basically it’s something to do with dungeons but we don't know what yet and we know there’s a dungeon type from the “Summer of Legends” stream on Weekly mtg
based on this dungeons probably have a mechanic very similar to saga but maybe get a emblem like benefit from completing
I think that the summer of magic conversation (or maybe it was the product description thread for the rest of the sets for the year?) mentioned two-sided dungeon cards in prerelease kits. I think that you flip a completed dungeon to get rewards.
This can be either very good or mediocre depending on how much value "Venture into the dungeon" carries. Speculation: it's got a bit less value associated with it than "Become the monarch" and may have similar value to "Draw a card."
Dungeons can go into the sideboard. You can play them from your hand by paying the mana cost or get to use one of a sideboard when you venture in the dungeon. Each dungeon is a enchatment-saga type card. Each dungeon has an static effect 2 challengers and one reward. You compleat the dungeon by paying or doing whats in the challenger part of it and doing both, for exemple
"At the begguing of each turn ~~ deals 2 damage to each creature, planeswalker and player"
Challenge 1: Tap up to any number of creatures you control: If the total power amoung creatures tapped for this cost was 8+ complete.
Challenge 2: Discard up to 2 cards: if the total CMC is 10 or more complete.
Compleat: Put a +1/+1 counter on up to one creature and draw a card.
Just my 2 sents.
It could also be somewhat similar to warlord saga of the storm and each dungeon have a static ability and to complete one you just need to tap creatures (maybe tap a party) with equal or higher power than the challenger rating of it.
I'm pretty sure they were annoyed that un-card utilized that phrase. Mechanically speaking enchantments are a good guess but how cool would it be if there were "tron" lands.
Waterdeep dungeon t: add 1 to your mana pool
Waterdeep passages t: create a treasure. You may only play passages if you have ventured into waterdeep dungeon
Waterdeep showdown you may only play this if you control waterdeep passages and control 2 artifacts t: add 1.
T, select a creature you control and one of an opponents choice. Those creatures fight. If the creature your opponent selected dies this turn search your library for an artifact of cc 5 or less and put it into play.
Notably "dungeon" is not capitalized, so it is not a subtype like Saga is. If this is on a card's type line it would be a new card type (or super type, but that doesn't seem likely).
Maybe the dungeon is a different game object though e. g. a zone/pile of cards like the library or graveyard. Or maybe it's neither like the city's blessing.
A notable aspect is, how little room for reminder text this has.
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