Tarrasque 6GGG
Legendary Creature - Dinosaur (Mythic Rare)
Tarrasque has haste and ward 10 if it was cast.
Whenever Tarrasque attacks, it fights target creature defending player controls. When it wakes, the countryside will lay in ruins.
10/10
Really big beater, but probably got kicked down from a more flavorful and stronger version. Still, big Timmy mythic is big Timmy mythic.
The tarrasque.... is a dinosaur? Weird choice. And i'm saying this as a Gishath player. And of course i'm going to grab this for my Gishath deck.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Not surprising that a Tarrasque is a card in this set, though I did kind of figure it would be the soupiest of the keyword soup creatures ever printed. It is classified as a Magical Beast, so while Dinosaur makes sense I am a little surprised by the lack of Beast typing.
In a way this is a little lame if you're familiar with the Tarrasque, and I can't help but compare this to Krosan Cloudscraper for some reason.
For context haste and warding are represented rather effectively as it (in 3.5E) could suddenly rush forward once a minute and had spell resistance, among half a dozen other immunities/resistances. (though it likely could have been represented better by having ward permanently). It's fight is reminiscent of the ability to "swallow whole" and "improved grab".
What it's missing is its improved regeneration, it's incredible ability to not die (needing to deal twice its total hp to kill it and actually Wishing for it to die), and it really should have Fear or Intimidate for its Frightful Presence.
As someone that doesn't fully like this UB/crossover stuff I do enjoy seeing a tarrasque here, but with that said this could have been represented better and almost feels like a french vanilla in today's power creep, leaving me thinking this is kinda meh.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
almost feels like a french vanilla in today's power creep, leaving me thinking this is kinda meh.
Also, having all of it's protections could've been represented with shroud of hexproof. I think the massive ward is just to push the new, possibly evergreen keyword.
You made a joke and didn't even realize it... The Tarrasque has it's origins in French gothic folklore. Read about it here:
So, one of the most epic beasts D&D has to offer gets... this? No recursion to showcase it always coming back eventually. No mechanical representation of its regeneration. All it takes to stop the mighty Tarrasque in its tracks is one dumb deathtouch guy.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Feels like a first strike/double strike situation they're pushing, where ward is everywhere, and the stronger hexproof is delegated to a handful of cards in a set.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So the only Modern deck that can off the cast Tarrasque with some regularity is Green Tron...got it.
Hah, looks like Wizards is completely determined to never give us a busted reanimation target. With that being said, the Tarrasque fighting creatures when it attacks means that it's functionally pretty hard to block.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So the only Modern deck that can off the cast Tarrasque with some regularity is Green Tron...got it.
Hah, looks like Wizards is completely determined to never give us a busted reanimation target. With that being said, the Tarrasque fighting creatures when it attacks means that it's functionally pretty hard to block.
Just Infuse with vitality whatever it's trying to eat and you don't have to worry about blocking at all...
Hah, looks like Wizards is completely determined to never give us a busted reanimation target
You're quite hasty on this one ! If you imply the new Persist card, we already have some nice creatures to get. Maybe not in green though... W&S !
Looking at the Modern format right now, which is full of creature decks, Tarrasque is garbage. Without saying there are better timmy cards to cast or reanimate anyway. No matter the format, to cast this card is utter pain...
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This is a "bad" mythic only in the sense that it's not a pushed, efficient creature designed for constructed play. This *is* a mythic creature in the ways I've always thought mythics should be - massive, imposing, and awe-inspiring. That being said, by WotC's recent mythic designs, this feels like it should have haste and ward regardless of if you cast it from hand or not. Since I'm pretty sure there's no reanimator in Standard, and we *just* got a "Non-Legendary Reanimator" theme in MH2.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
almost feels like a french vanilla in today's power creep, leaving me thinking this is kinda meh.
Also, having all of it's protections could've been represented with shroud of hexproof. I think the massive ward is just to push the new, possibly evergreen keyword.
You made a joke and didn't even realize it... The Tarrasque has it's origins in French gothic folklore. Read about it here:
I had no idea that was the case, for the joke, but for all intents and purposes we'll say I am that smart to make that joke.
Indestructible likely would have been too much. Ward [insert high number here] likely would have sufficed for its general resistances, if it was on it permanently, likely between 6-9 would have been better. Perhaps a "can be cast from your graveyard" would have sufficed for the more or less indestructible nature of the Tarrasque and then the Wish spell for getting rid of it would be exile.
Nothing about this feels mythic. It's just a big, dumb green dude with a few abilities attached that costs 9 mana with no way to get that cost down? How is that even remotely mythic? It's not even greatly costed for 9 mana, I'd want more than a 10/10 haste that basically can't be targeted by spells your opponents control for 9 mana.
So... would've indestructible on this be too much? I mean it's EXTREMELY difficult to kill a Tarrasque, which is classically killed by putting it into a Bag of Holding, then putting that Bag of Holding into another Bag of Holding. These are pretty much invulnerable.
