"To put an end to these sordid practices, we must find Geralf and give him an exemplary sentence."
- Inquisitor Delmund
while the art direction is
Mood: determined to find evidence of a crime
While it is 4 mana, I'm really liking Search the Premises being able to trigger multiple times each combat. Worse-case scenario, no one attacks you, and you don't need the extra cards. This will do wonders in Limited and Commander.
"Barbed Point" looks promising in Stoneforge Mystic decks, or at least Colossus Hammer Time, as a cheap and efficient "Living Weapon" that leaves behind a real (Thopter) body. For me personally, goodbye Flayer Husk.
Actually, the more I think about "Barbed Point", the more prone I am to ditch Swords entirely from my SFM decks in favour of this ersatz 2/1 Thopter. Swords are always useless if you have nobody to equip them to, anyway, and creatures eating removal in response to them getting equipped is massive tempo loss. Maybe Death and Taxes can keep the Swords, but I think any deck with lower creature density (including fringe Deadguy Ale and especially less fringe UW Blade) would rather have the Thopter that dies to Wrenn and Six and half a Lava Dart, but will at least force out a removal spell or block something.
So theoretically the modular land is a storage device if all your modular creatures get wrathed. But the only way to get the counters off it is to sac or destroy the land which it doesn't have natively as a ability. It cannot in itself help cast Shrapnel Blasts color requirement nor Vandalblast nor Naturalize. It enters the battlefield tapped, which is slow, but in the right artifact deck its multicolor without much drawback. This is a very weird tempo card for the decks that want it and the decks that desire it. Add to the fact that you really don't want to play a set of this with the other new artifact lands because of tempo loss to a extreme amount....
...I dont know what to feel here. The Ozolith works with this as well since its ability is the duplication of said counters but is not a tempo loss. Is the new land worth the tempo loss? Dunno.
I can't stop laughing at the concept that for each creature that attacks you, the Inquisitors only find a single clue as to who the attacker was.
Why don't they just ask the surviving defenders? Flavor-wise, I think it would work better if it triggered every time a creature or PW died. At least then there's actually something to investigate ("Hey, does it look like this guy was torn apart by werewolves or vampires?") but that's far less fun.
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Search the Premises might actually make the cut in my Brimaz soldier tribal deck.
Usually that deck drops its hand relatively quickly and has a little trouble refilling it after turn 4 or 5, and tends to have excess mana lying around not long after. A slight rattlesnake card that also functions as card draw and mana sink in the late game might work nicely.