I'm still in complete disbelief that they did not include Elminster as a card....
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
I'm still in complete disbelief that they did not include Elminster as a card....
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
I'm still in complete disbelief that they did not include Elminster as a card....
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
We still have the commander decks
Well, I guess you're right.
Elminster could be in the commander cards...... but I wouldn't hold my breath at this point.
I'm shocked that all of the Heroes Of The Hall are not here. No Cattie-Brie, Wulfgar, or Regis. Or even Cadderly and his group. We still have the Commander decks but I don't think would be weird to not have them in the set with Drizzt and Bruenor.
I'm still in complete disbelief that they did not include Elminster as a card....
Feels like he was the big 5-color legend (or mono-blue card with WUBRG somewhere in the text box) that got scrapped because people asked for less 5-color legends.
Is Iron Golem the first creature that blocks each combat if able? I don't recall seeing it anywhere before.
It's been around since A/B/U, but it was on a creature as a static ability since Watchdog in Tempest, and as recently as Relentless Raptor in Rivals of Ixalan.
Theres a few interesting cards in this set, but on the whole it does nothing for me in any capacity. Im not seeing any reason to crack packs since most of the few interesting cards are at common.
The dungeon mechanic also isnt doing anything for me.
They cant all be winners and im honestly glad that a set which weakens magic's identity so dramatically isnt some busted powerhouse set.
I'm still in complete disbelief that they did not include Elminster as a card....
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
ME too, elminster is the face of forgotten realms!
Private Mod Note
():
Rollback Post to RevisionRollBack
"May he who is without mana cast the first spell!"
Check out my Youtube channel where I upload MTG content videos twice a week!
Theres a few interesting cards in this set, but on the whole it does nothing for me in any capacity. Im not seeing any reason to crack packs since most of the few interesting cards are at common.
The dungeon mechanic also isnt doing anything for me.
They cant all be winners and im honestly glad that a set which weakens magic's identity so dramatically isnt some busted powerhouse set.
If its your jam, cool. Its not mine.
in terms of power level, unless I'm very wrong, it seems we're back to ixalan...
I'd rather deal with a couple Eldraines than one more Ixalan.
I'm still in complete disbelief that they did not include Elminster as a card....
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
Tarrasque could have been much cooler with just Trample, Ward 5, If Tarrasque would be destroyed, regenerate it. Stats and cost the same.
Seeing the whole set I have two major questions and some thoughts.
1. Is losing the core set going to impact Standard too much? We saw what losing core set for years did to Standard and considering we only have single digit reprints in this set could it be possible the loss could once again negatively impact Standard both before the much needed rotation and even after even when Ikoria and Eldraine leave.
2. Did this need to be a D&D set? Honestly, it seems like besides very specific places/characters of D&D a majority of what see here in this set could have showed up in Magic normally. Even D&D owned monsters could have showed up, since WotC owns them, like Beholders as an example. I feel like if you throw out the legendaries and the +2 Mace this could have easily been just a normal Magic set.
As their first real attempt with crossovers and with UB on the horizon I look at this set and how well WotC adapted D&D to the game and overall it's....not promising for the future. I can't speak of many of the legendaries (as I only know Drizzt, Lolth, Tiamit, and The Deck), but the overall adaptation of D&D here is not very good. The Tarrasque and other simple D&D spells are not done well (Shocking Grasp and Ray of Enfeeblement as the worst examples) or miss the mark (The Deck of Many Things) which is strange as they literally have 5+ editions to correctly translate them into Magic.
When it comes to LotR and Warhammer coming up I have no expectations as I am only familiar with LotR and not to crazy degree, only movies, but even so I look at this set here and with it feeling a bit underwhelming I can only wonder how well they can do it with franchises that will be much harder to adapt to Magic. When you see that D&D should have been fairly easy to do and seeing easy T-Ball pitches being made and still missing it only cements the idea, at least in my mind, that UB might only do well financially thanks to collectors rather than for game play.
In the end this set is just kind of okay, it has some neat things, but did nothing to assure me that these UB/crossovers are a good thing for Magic as a whole. I like D&D, and out of all the UB stuff I like this the most, but I still feel this should have stayed the far away from Magic.
Here are the last commons and uncommons not found on Gather yet.
Also on YouTube is one last video, but you already knew that.
Yeah they said it since the beginning
Is there a place where I can see all the "Art cards"? The ones with D&D stats.
Thanks in advance guys.
3BB
Sorcery
You lose the game.
also, Tarrasque is a stupid big letdown....
the stupidly powerful force of nature that destoy entire countries in Forgotten Realms when it awakens for a while is stonewalled by a Moss Viper
also, it's quite weird that there's no dual lands of any kind
We still have the commander decks
Well, I guess you're right.
Elminster could be in the commander cards...... but I wouldn't hold my breath at this point.
It's been around since A/B/U, but it was on a creature as a static ability since Watchdog in Tempest, and as recently as Relentless Raptor in Rivals of Ixalan.
Theres a few interesting cards in this set, but on the whole it does nothing for me in any capacity. Im not seeing any reason to crack packs since most of the few interesting cards are at common.
The dungeon mechanic also isnt doing anything for me.
They cant all be winners and im honestly glad that a set which weakens magic's identity so dramatically isnt some busted powerhouse set.
If its your jam, cool. Its not mine.
ME too, elminster is the face of forgotten realms!
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
I think one of the commander decks is based around dungeons so we could see more there.
in terms of power level, unless I'm very wrong, it seems we're back to ixalan...
I'd rather deal with a couple Eldraines than one more Ixalan.
Only 3
Tarrasque could have been much cooler with just Trample, Ward 5, If Tarrasque would be destroyed, regenerate it. Stats and cost the same.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
1. Is losing the core set going to impact Standard too much? We saw what losing core set for years did to Standard and considering we only have single digit reprints in this set could it be possible the loss could once again negatively impact Standard both before the much needed rotation and even after even when Ikoria and Eldraine leave.
2. Did this need to be a D&D set? Honestly, it seems like besides very specific places/characters of D&D a majority of what see here in this set could have showed up in Magic normally. Even D&D owned monsters could have showed up, since WotC owns them, like Beholders as an example. I feel like if you throw out the legendaries and the +2 Mace this could have easily been just a normal Magic set.
As their first real attempt with crossovers and with UB on the horizon I look at this set and how well WotC adapted D&D to the game and overall it's....not promising for the future. I can't speak of many of the legendaries (as I only know Drizzt, Lolth, Tiamit, and The Deck), but the overall adaptation of D&D here is not very good. The Tarrasque and other simple D&D spells are not done well (Shocking Grasp and Ray of Enfeeblement as the worst examples) or miss the mark (The Deck of Many Things) which is strange as they literally have 5+ editions to correctly translate them into Magic.
When it comes to LotR and Warhammer coming up I have no expectations as I am only familiar with LotR and not to crazy degree, only movies, but even so I look at this set here and with it feeling a bit underwhelming I can only wonder how well they can do it with franchises that will be much harder to adapt to Magic. When you see that D&D should have been fairly easy to do and seeing easy T-Ball pitches being made and still missing it only cements the idea, at least in my mind, that UB might only do well financially thanks to collectors rather than for game play.
In the end this set is just kind of okay, it has some neat things, but did nothing to assure me that these UB/crossovers are a good thing for Magic as a whole. I like D&D, and out of all the UB stuff I like this the most, but I still feel this should have stayed the far away from Magic.