UR looks good in limited if you ask me. Early turns are going to be casting cheap payoff spells and removal, maybe foretelling cards, and mid to late game is going to be slamming Giants as threats.
I've never been a fan of U/R limited because I felt it was too geared to be cheap fliers that can't hold up in the mid to late game, but this time around... things will be different.
the red dude is certainly first pickable on weaker packs.
the blue guy on the other hand is really, really clunky.
if you got like 4 of the same spell somehow, then he's great, if you didn't chances are he'll be a 2/5 for 4 which is kinda meh at best.
it's a card with a pretty low floor and not amazing ceiling... so....
Giant/Wizard tribal, and generic tribal on a
Flametongue KavuGiant. UR is going to be weird in Kaldheim Limited.Source: Good Luck High Five
I've never been a fan of U/R limited because I felt it was too geared to be cheap fliers that can't hold up in the mid to late game, but this time around... things will be different.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
a tribal fireball
and a tutor for instant and sorceries for limited
the blue guy on the other hand is really, really clunky.
if you got like 4 of the same spell somehow, then he's great, if you didn't chances are he'll be a 2/5 for 4 which is kinda meh at best.
it's a card with a pretty low floor and not amazing ceiling... so....