For balance and flavor purposes, it could probably have indestructible even without the cast trigger if it shuffled itself into its owner's library if it dies.
And like I said, to push WotC's new keyword darling: Ward.
Yeah I think they missed the mark on this. They wanted to make Ward a thing so bad, but in doing so forgot about making it a flavorful design. It should have at least self reanimated from the graveyard or shuffled itself back into your deck.
Feels like it should be killable but when it dies it suspends ala Epochrasite. Flavor fail and after just getting out of MH2 and how powerful the set was it's a bit sad.
It does regenerate and have resistance to dying based on being a Magic card. It has 10 toughness. That means unless it takes TEN damage this turn, it regenerates back to full health at the end of the turn. It "comes back" with full health. It also has psudo trample. It fights before combat, so even when, in all likelyhood, it kills whatever it fights it's still hitting for 10. As far as I can see, it manages to do everything it does in D&D lore and have text that fits on a Magic card. I've never played D&D but I know it has books. You can have a lot more abilities when a book describes them. This isn't an Egyptian God Card situation where they had too many abilties to accurately represent on a Yugioh card. I'm quite a fan of Tarrasque. It's big, splashy, and impressive, but not overpowered.
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Tarrasque 6GGG
Legendary Creature - Dinosaur (Mythic Rare)
Tarrasque has haste and ward 10 if it was cast.
Whenever Tarrasque attacks, it fights target creature defending player controls.
When it wakes, the countryside will lay in ruins.
10/10
Really big beater, but probably got kicked down from a more flavorful and stronger version. Still, big Timmy mythic is big Timmy mythic.
Source: iyingdi
In a way this is a little lame if you're familiar with the Tarrasque, and I can't help but compare this to Krosan Cloudscraper for some reason.
For context haste and warding are represented rather effectively as it (in 3.5E) could suddenly rush forward once a minute and had spell resistance, among half a dozen other immunities/resistances. (though it likely could have been represented better by having ward permanently). It's fight is reminiscent of the ability to "swallow whole" and "improved grab".
What it's missing is its improved regeneration, it's incredible ability to not die (needing to deal twice its total hp to kill it and actually Wishing for it to die), and it really should have Fear or Intimidate for its Frightful Presence.
As someone that doesn't fully like this UB/crossover stuff I do enjoy seeing a tarrasque here, but with that said this could have been represented better and almost feels like a french vanilla in today's power creep, leaving me thinking this is kinda meh.
Also, having all of it's protections could've been represented with shroud of hexproof. I think the massive ward is just to push the new, possibly evergreen keyword.
You made a joke and didn't even realize it... The Tarrasque has it's origins in French gothic folklore. Read about it here:
https://en.wikipedia.org/wiki/Tarasque
And like I said, to push WotC's new keyword darling: Ward.
Yeah, that's pretty silly too. Barring some crazy mana shenanigans, ward 10 is functionally hexproof.
So the only Modern deck that can off the cast Tarrasque with some regularity is Green Tron...got it.
Hah, looks like Wizards is completely determined to never give us a busted reanimation target. With that being said, the Tarrasque fighting creatures when it attacks means that it's functionally pretty hard to block.
Just Infuse with vitality whatever it's trying to eat and you don't have to worry about blocking at all...
You're quite hasty on this one ! If you imply the new Persist card, we already have some nice creatures to get. Maybe not in green though... W&S !
Looking at the Modern format right now, which is full of creature decks, Tarrasque is garbage. Without saying there are better timmy cards to cast or reanimate anyway. No matter the format, to cast this card is utter pain...
A pretty bad representation of what is supposed to be the big bad monster from D&D.
Its not even crazy big as a 10/10 and actually very easy to kill here.
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I had no idea that was the case, for the joke, but for all intents and purposes we'll say I am that smart to make that joke.
Indestructible likely would have been too much. Ward [insert high number here] likely would have sufficed for its general resistances, if it was on it permanently, likely between 6-9 would have been better. Perhaps a "can be cast from your graveyard" would have sufficed for the more or less indestructible nature of the Tarrasque and then the Wish spell for getting rid of it would be exile.
the ward 10 not the type of protection that this iconic character just only needs
it Was also able to self resurrect/persudo regeneration ability as well I hear and also don't get me started on the missing trample part.
I thought about that too, but I think the fight upon attack kinda makes up for that.
With the ramp available in Standard it wouldn't be hard to get this out by turn 6 or 7.
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Yeah I think they missed the mark on this. They wanted to make Ward a thing so bad, but in doing so forgot about making it a flavorful design. It should have at least self reanimated from the graveyard or shuffled itself back into your deck.
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Tarrasque is one of the most iconic things about Forgotten Realms.
It's basically the Emrakul of that world...
and what we get is a creature that's stonewalled by Moss Viper what a letdown.... hahah
Yeah, instead of Fight, it should of had the Rabid Bite ability.
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