outcome) , so thats a trivial problem, but card design is totally capable to make awful cards that have a lot of coin flipping involved (which waste a ginormous amount of time, especially in a multiplayer game it can sum up to be just painful to play the game).
----
Just imagine they make cards that want D4 , D6, D8, D12, D20, coin flips, ask your opponent what their favorite color is, how old they are, look cards up on a website online, or rip a card apart and sprinkle the pieces of the battlefield ...
Oh wait, they did that, in SILVER-BORDERED cards ... where all this stuff belongs and is acceptable.
Its not like there are not prime examples of disgustingly awful card game design already , Goblin Game only really exists as nobody is ever playing it , Scrambleverse is basically impossible to resolve at some point, and cards like that shouldnt really exist in the first place to avoid these issues , but they do, and the logical answer from players is to not play these cards, act like they dont exist, and if an opponent plays them, socially shun them, unfriend them, and write a angry article how such a card can exist in the first place.
----
Will this be a problem ? No.
Its still awful card design that should be avoided at all cost (or simply be Silver-bordered, then everything is fine).
Using a lot of +1/+1 counters is not a issue, as you can use absolutely everything as a counter, you dont need dice.
First, you are underestimating how many damn counters you need for Cathar's Crusade in your average commander game. Second, using a lot of dice is not a issue, you can use every phone as a dice roller.
Also you kinda answered your statement by talking about scrambleverse. Also cards like tyrant of discord, outlaws' merriment and capricious efreet exist. Guess what is the preferred method for chosing at random? Dice.
This is a single card in a commander precon in the D&D set themed specifically around throwing dice. You are throwing a fuss for nothing.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
First, you are underestimating how many damn counters you need for Cathar's Crusade in your average commander game. Second, using a lot of dice is not a issue, you can use every phone as a dice roller.
Also you kinda answered your statement by talking about scrambleverse. Also cards like tyrant of discord, outlaws' merriment and capricious efreet exist. Guess what is the preferred method for chosing at random? Dice.
This is a single card in a commander precon in the D&D set themed specifically around throwing dice. You are throwing a fuss for nothing.
You seem to be very well aware of the problem, you just dont accept it as a problem, which is weird in itself.
This card would work with D20 and not need the gimmick of a D12.
Simpler, more elegant, better.
having other awful designs of cards to justify a terrible awful design is kinda weird (and mixing all of them in a multiplayer game produces horrifically annoying games that take ages or become downright unplayable).
So thats the text book example of a problem that doesnt need to exist in the first place, and you use a APP to solve that problem ... which can be entirely avoided if the card doesnt use a D12 in the first place ... which is the entire point of critique that using a D12 is awful card gameplay design.
You always need the Smartphone and Internet Connection for Magic play, especially in tournament setting. You need it to set life totals (because d20 can always be moved by the table and mess the result), you need it to check what's the correct oracle text / errata of any card you wish and last, but not last, you need it to check how interaction between cards works or what is written in the comprehensive rules about a specific rule, since this is already the most complex game in the world
So yes, to play properly this game you actually need a smartphone and that's no big deal because as I said, everybody have a smartphone and an internet connection. Having an app for dice rolls isn't worse or more difficult than doing anything I listed above..
So thats the text book example of a problem that doesnt need to exist in the first place, and you use a APP to solve that problem ... which can be entirely avoided if the card doesnt use a D12 in the first place ... which is the entire point of critique that using a D12 is awful card gameplay design.
You always need the Smartphone and Internet Connection for Magic play, especially in tournament setting. You need it to set life totals (because d20 can always be moved by the table and mess the result), you need it to check what's the correct oracle text / errata of any card you wish and last, but not last, you need it to check how interaction between cards works or what is written in the comprehensive rules about a specific rule, since this is already the most complex game in the world
So yes, to play properly this game you actually need a smartphone and that's no big deal because as I said, everybody have a smartphone and an internet connection. Having an app for dice rolls isn't worse or more difficult than doing anything I listed above..
This is a really privileged statement. I played Magic before smartphones existed, and I play it in no small part because it is not a digital endeavor. There are PLENTY of people out there without smartphone, be they poor or just young kids who should not have one yet. Does it help in some cases, sure, but you absolutely should not need one.
You don't see other games requiring you to need a smart phone. Pokemon keeps it to coin flips and gives you the coin for instance. If you want to use your phone to play a ccg then you can play arena or heartstone.
