If I understand it correctly, the enlightened counter and the ability gain for the angel are completely independent of each other, and the counter does basically nothing except remind you?
If I understand it correctly, the enlightened counter and the ability gain for the angel are completely independent of each other, and the counter does basically nothing except remind you?
Yes, not the first time either Wizard doing this trick. Isareth the Awakener is the first time they did it (Admittedly, it confused me a lot at first)
Never thought of Magic Missile as red, but I guess there's nothing else it could be. I'd probably have added "this damage can't be prevented" as it's incredibly hard for Magic Missile to stop it.
Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
Note that mutavault keeps the ability after reverting to a land. While it's certainly possible they are running removal for lands, it's likely to be much less if they have any.
Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
Note that mutavault keeps the ability after reverting to a land. While it's certainly possible they are running removal for lands, it's likely to be much less if they have any.
Get to Legacy and you can reduce the removal numbers down to Bolt and Swords to Plowshares, and then you can up the combo deck density in the meta. Unfortunately, Wasteland is format-warping good and common in Legacy, and decks that cheat in Emrakul, the Aeons Torn are significantly more common in Legacy, and Emrakul's Annihilator 6 will eventually get your Mutavault.
Guess angel decks have a reason to run The Ozolith...
Ok, really depends: does the angel get the ability "can't lose... Can't win..." or is it part of the divinity counter? Then really makes or breaks the synergy with The Ozolith.
Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
Note that mutavault keeps the ability after reverting to a land. While it's certainly possible they are running removal for lands, it's likely to be much less if they have any.
Get to Legacy and you can reduce the removal numbers down to Bolt and Swords to Plowshares, and then you can up the combo deck density in the meta. Unfortunately, Wasteland is format-warping good and common in Legacy, and decks that cheat in Emrakul, the Aeons Torn are significantly more common in Legacy, and Emrakul's Annihilator 6 will eventually get your Mutavault.
While there's a lot of removal that hits mutavault while it's a creature, you only need 1 turn where they tapped out to dodge it. After that, none of that creature removal matters if you don't turn it back into a creature, which you never have to do. Given the strict color requirements and telegraphed nature of the combo, it's unlikely to do much competitively, but it's intriguing jank.
(it was accidently posted early by WOTC so they took down it another one of the josh lee kwai with Dnd Players videos)
oh that's the prevent opponent from winning teaser for WWW exile the book turn any angel you want to a platinum angel
Im really digging this chromatic dragon cycle
If I understand it correctly, the enlightened counter and the ability gain for the angel are completely independent of each other, and the counter does basically nothing except remind you?
Hands to the sky
Give a round of applause
For the great Miss Y!
Yes, not the first time either Wizard doing this trick. Isareth the Awakener is the first time they did it (Admittedly, it confused me a lot at first)
Do be careful that only combo decks are going to fall for that trick. Aggro and control decks probably have the removal.
No we have Platinum Angel at home.
Platinum Angel at home: The Book of Exalted Deeds
Hands to the sky
Give a round of applause
For the great Miss Y!
Removal that hits 2/2 manlands while they are creatures is sadly pretty common in Modern. There's Lightning Bolt, Fatal Push, Path to Exile, Lava Dart (both halves combined), Unholy Heat, Kolaghan's Command, Solitude, Dismember, Walking Ballista, Asmoranomardicadaistinaculdacar (more than half the time, she has enough Food)...not to mention generalized removal and bounce like Cryptic Command (yes, control opponents will be that desperate), Assassin's Trophy, and Vindicate.
Get to Legacy and you can reduce the removal numbers down to Bolt and Swords to Plowshares, and then you can up the combo deck density in the meta. Unfortunately, Wasteland is format-warping good and common in Legacy, and decks that cheat in Emrakul, the Aeons Torn are significantly more common in Legacy, and Emrakul's Annihilator 6 will eventually get your Mutavault.
but for 5 mana, it could have been a 3/4 (or an anything/4+).
I got that reference! "Where's the Mountain Dew?!?" Love that video.
X D
The " 'You can't lose and opps can't win' for WWW" was the stretchiest of stretches, though...
Still like it nonetheless.
'^^
Ok, really depends: does the angel get the ability "can't lose... Can't win..." or is it part of the divinity counter? Then really makes or breaks the synergy with The Ozolith.
TLDR: The Ozolith... It does NOTHING!