Zuran Orb (Uncommon) If I have to pick one weakness of Zur as a mage, it's his obsession. He was obsessed with eternal life so much and brought pain to his brilliant mind.
—Jodah, Archmage Eternal
Liquimetal Torque 2
Artifact (Uncommon) T: Add C. T: Target nonland permanent becomes an artifact in addition to its other types until end of turn. "Weaponized jewelry boasts a long history."
—Erbos Trex (anyone recognize this guy, or is it a mistranslation?)
Scion of Draco 12
Legendary Artifact Creature - Dragon Domain — This spell costs 2 less to cast for each basic land type among lands you control.
Flying
Each creature you control gain vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, trample if it's green.
4/4
Today's artifact options include one of the oldest cards to get banned, a Liquimetal Coating mana rock, and Draco's smaller yet more generous spawn.
I'm a little confused why enough metal to only make a necklace can make something an artifact. It being a mana rock with a very abusable ability is great.
The P/T on Draco feels way too low, should have been like 6/6 or something, 4/4 feels super bad.
With a triome and a proper shockland it's quite possible get this out by turn 2, though for Modern that's likely not to do much. Seems like this is a 5C lord to use for commander rather than for Modern.
I'm a little confused why enough metal to only make a necklace can make something an artifact. It being a mana rock with a very abusable ability is great.
The P/T on Draco feels way too low, should have been like 6/6 or something, 4/4 feels super bad.
With a triome and a proper shockland it's quite possible get this out by turn 2, though for Modern that's likely not to do much. Seems like this is a 5C lord to use for commander rather than for Modern.
While true, I don't particularly think a 2 mana 4/4 flyer even with upside that you have to jump through significant hoops for makes the cut. Casting it on turn 2 is more a dream than a game plan for any real deck, and it's questionable if it would really be good anyway, given you'd have no T1 play into T2 this, that isn't that scary in Modern tbh.
This was my first take too, but it does actually ramp you, so it isn't a card that does stone nothing if you don't have artifact removal to go with it. Probably worse for all intents and purposes though, and seems a strange card when Liquimetal Coating is already Modern legal anyway. It feels like a throwback to a card that's already Modern legal, that's just bizarre. It's probably meant to be a Limited enabler as Affinity is meant to be one of the colour pair's archetypes.
I'm a little confused why enough metal to only make a necklace can make something an artifact. It being a mana rock with a very abusable ability is great.
The P/T on Draco feels way too low, should have been like 6/6 or something, 4/4 feels super bad.
With a triome and a proper shockland it's quite possible get this out by turn 2, though for Modern that's likely not to do much. Seems like this is a 5C lord to use for commander rather than for Modern.
While true, I don't particularly think a 2 mana 4/4 flyer even with upside that you have to jump through significant hoops for makes the cut. Casting it on turn 2 is more a dream than a game plan for any real deck, and it's questionable if it would really be good anyway, given you'd have no T1 play into T2 this, that isn't that scary in Modern tbh.
This was my first take too, but it does actually ramp you, so it isn't a card that does stone nothing if you don't have artifact removal to go with it. Probably worse for all intents and purposes though, and seems a strange card when Liquimetal Coating is already Modern legal anyway. It feels like a throwback to a card that's already Modern legal, that's just bizarre. It's probably meant to be a Limited enabler as Affinity is meant to be one of the colour pair's archetypes.
I think it's another indicator that this set was heavily designed with EDH in mind, since redundancy is key in a singleton format.
you can easily enough fetch up those lands, set you up for all 5 colors of mana and start swarming the board with multicolored creatures for added value.
certainly not constructed competitive material, but it's a fine card.
Did Scion have to be legendary? Draco always felt like it should have been legendary to me so I guess this fixes that flavor issue. But the cost reduction and ability is worthless in EDH. You can't play other basic lands besides Wastes and need cards like Navigator's Compass and Unstable Frontier to get any cost reduction and color changing effects to grant abilities. I know it's a Modern set, but a 2 cost 4/4 doesn't seem that pushed relatively so why make it legendary. Flavor?
Casting it on turn 2 is more a dream than a game plan for any real deck
Both are fetchable, so it's actually quite easy to achieve. It's still not good enough for modern unless you can do more with the fact that you have all land types.
