I can see why they waited until towards the end on this one. A waste of a rare slot in my opinion. Should have been downshifted to uncommon AND dropped to 3 cmc. Seems like a "win-more" card for constructed (not counting EDH).
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I don't know about that. Gaining 2 life a turn can be a good tool to keep stabilizing against a red deck in Standard. If you Shatter the Sky, then drop this the following turn. The game can quickly get out of reach for red decks. I usually stabilize against red at 3 or less life, then I lose 2 - 3 turns later when they draw a burn spell.
I suppose maybe in Standard. Doesn't look good for Pioneer, Modern and Legacy unless you are playing a massive lifegain deck. Just seems really narrow and like it could be dropped to uncommon.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Should cost 2 mana then it would be quite decent to build around (and could start drawing cards early enough to matter, or gain life early enough before you are dead on turn 4 against an aggro dead).
Should cost 2 mana then it would be quite decent to build around (and could start drawing cards early enough to matter, or gain life early enough before you are dead on turn 4 against an aggro dead).
Personally I think 3 was where this wanted to be for the same effect, 2 probably would have shoved the draw effect way too high.
I don't know about that. Gaining 2 life a turn can be a good tool to keep stabilizing against a red deck in Standard. If you Shatter the Sky, then drop this the following turn. The game can quickly get out of reach for red decks. I usually stabilize against red at 3 or less life, then I lose 2 - 3 turns later when they draw a burn spell.
huh?
why would anyone need to drop this after a boardwipe against a straight forward aggro deck?
I mean, wouldn't just the boardwipe be enough against monored like 95% of the time?
i think on 3 cmc this card would actually be fine even without any other boost. 2 ofc would be the way to make it decent. but a 4 drop for this... sorry no
I imagine that this will still find a place in White Lifegain decks - since you'd be gaining life for reasons anyway, an extra card for practically free isn't something I'd turn my nose up at.
I'd say Coercive Portal is usually better in 1v1 games, and this is a contender in multiplayer. For colorless artifact cards in this set, I think Pyre of Heroes and Replicating Ring are way more impressive boasts than this card, but I wouldn't call it useless. Solid target for a big Echo Storm.
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STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Should cost 2 mana then it would be quite decent to build around (and could start drawing cards early enough to matter, or gain life early enough before you are dead on turn 4 against an aggro dead).
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Personally I think 3 was where this wanted to be for the same effect, 2 probably would have shoved the draw effect way too high.
man, this is likely the worst rare in the whole set.
why would anyone need to drop this after a boardwipe against a straight forward aggro deck?
I mean, wouldn't just the boardwipe be enough against monored like 95% of the time?
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