And so Wizards's answer with Strixhaven is "You can have all the answers you want, but they're gold cards."
This card's not as great as some of the others, but it's clearly part of a pattern.
A lot of it is that efficient removal in gold cards is more difficult to make work in the same deck. For example, if you want to run this and Extinguishing Verse, there's exactly 1 color combo you can do it in, assuming they don't mess up and make 4 color soup decks the best option again. And if you're looking for the greater reliability of a 2 color mana base... well, you'll have to hope there's enough removal spells specific to your school. So gold removal spells tend to A) allow them to print a greater variety of good ones without saturating the environment, and B) require them to print a greater variety to ensure that every color combo has access to some. And then you add in the fact that it's an instant and sorcery focused environment...
Needs testing to differentiate its uses from that of Assassin's Trophy. Not sure when it's the better pick outside of lifegain strategies. Thankfully, if it does turn out to be strictly better, it's an uncommon, so price increase will be very slow.
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Well, Binding the Old Gods is much better for the value it generates and the synergy with flickering it etc.
In a deck with a ton of free life gain (like lifelink creatures) this can be nice at 2 mana, but its really not fantastic in regard.
far from a terrible card, but for constructed this is just mediocre (especially as the "rare" versions of these removals are more efficient by default).
I don't know how many flicker effects you're getting in BG, seems like a lot of investment to compete with something that usually occurs incidentally. Plenty of viable life linkers have been printed recently, too. This is instant, will probably never be played at 4 mana (but has the option to be), and may end up being quite fantastic indeed if the right shell proves competent in the forthcoming meta.