I don't get the fuss over a D12. If everyone is expected to have a D20, you can just roll until you get 12 or lower. I don't like adding game complexity, but compared to the dungeon mechanic, this is nothing. It's not like they're asking you to go to askurza.com or somehow know about massive erratas, or know exactly what everything on Garth One-Eye does without looking it up, or just have dungeon tokens on hand. There are other cards which ask far more than this one.
If you're playing cards that roll d20s, you should have some d20s on hand. But if you don't, it's not a big deal. The group will figure something out, and someone has a smart phone. The game already asks you to play cards differently from how they're printed because of erratas, and to know what mechanics do without reminder text. Figuring out how to roll a die is nothing.
Again, if you have access to a D20, you can always use it as a d12. You have a 40% chance of rerolling it, but it's not like rolling a die takes a long time.
Sorcery
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Source:
From a twitch stream opening a collectors booster:
https://www.twitch.tv/videos/1079393968 (1:12:00)
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
Point is, AFR uses only D20, and here they suddenly mention a D12!
Hands to the sky
Give a round of applause
For the great Miss Y!
They want all types of dice on cards but that was too complicated for standard in commander/supplament it’s easier to do all other dice.
Like a 6-sided dice, ok, maybe someone has one, not guaranteed.
A spin-down d20 ? sure somebody has one, almost guaranteed.
But a d12 ? Good luck ...
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👮👮👮 #BlueLivesMatter 👮👮👮
Finally I will make good use of my hundreds of D4, d6, d8, d10, d12, d20 and maybe even my d3, d24, d30 and d100 for good use in my commander games other than be used for counters and who start first
If you're running this in your deck, then chances are you've come prepared with a dice set.
Its a problem that doesnt need to exist in the first place.
So you missed the point.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
My thoughts exactly. It's easier to expand on the types of dice used in the Commander product because players who run these cards will come prepared for them.
It's a problem that doesn't exist in the first place.
So there isn't even a point to miss.
Please explain to me how it's a problem if players who run this card in their EDH deck need to bring a D12 with them.
If you don't have the dice don't play the card. What is the problem? This card won't be drafted.
Its a design problem.
Is this a problem so sever that people will riot in the streets ? probably not, but who knows nowadays.
However, like the issue with "Dungeons" , they require you to bring specific extra stuff in addition to your card deck to properly play the cards in the first place.
Its a can of worms that doesnt need to be opened.
Theres also no reason to have this use a D12 anyway (what people are most likely to do is to simply roll a D-20 and roll again, if its 13+ , and that alone is a time waster, as resolving anything that requires you to just roll a dice that takes 5 seconds, is an additional 5 seconds for everything, its plain annoying and terrible to play with, its the kind of gimmick that Magic absolutely does not need, to make resolving spells even longer than it needed to be).
So that said, the usage and naming of a D12 is for D&D reference alone, and its completely unnecessary and awful to use in a Magic card.
----
Just think a second about that.
You are going to use a "APP" to resolve your magic cards, as you cannot do it without it ?
So thats the text book example of a problem that doesnt need to exist in the first place, and you use a APP to solve that problem ... which can be entirely avoided if the card doesnt use a D12 in the first place ... which is the entire point of critique that using a D12 is awful card gameplay design.
----
This entire set is a example of what "not" to do for a streamlined card game (Dungeons, dice rolling, flavor-text within in the rules text box).
If non of that bothers you, your spider-senses for recognizing awful card gameplay design doesnt work anymore.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Yeah this set is not streamlined. That ship sailed long ago and players were fine with that.
Or maybe, *gasp*, what is fun gameplay is largely subjective to people, so would be a bias to think that simply because you don't like certain mechanics, that means are absolutely a bad mechanic that lead to awful gameplay for all players. Because it clearly isn't.
I will bring here my experience of playing Commander with silverbordered and even custom made cards (some of which even have cards that make you roll a D30 with 30 different unique effects) with many different playgroups since 2011, and nobody, in this 10 years ever was bothered from the fact that out games was filled with random mechanics. Au contraire. And that's because doing things at random is actually fun for most people, especially in casual play and edh is most of all a casual format. Why is it fun? Because each time you play said card is a refreshing new experience and some (like me) really love the thrill to gamble, and that's a process exciting for all players (for opponents wishing you to fail and for you wishing to success). It would be fun for everyone this? Of course not. But, unlike you, I don't have the bias of saying that simply because i like/hate a mechanic, than all players should share that same feeling, because our subjective percetion of what is good doesn't simply apply to everybody. Almost all mechanics have their niche admirers and almost nothing appeal to absolutely everybody, which means that as long a good part of players actually have fun playing said mechanics, it means is good design space worth to be explored.
