Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
There's the Material plane (aka the mortal world) which contains numerous - I guess subplanes? - such as Greyhawk, Faerun, Eberron, essentially all of the normal game setting planes. The Material plane sorta overlaps with the Feywild and the Shadowfell as kinda-sorta parallel dimensions that occupy the same "space" as the Material planes, just ya'know, a little to the left of reality.
Then there's the Inner planes, which are the elemental planes, Fire, Water, Earth, Air. After the inner planes are the Outer planes, which are the various Heaven/Hell analogs. Beyond the Outer planes is the Far Realm, which is essentially an alien hellscape beyond the grasp of mortal comprehension.
There are also the Ethereal plane and the Astral Sea, which are vaguely like the Blind Eternities, where they're "the space between realms." Though unlike the Blind Eternities, creatures can and do actually live there (at least, in the Astral Sea, I can't recall anything that lives in the Ethereal plane).
EDIT: Felt that I should point out that there are 16 Outer planes, not simply 1 "heaven" plane and 1 "hell" plane. I also forgot about Sigil/The Outlands. The outlands exsists between the outerplanes as a sort of hub connecting to all of them. It's a circular plane, like a wheel, with 16 gate towns each having a portal to a corresponding Outer plane. Sigil is essentially the capital, a huge ring shaped planar metropolis at the center of the plane.
Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
I dont think that counts as "planes". I mean look Theros : have both a physical and metaphysical places (Underworld, Heaven etc) and still are the same only one plane. A single universe can have more metaphysical layers but are within that universe still.
Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
I dont think that counts as "planes". I mean look Theros : have both a physical and metaphysical places (Underworld, Heaven etc) and still are the same only one plane. A single universe can have more metaphysical layers but are within that universe still.
In D&D "Heaven" and "Hell" are entirely separate from the Material planes. They're not like Theros, with Nyx, the mortal realm, and the Underworld all on one plane. It'd be like if the Magic Multiverse had an entirely separate plane where all spirits went when they died. They're fully separate planes of existence in D&D.
In D&D "Heaven" and "Hell" are entirely separate from the Material planes.
Well and isn't theros heaven entirely separate from theros material world as well? I dont think Gideon for example, can ever interact with the physical world again (and is not a place where you planeswalk in or out either)
I remember from a campaign I designed that there are a bunch of crazy "planes" that I guess run parallel to the main one. Each has it's own theme, as other people have mentioned above. My favorite in the clockwork plane - or the cogwork plane? - which is just a whole world that exists on giant spinning cogs.
In D&D "Heaven" and "Hell" are entirely separate from the Material planes.
Well and isn't theros heaven entirely separate from theros material world as well? I dont think Gideon for example, can ever interact with the physical world again (and is not a place where you planeswalk in or out either)
Gideon, they've repeatedly mentioned, did not actually go to the Theros afterlife. And as Elspeth shows, the underworld 100% *is* a physical place on Theros you can escape from and go back to the physical world.
That said, we're dealing with two different types of planar systems with Magic and D&D. Magic's seperation of planes requires you to be a Planeswalker and have an inborn "spark" to travel to them. D&D just requires that you be a high enough level, or have a sufficently powerful magic item, and you can cross planes to your hearts content. Expecting the two systems to line up perfectly on their definition of what a "Plane" is is a project that is doomed from the start.
Nice to see venture attack triggers at common. Pretty strong flier too.
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Yes, but I believe it's more like Heaven and Hell, where there are like overlays or layers. There is a Fae world, a demon world, spirit world, etc. Idk the entire ins and outs of the concept but that's the gist if it.
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Then there's the Inner planes, which are the elemental planes, Fire, Water, Earth, Air. After the inner planes are the Outer planes, which are the various Heaven/Hell analogs. Beyond the Outer planes is the Far Realm, which is essentially an alien hellscape beyond the grasp of mortal comprehension.
There are also the Ethereal plane and the Astral Sea, which are vaguely like the Blind Eternities, where they're "the space between realms." Though unlike the Blind Eternities, creatures can and do actually live there (at least, in the Astral Sea, I can't recall anything that lives in the Ethereal plane).
EDIT: Felt that I should point out that there are 16 Outer planes, not simply 1 "heaven" plane and 1 "hell" plane. I also forgot about Sigil/The Outlands. The outlands exsists between the outerplanes as a sort of hub connecting to all of them. It's a circular plane, like a wheel, with 16 gate towns each having a portal to a corresponding Outer plane. Sigil is essentially the capital, a huge ring shaped planar metropolis at the center of the plane.
White and blue has alot of dungeon enablers soo far.
I dont think that counts as "planes". I mean look Theros : have both a physical and metaphysical places (Underworld, Heaven etc) and still are the same only one plane. A single universe can have more metaphysical layers but are within that universe still.
Well and isn't theros heaven entirely separate from theros material world as well? I dont think Gideon for example, can ever interact with the physical world again (and is not a place where you planeswalk in or out either)
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That said, we're dealing with two different types of planar systems with Magic and D&D. Magic's seperation of planes requires you to be a Planeswalker and have an inborn "spark" to travel to them. D&D just requires that you be a high enough level, or have a sufficently powerful magic item, and you can cross planes to your hearts content. Expecting the two systems to line up perfectly on their definition of what a "Plane" is is a project that is doomed from the start.
Where is he then exactly? Isn't his soul in theros plane anyway?