In Search of Greatness GG
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.
That's definitely what this Aether Vial variant needed: scry 1. Totally necessary. /s
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I don't think this is as versatile as Neoform or Eldritch Evolution. I think no matter how you manage to cast this - even if on turn 1 - it won't really do much until turn 3.
It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
If all you get is a scry 1 each turn, this is total poop.
If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.
Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.
Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this. Fires of Invention supported that gameplan a lot better.
It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
If all you get is a scry 1 each turn, this is total poop.
If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.
Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.
Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this. Fires of Invention supported that gameplan a lot better.
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Not sold on this, it smells bad.
this is exactly my feeling on this card too. at first glance it seems so busted, but when you dive into it... it really isn't. the chances of always having something exactly 1 mana more than the highest cmc thing you have is just too low.
It costs 2 mana and 2 green , which on its own makes it way harder to play in lots of decks that would like to play it.
And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
If all you get is a scry 1 each turn, this is total poop.
If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.
Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.
Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this. Fires of Invention supported that gameplan a lot better.
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Not sold on this, it smells bad.
this is exactly my feeling on this card too. at first glance it seems so busted, but when you dive into it... it really isn't. the chances of always having something exactly 1 mana more than the highest cmc thing you have is just too low.
This set has a bunch of stuff that has 2 different CMCs, which will make this much easier to trigger. I have 0 doubt that this will be an EDH card in a big way.
Also worth noting that the wording on the card means that you have to have something other than "Search for Greatness" on the battlefield. It never counts itself.
Also worth noting that the wording on the card means that you have to have something other than "Search for Greatness" on the battlefield. It never counts itself.
Since it does count lands, you can still drop a 1 drop if you've only got this and lands out. Obviously not the optimal use, but worth remembering when a wrath resets you. It also doesn't check until the ability resolves, so if you've got a flash permanent, you can sneak that out before the check.
Also worth noting that the wording on the card means that you have to have something other than "Search for Greatness" on the battlefield. It never counts itself.
Since it does count lands, you can still drop a 1 drop if you've only got this and lands out. Obviously not the optimal use, but worth remembering when a wrath resets you. It also doesn't check until the ability resolves, so if you've got a flash permanent, you can sneak that out before the check.
I feel like this card is in search of greatness. I suppose it could be highly useful in the right deck, but I am not going to spend the time to look into it.
I feel like this card saying equal rather than equal or less than is a significant thing holding it back. As it's worded you are going to run out of things to do with this real fast. Still there's always a chance there's some gimmick out there or in the future that will likely allow easy continual bouncing of your own permanents to hand while getting value that makes this busted.
I cannot wait to try this card alongside Enigmatic Incarnation. Given the fact that this only cares that the relevant cards are permanents, this seems like a slam-dunk fit in that deck since you are already building your deck around having to go +1 Mana on CMC with the Incarnation. It even conveniently turns itself into a 3 drop creature later on when it's dead since it's an enchantment as well. Outside of that specific deck/shell, I'm not too sure.
In Search of Greatness GG
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with converted mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.
That's definitely what this Aether Vial variant needed: scry 1. Totally necessary. /s
Source: Duende Gaming
well my upcoming 5-color creature deck will like this a lot
I don't think this is as versatile as Neoform or Eldritch Evolution. I think no matter how you manage to cast this - even if on turn 1 - it won't really do much until turn 3.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
And if its not "or less" you need exactly that converted manacost in your hand to make ti work, which is even more specific.
If all you get is a scry 1 each turn, this is total poop.
If you can abuse it with some dredge creature or similar, it requires you to play a pay-off big creature.
Otherwise its basically snow-balling (thats a theme for so many cards) , if you can have and keep a big permanent, you get more big permanents from your hand.
Kinda promotes building decks that are full of expensive stuff, and completely disfunctional without something like this.
Fires of Invention supported that gameplan a lot better.
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Not sold on this, it smells bad.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
this is exactly my feeling on this card too. at first glance it seems so busted, but when you dive into it... it really isn't. the chances of always having something exactly 1 mana more than the highest cmc thing you have is just too low.
This set has a bunch of stuff that has 2 different CMCs, which will make this much easier to trigger. I have 0 doubt that this will be an EDH card in a big way.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
I like the art, little Ratatoskr running around telling solemn secrets to other beings that are inciting them to join in battle.
And I initially overlooked that it has to be exactly the specific cost...
I also note you cast these creatures. They can be countered, unlike Aether Vial, where you need a Stifle-like effect.
That said, I think a good 3 drop would be a recruiter to search for your 4 drop.
You cannot be serious.
The heck kind of kids did you hang out with in grade-school?
Iunno bob from accounting, seems kinda feels bad if I can't get its full effect for the turn.
What if we put Scry 1 on the end in case of that?
Perfection!
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||