Master Skald 4W
Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Critical Horror 2BB
Creatures without the creature type of your choice get -3/-3 until end of turn.
Dwarven Hammer 2R
Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay 2. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
More artifact/Equipment support, a tribal sweeper that gets around your changeling friends, and a 5/1 for 5 with trample. Not too bad.
If "Critical Horror"'s translation is correct, then it actually seems like a fairly powerful semi-Plague Wind. Unfortunately, X/4's and up survive, but it's fairly easy to pick a creature type that you have and your opponent doesn't.