And besides, everybody have a smartphone, and everyone can download any type of free randomizer, so it's really a non-existent issue on today technology even if you use the argument of "I don't have money / don't know places to buy the correct dices",. You are talking as players are still living in the 80', but what wouldn't work then, it definitely do now, so easy actually that your complaining sounds a bit ridiculously even.
Using a lot of +1/+1 counters is not a issue, as you can use absolutely everything as a counter, you dont need dice.
If you happen to have a lot of creatures and all have a different amount of counters, its annoying , but its not the same kind of issue then the need of a specific piece of item that no other card is asking you to have.
Coin-Flips are a pain to resolve, if they are a thing that keeps happening.
However, everyone has a coin in reach, or at least something else that substitutes as a coin (any dice will do that has a odds/even outcome) , so thats a trivial problem, but card design is totally capable to make awful cards that have a lot of coin flipping involved (which waste a ginormous amount of time, especially in a multiplayer game it can sum up to be just painful to play the game).
----
Just imagine they make cards that want D4 , D6, D8, D12, D20, coin flips, ask your opponent what their favorite color is, how old they are, look cards up on a website online, or rip a card apart and sprinkle the pieces of the battlefield ...
Oh wait, they did that, in SILVER-BORDERED cards ... where all this stuff belongs and is acceptable.
Its not like there are not prime examples of disgustingly awful card game design already , Goblin Game only really exists as nobody is ever playing it , Scrambleverse is basically impossible to resolve at some point, and cards like that shouldnt really exist in the first place to avoid these issues , but they do, and the logical answer from players is to not play these cards, act like they dont exist, and if an opponent plays them, socially shun them, unfriend them, and write a angry article how such a card can exist in the first place.
----
Will this be a problem ? No.
Its still awful card design that should be avoided at all cost (or simply be Silver-bordered, then everything is fine).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
First, you are underestimating how many damn counters you need for Cathar's Crusade in your average commander game. Second, using a lot of dice is not a issue, you can use every phone as a dice roller.
Also you kinda answered your statement by talking about scrambleverse. Also cards like tyrant of discord, outlaws' merriment and capricious efreet exist. Guess what is the preferred method for chosing at random? Dice.
This is a single card in a commander precon in the D&D set themed specifically around throwing dice. You are throwing a fuss for nothing.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
You seem to be very well aware of the problem, you just dont accept it as a problem, which is weird in itself.
This card would work with D20 and not need the gimmick of a D12.
Simpler, more elegant, better.
having other awful designs of cards to justify a terrible awful design is kinda weird (and mixing all of them in a multiplayer game produces horrifically annoying games that take ages or become downright unplayable).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
You always need the Smartphone and Internet Connection for Magic play, especially in tournament setting. You need it to set life totals (because d20 can always be moved by the table and mess the result), you need it to check what's the correct oracle text / errata of any card you wish and last, but not last, you need it to check how interaction between cards works or what is written in the comprehensive rules about a specific rule, since this is already the most complex game in the world
So yes, to play properly this game you actually need a smartphone and that's no big deal because as I said, everybody have a smartphone and an internet connection. Having an app for dice rolls isn't worse or more difficult than doing anything I listed above..
This is a really privileged statement. I played Magic before smartphones existed, and I play it in no small part because it is not a digital endeavor. There are PLENTY of people out there without smartphone, be they poor or just young kids who should not have one yet. Does it help in some cases, sure, but you absolutely should not need one.
You don't see other games requiring you to need a smart phone. Pokemon keeps it to coin flips and gives you the coin for instance. If you want to use your phone to play a ccg then you can play arena or heartstone.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
If you're playing cards that roll d20s, you should have some d20s on hand. But if you don't, it's not a big deal. The group will figure something out, and someone has a smart phone. The game already asks you to play cards differently from how they're printed because of erratas, and to know what mechanics do without reminder text. Figuring out how to roll a die is nothing.
Again, if you have access to a D20, you can always use it as a d12. You have a 40% chance of rerolling it, but it's not like rolling a die takes a long time.
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.