Casting it on turn 2 is more a dream than a game plan for any real deck
Both are fetchable, so it's actually quite easy to achieve. It's still not good enough for modern unless you can do more with the fact that you have all land types.
maybe it could help somehow in Niv to light style decks if you make then more creature heavy.... even though I doubt it will get anywhere near competitive magic.
So is Torque going to be $5+ at some point like Thought Vessel because it ramps on turn 2 and has solid utility?
Being able to allow anyone to aim a naturalize at a creature or planeswalker is way more relevant than being able to hang on to your 8th best card a small amount of the time.
The card seems nuts and I worry it'll be taken up mostly by the 2-mana-ramp-or-bust crowd than the people who were already playing Liquimetal Coating for the weird interactions. Granted, having a higher baseline opens up that line of fun to people with stricter deckbuilding requirements and Coating will likely remain budget.
Did Scion have to be legendary? Draco always felt like it should have been legendary to me so I guess this fixes that flavor issue. But the cost reduction and ability is worthless in EDH. You can't play other basic lands besides Wastes and need cards like Navigator's Compass and Unstable Frontier to get any cost reduction and color changing effects to grant abilities. I know it's a Modern set, but a 2 cost 4/4 doesn't seem that pushed relatively so why make it legendary. Flavor?
Zuran Orb (Uncommon)
If I have to pick one weakness of Zur as a mage, it's his obsession. He was obsessed with eternal life so much and brought pain to his brilliant mind.
—Jodah, Archmage Eternal
Liquimetal Torque 2
Artifact (Uncommon)
T: Add C.
T: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
"Weaponized jewelry boasts a long history."
—Erbos Trex (anyone recognize this guy, or is it a mistranslation?)
Scion of Draco 12
Legendary Artifact Creature - Dragon
Domain — This spell costs 2 less to cast for each basic land type among lands you control.
Flying
Each creature you control gain vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, trample if it's green.
4/4
Today's artifact options include one of the oldest cards to get banned, a Liquimetal Coating mana rock, and Draco's smaller yet more generous spawn.
Source: InMagic Community
With a triome and a proper shockland it's quite possible get this out by turn 2, though for Modern that's likely not to do much. Seems like this is a 5C lord to use for commander rather than for Modern.
The coating is a worse Liquimetal Coating since it can't touch lands.
While true, I don't particularly think a 2 mana 4/4 flyer even with upside that you have to jump through significant hoops for makes the cut. Casting it on turn 2 is more a dream than a game plan for any real deck, and it's questionable if it would really be good anyway, given you'd have no T1 play into T2 this, that isn't that scary in Modern tbh.
This was my first take too, but it does actually ramp you, so it isn't a card that does stone nothing if you don't have artifact removal to go with it. Probably worse for all intents and purposes though, and seems a strange card when Liquimetal Coating is already Modern legal anyway. It feels like a throwback to a card that's already Modern legal, that's just bizarre. It's probably meant to be a Limited enabler as Affinity is meant to be one of the colour pair's archetypes.
I think it's another indicator that this set was heavily designed with EDH in mind, since redundancy is key in a singleton format.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Turn 1: Indatha Triome
Turn 2: Steam Vents, tap 2, cast your 4/4 flyer....
you can easily enough fetch up those lands, set you up for all 5 colors of mana and start swarming the board with multicolored creatures for added value.
certainly not constructed competitive material, but it's a fine card.
😭😭😭😭😭😭
and A rock version of Liquimetal Coating essetionally is nice but doesn't shoot the lands
Both are fetchable, so it's actually quite easy to achieve. It's still not good enough for modern unless you can do more with the fact that you have all land types.
maybe it could help somehow in Niv to light style decks if you make then more creature heavy.... even though I doubt it will get anywhere near competitive magic.
Being able to allow anyone to aim a naturalize at a creature or planeswalker is way more relevant than being able to hang on to your 8th best card a small amount of the time.
The card seems nuts and I worry it'll be taken up mostly by the 2-mana-ramp-or-bust crowd than the people who were already playing Liquimetal Coating for the weird interactions. Granted, having a higher baseline opens up that line of fun to people with stricter deckbuilding requirements and Coating will likely remain budget.
Older Magic as a Board Game: Panglacial Wurm , Mill
I still don't recognize the one quoted in the flavor text. New character being "leaked" here?